ZBrush sets the industry standard for digital sculpting. Its features enable you to use customizable brushes to shape, texture and paint virtual clay in a real-time environment. When you use ZBrush, you’ll be working with the same tools used by film studios, game developers, toy/collectible makers, jewelry designers, automotive/aviation designers, illustrators and artists worldwide.
ZBrush 2021 continues on the path of creativity and productivity with major new features allowing artists to work even faster and with more freedom. This version carries the ability to experiment and work in a natural way to a whole new level, offering artists greater freedom to express their ideas and discover ways of working that previously have been beyond imagination. Get ready to unleash your creativity!
Mostly Everything, performance is is quite impressive with next to no dll additions.
What does not
The Lightbox does not display thumbnails for most items.
Decimation Master pre-process hangs and does not complete when decimating meshes higher than 500,000 polys.
What was not tested
Most 3rd Party Plugins
Viewport performance is a bit choppy compared to windows version most notably with denser meshes (at around 8 million) even with dxvk added to prefix.
Some crashes occur when sculpting out garish topological artefacts or using the snakehook brush to obscene extremities where the mesh's topology becomes sheared.
Geometry HD has viewport artefacting when processing mesh even when sculpting, but somewhat usable.
I wish Wine had a better file explorer for navigating files.
Compared to windows retopology tools process slower
Disk = 7.0TB
RAM = 32GB
Processor = Intel® Xeon(R) CPU E5-2650 v3 @ 2.30GHz × 20
GPU = Nvidia Quadro K5200
DE= Gnome 3.36.6
Windowing System = X11
|Fedora 32 x86_64
|Oct 13 2020
|Ubuntu 20.04 "Focal" (+ variants like Kubuntu)
|Sep 03 2020