Films, gameplay, multiplayer via TCP/IP.
What does not
The game hangs when exiting a multiplayer game.
What was not tested
Level editor, multiplayer via IPX, modem and serial cable.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Gentoo Linux x86_64||Jul 18 2009||1.1.25||Yes||Yes||Bronze||Jazz|
|Show||Ubuntu 6.10 "Edgy" i386 (+ variants like Kubuntu)||Mar 31 2007||0.9.30.||Yes||No||Garbage||an anonymous user|
|Show||Gentoo Linux||Jul 16 2006||0.9.17.||Yes||Yes||Garbage||killertux|
|Current||Gentoo Linux||Jun 27 2006||0.9.16.||Yes||Yes||Silver||Alexander Nicolaysen SÃ¸rnes|
|Show||Gentoo Linux||Apr 02 2006||0.9.11.||Yes||Yes||Bronze||Alexander Nicolaysen SÃ¸rnes|
Admin note: the instructions below are extremely old and may not apply to current Wine. Follow at your own risk.
Be sure to use Wine version 0.9.16 if you are using the CD (you can join a multiplayer game without the CD).
When start the game, the screen is black. Switch to another program (Alt + Tab) and then back to the game, and it should appear.
Elements such as taskbars designed to cover other applications are not
hidden when Warlrods Battlecry is run in full-screen. This can be fixed
by not allowing the window manager to control Wine applications (can be
changed in winecfg), or by changing the taskbar's options so that
windows are allowed to cover it.
To get multiplayer working, place the DLLs in this archive in Wine's windows/system32 directory. Then, start winecfg and add dll overrides (native, builtin) for the following DLLs: dplayx, dpnet, dpnhpast and dpwsockx.
NOTE: the game freezes when exiting a multiplayer game.