Selected Test Results (selected in 'Test Results' table below)
Single Player, Instant Action, Opening videos.
What does not
What was not tested
Campaigns to completion.
MUST be run in windowed mode or in a virtual desktop!
1.1 patch acted kinda stupid and was difficult to install, however this may only be my copy of the patch, others may not experience difficulty installing the patch.
As long as this dependency exists, according to http://appdb.winehq.org//help/?sTopic=maintainer_ratings rating can be at most gold, because vcrun6 is third party software.
Please make sure to upgrade to the newest version of wine before playing this game. Star Trek Armada 2 is known to be playable under wine (>.9.50)
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
by MPW on Thursday August 9th 2012, 11:12
I manged to fix the Version check for the multiplayer with this:
I got the S.T.A.L.K.E.R. multiplayer beta (probably the full game too) to work
with native dplay dlls. Do this (on a clean system):
- download DirectX runtime (do NOT use dlls from a windows partition):
download.microsoft.com/download/6/4/c/64c3d3d6-c5da-47eb-9db4-86e45b9f579e/directx_mar2008_redist.exe - run the executable and select a folder to extract to
- extract dxnt.cab using cabextract
- copy dp* from the .cab archive to windows/system32
- override dlls with winecfg: dplay,dplayx,dpnaddr,dpnet,dpnhpast,dpnlobby
- register dlls: for f in dplayx.dll dpnet.dll dpnhpast.dll dpnhupnp.dll
dpvacm.dll dpvoice.dll dpvvox.dll; do wine regsvr32 $f; done
Sound issues under Ubuntu Maverick
by ejwaxx on Sunday January 30th 2011, 22:02
I've been away from Armada 2 for some time: the last time I played was with Ubuntu 9.10, and the game ran perfectly under Wine. I don't remember the precise revisions, but it was in the 1.1 series, probably between the high 30s up to the 1.2 release candidates, but I had no issues whatsoever. I've been trying to reinstall today under Ubuntu 10.10, and the sound is being quite peculiar.
Under the latest Wine release (1.3.12), I have perfect sound through the opening screens until the main menu, at which the sound drops out entirely. Even replaying the intro movie (which plays fine on launching the game) is without sound past this point. Despite numerous attempts to relaunch the game, this is the status quo.
Remembering that I'd been able to launch the game in the past, I immediately began regression testing, but once regression testing yielded a "bad" commit as a d3dx9 patch in 1.1.44, I suspected something was wrong with my process.
It turns out that the issue isn't a regression per se (that I can find), but rather is sporadic: some launches have functional sound, and others do not. The likelihood of functional sound seems related to the Wine revision: I've tested back as far as 1.1.10 (which reliably works), up to 1.3.12 (which reliably does not). I attempted a "best of 7" bisect -- a revision is "good" if the sound works in the best of 7 trials -- which ended up at commit 94dbeeb0adbad71d5126ec40f25a6062d2551b10, which based on my limited knowledge of programming in general and Wine in particular, is just as unlikely to be the source of the problem.
I'm at wit's end here. I'm hesitant to file a Wine bug without backup evidence, because it's been my experience that according to the Wine team it's *always* a bug elsewhere, and in this case that makes sense, since I had precisely zero issues with the same Wine revisions under 9.10. Any ideas?