NotITG v4 is a version which introduced many new features and quality of life improvements.
It was used in the UKSRTX competition.
What does not
Every non-special key's internal name is set to Key_. You can see this by going to the input testing mode. Keys such as Control, Escape and Alt display fine (Key_left ctrl, Key_escape, Key_left alt), but any other key is displayed as Key_.
When using GLSL shaders with AFTs(? could be general shader behaviour), GPU memory can leak over in certain spots. One example I've noted is if a shader is referencing a point on the screen that is out-of-bounds, that point will be blank, or rarely parts of GPU memory. You can see this effect in files like kaypooma's NULCTRL.
There aren't any good examples of this I could find, but sometimes shaders produce behaviour unseen on Windows.
What was not tested
You may need to pay attention to how much shaders are used in files you play if you're streaming or recording them, as leaked GPU memory can rarely include parts of your screen (!!!)
Most of the time for me it's the textures used for Japanese characters, but it's also once shown a small part of pavucontrol (which i had open at the time).
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Solus 4.2 Fortitude||Mar 06 2021||6.3||Yes||Yes||Yes||Silver||oatmealine|
|Show||Solus 4.1||Oct 22 2020||5.19||N/A||Yes||No||Garbage||oatmealine|
|Show||Solus 4.1||Apr 15 2020||5.5||N/A||Yes||Yes||Silver||oatmealine|
|Current||Solus 4.1||Mar 27 2020||5.4||N/A||Yes||No||Silver||oatmealine|