Well, techically, everything works. The game installs, runs, all game game elements seem to work, as well as graphics and sound. That is, everything works.
What does not
The graphics has some irritating glitches. It seems that Dink's engine uses some strage alpha blitting or se. The result is, however, that all interactive objects (or objects you can bump into) have white areas around them.
Wine kept throwing this error:
fixme:d3d:dumpResources Leftover resource 0x7f0cc470 with type 1,WINED3DRTYPE_SURFACE
with different address every time. Seems that this is not implemented yet, and that is why there are glitches.
What was not tested
Actually finishing the game. Went as far as level 3 and bridge and gave up, because of the irritating glitch in the graphics.
If the function that implements the colour-keying (or whatever Dink's engine uses; haven't looked through its source yet) is implemented properly, Dink would go platinium.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Current||openSUSE 10.2||May 13 2007||0.9.37.||Yes||Yes||Silver||an anonymous user|
|Show||Ubuntu 7.04 "Feisty" i386 (+ variants like Kubuntu)||May 11 2007||0.9.36.||Yes||Yes||Silver||an anonymous user|
|Show||Ubuntu 6.10 "Edgy" amd64 (+ variants like Kubuntu)||Dec 31 2006||0.9.28.||Yes||Yes||Bronze||an anonymous user|
|Show||Debian GNU/Linux 4.x "Etch"||Dec 12 2005||0.9.3.||Yes||Yes||Silver||an anonymous user|