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Metal Gear Solid

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Latest version of DRM-free digital release from GOG

Application Details:

Version: GOG
License: Retail
URL: http://www.mgspc.com/
Votes: 0
Latest Rating: Platinum
Latest Wine Version Tested: 9.3

Maintainers: About Maintainership

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Software Render Mode via Game Menu:

� Opening Credits / Intro

� Game Menu

� Intro Cutscenes

� Intro Gameplay


RX Vega Renderer Game Menu:

� Resolution Changes up to 1600x1200

What does not

Software Render Mode via Game Menu:

� Resolutions above 640x480


RX Vega Renderer Game Menu:

� CPU Core 1 stays at 100% in intro cutscenes and music loops

� Intro Cutscenes lag and don't render right

Workarounds

It seems like `winetricks dsound dsdmo` as suggested for MGS2 ( https://www.winehq.org/piperma... ) is required to try non-software renderer at least with DXVK, otherwise RX Vega renderer doesn't work at all.

What was not tested

Beyond first few minuets gameplay

Hardware tested

Graphics:

  • GPU: AMD
  • Driver: open source

Additional Comments

# 32-bit prefix.

# Installed with DXVK

env WINEPREFIX="/path/to/prefix" /usr/share/dxvk/setup_dxvk.sh install

env WINEPREFIX="/path/to/prefix" winetricks dsound dsdmo

--

Switch Renderers In Game:
Option -> Video/sound Options -> Advanced

Rendering Device = "Software"


The Software render experience was much smoother, however the window aligns to the top left in fullscreen & also can't be scaled beyond  640x480.


Settings in `dxcfg.exe` don't seem to have any effect to make it more playable.


`mgsvr.exe` also runs but slowly

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowManjaro Linux 23Mar 23 20249.3Yes Yes NoPlatinumKyndekhar 
CurrentArch Linux x86_64Dec 28 20205.22-stagingYes Yes YesBronzeElectric Prism 
ShowArch Linux x86_64Oct 06 20205.18-stagingYes Yes YesBronzegardenapple 

Known Bugs

Bug # Description Status Resolution Other apps affected

Show all bugs

Comments

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

dxcfg
by Daniel on Wednesday November 1st 2023, 6:07
In order to make dxcfg.exe usable, you need to override ddraw.dll (there's a wrapper provided with game)
2020, 12-28
by Electric Prism on Monday December 28th 2020, 16:59
wine-5.22 (Staging)
AMD Vega 64
Threadripper 1950X

I installed via GOG installer:
setup_metal_gear_solid_1.0_hotfix_4_(41813).exe

I then installed DXVK

I was able to launch via:
env WINEPREFIX="/path/to/prefix" wine "C:\windows\command\start.exe" /Unix "/path/to/prefix/dosdevices/c:/GOG Games/Metal Gear Solid/mgsi.exe" "-w"

Initial startup is slow. Core 1 is basically at 100% and some music loops. So I switched to Software Renderer from inside the Game Menu to Software

Option -> Video/sound Options -> Advanced
Rendering Device = "Software"

The Software render experience was much smoother, however the window aligns to the top left in fullscreen & also can't be scaled beyond 640x480.

Settings in `dxcfg.exe` don't seem to have any effect to make it more playable.
RE: 2020, 12-28
by gardenapple on Monday December 28th 2020, 17:05
Hi, thanks for your report, but please use the "Add Test Data" form instead of writing a comment.
RE: 2020, 12-28
by Electric Prism on Monday December 28th 2020, 17:20
Thanks, I didn't realize I could do that. I'm still new with these tools. Interestingly, the intro video speed on RX Vega speed is improved via "winetricks dsound dsdmo" -- as suggested here for MGS2 www.winehq.org/pipermail/wine-bugs/2020-December/546130.html
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