Category: Main Games NotITG v4.0.1


NotITG v4 is a version which introduced many new features and quality of life improvements.

It was used in the UKSRTX competition.

Application Details:

Version: v4.0.1
License: Free to use
Votes: 0
Latest Rating: Silver
Latest Wine Version Tested: 6.3

Maintainers: About Maintainership

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

  • Menu
  • Gameplay
  • Event mode
  • Marathon mode
  • Survival mode
  • Custom themes
  • GLSL shaders, mostly (see "What does not")
  • AFTs
  • Player proxies
  • BothAtOnce input mode
  • Windowed mode
  • Fullscreen mode
  • Input key names

Most of what would be needed for a typical player is working well.

What does not

  • The game likes to randomly turn off and on your monitors on startup/close

Self-explanatory. No idea why this happens, but if you kill the process or the game crashes, the closing monitor flash does not happen. This reportedly doesn't happen on much older versions (<5.2-ish) but I can't confirm this claim.

  • Terminal colors act weirdly

I'm not sure if it's just Wine's terminal color support being buggy, but colors like to act really weirdly. Bleeding onto other lines, being sometimes invisible, it's a whole mess and you'd much rather actually want there to be no colors at all if you want to read through the logs for anything meaningful.

  • Sync issues

I'm not sure if I can really point this one out, as it's more PulseAudio's fault? I'd recommend reopening PulseAudio before launching NITG for more consistent sync results each game with killall pulseaudio; pulseaudio -D

  • GLSL shaders can leak GPU memory

When using GLSL shaders, GPU memory can leak over in certain spots. One example I've noted is if a shader is referencing a point on the screen that is out-of-bounds, that point will be blank, or rarely parts of GPU memory. Most of the time leaked GPU memory is just Japanese, Korean and Chinese characters due to the theme loading lots of these types of fonts to memory, but if you use a different theme or remove them from the theme, it starts using banner art, seemingly random patterns and often parts of your desktop.

One good example of a file that produces this is NULCTRL:

  • Some shaders produce unexpected behaviour

There aren't any good examples of this I could find, but sometimes shaders produce behaviour unseen on Windows.

Also, you're unlikely to experience this, but I've had less luck with shaders on an older NVIDIA laptop running Nouvaeu. I've once had an issue where the default note vertex shader somehow corrupted itself and started breaking every file:


There was a bug with the key names where all non-special key names would change to Key_, and because of this theme-defined shortcuts like the console didnt work. However, there is a patch for this (provided by one of the lead devs, ArcticFqx):

Extract this into Program/ and run the Wine version each time instead of the regular version. This'll fix the Key_ bug present without it.

What was not tested

  • Pad controllers & pad setup (I have gotten reports from HeySora that it functions, however)

Hardware tested


  • GPU: Nvidia
  • Driver: proprietary

Additional Comments

You may need to pay attention to how much shaders are used in files you play if you're streaming or recording them, as leaked GPU memory can rarely include parts of your open applications and even closed applications (!!!) This is explained more in the "What does not" section.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
CurrentSolus 4.2 FortitudeMar 06 20216.3Yes Yes YesSilveroatmealine 
ShowSolus 4.1Oct 22 20205.19N/A Yes NoGarbageoatmealine 
ShowSolus 4.1Apr 15 20205.5N/A Yes YesSilveroatmealine 
ShowSolus 4.1Mar 27 20205.4N/A Yes NoSilveroatmealine 

Known Bugs

Bug # Description Status Resolution Other apps affected

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