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Custom Order Maid 3D2

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The Japanese release of Custom Order Maid 3D2 with the latest (as of writing) patch from the official website.

This is not the international release (i.e. official English localised version released on Steam and other stores), which is titled "Custom Order Maid 3D2 It's a Night Magic" and cannot be linked to the previous game (Custom Order Maid 3D2)

Application Details:

Version: 1.33 (Japanese)
License: Retail
URL: http://com3d2.world/r18/
Votes: 0
Latest Rating: Silver
Latest Wine Version Tested: 4.13-staging

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Test Results

Old test results
The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results

What works

  • menus
    • main menu, configuration/settings menu, gameplay menus
  • linking to/importing content from Custom Maid 3D2
  • maid creation
  • general gameplay
    • including saving & loading
  • mods (via sybaris) including translation

What does not

  • game takes an unreasonable amount of time (~10 minutes on an ssd) to load to the main menu and sometimes freezes during this time, with no way of telling whether it has frozen or is still loading
  • transitions between screens take longer than they should
  • loading a saved game takes longer than it should
  • when maids are changing animations (in conversations, yotogi, etc) the game hangs for 0.5-2 seconds
  • game occasionally crashes in maid creator when browsing presets
  • antialiasing settings higher than x2 tank the fps from 60 to below 20 and interferes with xorg mouse input
    • wayland and other desktop environments/window managers were not tested
  • graphics and sound settings do not save on game exit and must be reapplied at each start
  • sybaris (and any other mods that require loading of a hacked dll) will not work without setting a dll override environment variable or setting a dll override in your wineprefix config

Workarounds

  • DXVK 1.3.1 was installed, because this is a DX11 game
    • i did not test this without DXVK
  • japanese locales must be generated
    • sudo nano /etc/locale.gen
    • uncomment ja_JP.UTF-8
    • sudo locale-gen
  • game must be launched with LANG=ja_JP.UTF-8 environment variable
  • if using mods that require a dll override (windows does this automatically) you must launch the game with WINEDLLOVERRIDES="DLL_NAME=n,b" environment variable
    • alternatively, if you have a separate wineprefix for this game, you could set a permanent dll override in your wineprefix winecfg. i just dont think its worth having a separate prefix for a single game

example:

if you want to launch the game with sybaris, you would use the following command:

LANG=ja_JP.UTF8 WINEDLLOVERRIDES="opengl32=n,b" wine COM3D2.exe

What was not tested

  • running the game without DXVK
  • full playthrough of the game start to finish
  • playsessions longer than 2 hours at a time
  • "karaoke" option ingame

Hardware tested

Graphics:

  • GPU: Nvidia
  • Driver: proprietary

Additional Comments

test computer hardware specification:

  • CPU: AMD Ryzen 7 2700x (stock clock)
  • GFX: NVidia GTX 960 2GB (stock clock)
  • RAM: 16GB 3000mhz (xmp profile 1 in bios)
  • SSD

test computer software specification:

  • Manjaro Linux (up to date) on kernel 4.19.65-1-MANJARO
  • KDE (kwin_x11) 5.16.1
  • xorg 1.20.5
  • Nvidia proprietary driver 430.40
  • Mesa 19.1.4
  • wine-staging 4.13
  • DXVK 1.3.1


selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
CurrentManjaro LinuxAug 09 20194.13-stagingN/A Yes YesSilverJeronimond Xenushyre 

Known Bugs

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