Fable takes place in the fictional world of Albion. Players assume the role of an orphaned boy who realizes his dream of becoming a hero. The choices players make in the game affect the perception and reaction to their Hero by the characters of Albion, and change the Hero's appearance to mirror what good or evil deeds the Hero has performed. In addition to undertaking quests to learn what happened to the Hero's family, players can engage in optional quests and pursuits such as trading, romance, and theft.
Fable was expanded and rereleased as Fable: The Lost Chapters for Xbox and Windows PC platforms in September 2005. The game was later ported to Mac OS X by Feral Interactive.
The Lost Chapters features all the content found in the original Fable,
as well as additional new content such as new monsters, weapons,
alignment based spells, items, armor, towns, buildings, and
expressions, as well as the ability to give children objects. The story
receives further augmentation in the form of nine new areas and sixteen
additional quests. Characters such as Briar Rose and Scythe, who played
only minor roles in the original game, are now given more importance
and are included in certain main and side quests.
Graphics are quite nice if you set the options correctly.
Sound works beautifully. (ALSA), but only if you use the quartz override (see below).
Apart from some glitches described in this review the game is very playable. The only thing that annoyed me was the water shaders not showing up correctly.
What does not
Water shaders are really weird, although they partly seem to work.
Having shadow detail on anything other than the lowest will show blackish parts on the screen.
Having mesh detail on anything other than the lowest will show some weird floating tree and some other glitches on the screen.
Having effect detail on anything higher than the second one will give strange colourfull dots on the top of the screen.
What was not tested
I have not played through the entire game.
I have also not tested the intro's, because I used a no-intro fix.
Executable: =========== I used a no-cd crack. DLL overrides: ============== quartz, fixes a sound problem: "fixme:quartz:MediaPosition_put_CurrentPosition (0x21f448)->(0.000000) stub!" error, because its not implemented yet. Ingame Video options: ===================== Shadow detail: lowest Mesh detail: lowest Effect detail: 1 I use the following command to run the game, this fixed some sound stuttering problems "dsound:DSOUND_MixOne problem with underrun detection" and works for other games too where the sound stutters a bit: nice -19 wine fable.exe Video drivers: ============== Im using proprietary nvidia drivers.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||macOS 10.13 "High Sierra"||Aug 05 2020||5.10||Yes||Yes||No||Silver||Fable_tlc tester|
|Show||Fedora 27 x86_64||Feb 25 2018||3.2||No, but has workaround||Yes||Yes||Bronze||Desperalaw|
|Show||Linux Mint 16 "Petra" x86_64||Mar 14 2014||1.7.12||Yes||Yes||Gold||Philipglo Joshua Opulencia|
|Show||Linux Mint 15 "Olivia"||Jan 05 2014||1.7.9||Yes||Yes||Gold||Philipglo Joshua Opulencia|
|Show||openSUSE 13.1||Dec 18 2013||1.7.8||Yes||Yes||Bronze||an anonymous user|