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Metal Gear Solid

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Latest version of DRM-free digital release from GOG

Application Details:

Version: GOG
License: Retail
URL: http://www.mgspc.com/
Votes: 0
Latest Rating: Bronze
Latest Wine Version Tested: 5.22-staging

Maintainers: About Maintainership

Test Results

Selected Test Results

What works

Software Render Mode via Game Menu:

• Opening Credits / Intro

• Game Menu

• Intro Cutscenes

• Intro Gameplay


RX Vega Renderer Game Menu:

• Resolution Changes up to 1600x1200

What does not

Software Render Mode via Game Menu:

• Resolutions above 640x480


RX Vega Renderer Game Menu:

• CPU Core 1 stays at 100% in intro cutscenes and music loops

• Intro Cutscenes lag and don't render right

Workarounds

It seems like `winetricks dsound dsdmo` as suggested for MGS2 ( https://www.winehq.org/piperma... ) is required to try non-software renderer at least with DXVK, otherwise RX Vega renderer doesn't work at all.

What was not tested

Beyond first few minuets gameplay

Hardware tested

Graphics:

  • GPU: AMD
  • Driver: open source

Additional Comments

# 32-bit prefix.

# Installed with DXVK

env WINEPREFIX="/path/to/prefix" /usr/share/dxvk/setup_dxvk.sh install

env WINEPREFIX="/path/to/prefix" winetricks dsound dsdmo

--

Switch Renderers In Game:
Option -> Video/sound Options -> Advanced

Rendering Device = "Software"


The Software render experience was much smoother, however the window aligns to the top left in fullscreen & also can't be scaled beyond  640x480.


Settings in `dxcfg.exe` don't seem to have any effect to make it more playable.


`mgsvr.exe` also runs but slowly

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
CurrentArch Linux x86_64Dec 28 20205.22-stagingYes Yes YesBronzeElectric Prism 
ShowArch Linux x86_64Oct 06 20205.18-stagingYes Yes YesBronzegardenapple 

Known Bugs

Bug # Description Status Resolution Other apps affected

Show all bugs

Comments

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

2020, 12-28
by Electric Prism on Monday December 28th 2020, 16:59
wine-5.22 (Staging)
AMD Vega 64
Threadripper 1950X

I installed via GOG installer:
setup_metal_gear_solid_1.0_hotfix_4_(41813).exe

I then installed DXVK

I was able to launch via:
env WINEPREFIX="/path/to/prefix" wine "C:\windows\command\start.exe" /Unix "/path/to/prefix/dosdevices/c:/GOG Games/Metal Gear Solid/mgsi.exe" "-w"

Initial startup is slow. Core 1 is basically at 100% and some music loops. So I switched to Software Renderer from inside the Game Menu to Software

Option -> Video/sound Options -> Advanced
Rendering Device = "Software"

The Software render experience was much smoother, however the window aligns to the top left in fullscreen & also can't be scaled beyond 640x480.

Settings in `dxcfg.exe` don't seem to have any effect to make it more playable.
RE: 2020, 12-28
by gardenapple on Monday December 28th 2020, 17:05
Hi, thanks for your report, but please use the "Add Test Data" form instead of writing a comment.
RE: 2020, 12-28
by Electric Prism on Monday December 28th 2020, 17:20
Thanks, I didn't realize I could do that. I'm still new with these tools. Interestingly, the intro video speed on RX Vega speed is improved via "winetricks dsound dsdmo" -- as suggested here for MGS2 www.winehq.org/pipermail/wine-bugs/2020-December/546130.html
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