A powerful editor for video games based on or similar to id Software's series of Quake games. Currently QuArK supports 39 distinct games, 5 generic game engines, and a countless number of expansions packs, addons, and mods. It integrates a map editor, model editor, archive editors, texture management, and much more.
Application Details:
Version: | 6.6.0 Beta 7 |
License: | Free to use and share |
URL: | http://quark.sourceforge.net/ |
Votes: | 0 |
Latest Rating: | Silver |
Latest Wine Version Tested: | 7.0 |
Maintainers: About Maintainership
What works
Opening map editor, opening model editor, basic manipulations, compiling the map, and launching the game with the map.
What does not
The OpenGL renderer gives an 'invalid operation' error related to OpenGL lighting.
The Direct3D renderer gives an 'invalid floating point operation' error.
Workarounds
Disabling either the display lists or reducing the lighting quality for the OpenGL renderer makes it work, although it flickers.
What was not tested
Many special features.
Hardware tested
Graphics:
Additional Comments
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Show | Ubuntu 18.04 "Bionic" amd64 (+variants like Kubuntu) | Jan 19 2022 | 7.0 | Yes | Yes | Yes | Silver | DanielPharos | |
Current | Ubuntu 18.04 "Bionic" amd64 (+variants like Kubuntu) | Jan 14 2022 | 7.0-rc6 | Yes | Yes | Yes | Silver | DanielPharos | |
Show | Ubuntu 18.04 "Bionic" amd64 (+variants like Kubuntu) | Jan 07 2022 | 7.0-rc5 | Yes | Yes | Yes | Silver | DanielPharos | |
Show | Ubuntu 18.04 "Bionic" amd64 (+variants like Kubuntu) | Jan 03 2022 | 7.0-rc4 | Yes | Yes | Yes | Silver | DanielPharos | |
Show | Ubuntu 18.04 "Bionic" amd64 (+variants like Kubuntu) | Dec 27 2021 | 7.0-rc3 | Yes | Yes | Yes | Silver | DanielPharos |
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
by DanielPharos on Sunday May 2nd 2021, 8:47
The error in the OpenGL renderer appears to be a Wine bug too: this error is documented to occur only if glLightfv is called between glBegin and glEnd calls, but this is simply not a possibility according to the source code.
The flickering in the OpenGL renderer appears to be another Wine bug: it doesn't happen under Windows, and there shouldn't be any drawing calls happening that can cause this.