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The only patch released for Catechumen. According to its patch notes, it fixes some DirectX startup issues and memory leaks.

Application Details:

Version: 1.02
License: Retail
Votes: 0
Latest Rating: Bronze
Latest Wine Version Tested: 5.13-staging

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Test Results

Old test results
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Selected Test Results

What works

The game launches and as far as I can tell renders correctly with both the DirectX and Software renderers.

Changing the resolution also works correctly.

Game runs at a stable and fast frame rate. I believe any framerate stutters are due to the game's own programming.

What does not

I am running Fedora 32 with Gnome 3.36.4. Keyboard entry buffers due to the keyboard repeat rate. This can be resolved (check workaround).

The more serious issue is with dinput and the mouse cursor. While the game runs at a steady framerate and is generally quite smooth, moving the mouse cursor stutters a lot, as if the mouse is being polled for input at a fixed, low frequency (like 4x a second). When loading into the main game you would be deceived into thinking the framerate is low, but it is specifically the mouse cursor.


Disable key repeating Gnome's accessibility options to prevent keys from buffering inputs and sending "ghost" inputs after you've released the key.

What was not tested

As I haven't been able to resolve the cursor issue, which would render any first-person shooter unplayable, I've not tried to play for a session longer than 5 minutes.

Hardware tested


  • GPU: Nvidia
  • Driver: proprietary

Additional Comments

There is a software called DxWND for Windows which helps with running old software. No combination of settings I tried to run it under would resolve the mouse cursor issue.

A promising observation is while using DxWND, running the game in Windowed mode with a wine virtual desktop, and hooking dinput, when you move the cursor outside the game's window the cursor in-game is still tracking your real mouse cursor across the virtual desktop. In this instance, you can observe the mouse cursor tracking smoothly in the game, but I haven't figured out how to exploit this to properly play the game.

Replacing Wine's dinput library with the native dinput library did produce a changed effect, but not a useful one.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
CurrentFedora 32 x86_64Jul 26 20205.13-stagingYes Yes YesBronzeAli 

Known Bugs

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