Star Citizen / Squadron 42

Currently at version 3.13.1

Application Details:

Version: Alpha LIVE
License: Subscription
URL: https://robertsspaceindustries...
Votes: 7
Latest Rating: Silver
Latest Wine Version Tested: 6.11

Maintainers: About Maintainership

Free Download Installer 1.4.11

Test Results

Selected Test Results

What works

All parts tested with a few bugs.

What does not

Star Citizen will not load to the Main Menu after launch, launcher window is all white, and the in-game framerate is low, and missing textures.


Running the command `winetricks libglesv2=builtin dxvk win10` will correct the issue with the white window, and most graphical features.

What was not tested

Almost nothing.

Hardware tested


  • GPU: Nvidia
  • Driver: proprietary

Additional Comments

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
ShowArch Linux x86_64Jun 19 20216.11Yes Yes YesSilverDavid Koolhoven 
CurrentArch Linux x86_64Jun 19 20216.11Yes Yes YesSilverDavid Koolhoven 
ShowArch Linux x86_64Jun 04 20216.9Yes No YesGarbageDavid Koolhoven 
ShowLinux Mint 20.1May 24 20216.8-stagingYes No NoGarbageKrzd 
ShowArch Linux x86_64May 11 20216.8Yes No YesGarbageDavid Koolhoven 

Known Bugs

Bug # Description Status Resolution Other apps affected
32342 Multiple applications and games using 'Webkit' or 'Blink' web browser engine crash on startup ('Arial' and 'Times New Roman' font face name validation) STAGED View
32998 Sniper Elite V2 Demo and Star Citizen need D3D11 CLOSED DUPLICATE View
34427 Star Citizen launcher (The hangar module) alpha version has several graphics issues CLOSED ABANDONED View
39319 Multiple 64-bit applications fail to start due to loader refusing to map 32-bit resource-only dll into 64-bit process (Solid Edge ST8, ICU4C tools) CLOSED FIXED View
44954 Star Citizen fails to load dll CLOSED FIXED View
44972 Star Citizen: RSI launcher shows distorted login dialog, doesn't accept input (username and password)('Webkit' web browser engine, 'Arial' font face name validation) CLOSED DUPLICATE View
44985 Many applications using CEFv3 Angle OpenGL ES 2.0 for H/W Accelerated Canvas and WebGL display blank/black windows (disabling or removing 'libglesv2.dll' is a workaround) NEW View
45293 Star Citizen hangs on startup CLOSED DUPLICATE View
45359 SHGetKnownFolderPath doesn't handle flag KF_FLAG_DONT_UNEXPAND CLOSED FIXED View
46099 Star Citizen not loading after implementation of WaitOnAddress() in wine CLOSED FIXED View
46130 Star Citizen (RSI launcher) installer needs kernel32.dll.SetFileInformationByHandle 'FileIoPriorityHintInfo' info class semi-stub CLOSED FIXED View
46222 Star Citizen hang on splash screen CLOSED FIXED View
49633 StarCitizen launcher crashes on start with a winmm error UNCONFIRMED View
49990 Multiple applications display empty windows (Minecraft Dungeons Launcher; Riot Client; StarCitizen; QQ Games) NEW View
50647 i386 DLL image icudt59.dll causes trouble on load on x86_64 ever since COR header update. CLOSED FIXED View
50704 QueueUserAPC() Has Incorrect Error Set When Called On Terminating Thread CLOSED FIXED View
50982 Mouse clicks are sometimes offset higher (~20 px) than the mouse cursor in LTSpice, winecfg and explorer UNCONFIRMED View
50992 Star Citizen crashes on unimplemented function advapi32.dll.QueryTraceA CLOSED FIXED View
51065 Star CItizen needs mountmgr.sys support for StorageDeviceSeekPenaltyProperty as an argument for query_property() RESOLVED INVALID View
51319 Star Citizen, WoW causes 100% CPU usage in wineserver CLOSED FIXED View
51720 ntdll-ForceBottomUpAlloc - StarCitizen crashing on start UNCONFIRMED View

Show open bugs


The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Thanks for the help
by Alexandre Desharnais on Tuesday February 9th 2021, 9:44
I installed star citizen using the installation script of lutris and even with that it was not working for me but since I refer to this report to try to make it work I successfully was able to run the last version of star citizen.
Is this game still working?
by Jonathan Neufeld on Monday January 4th 2021, 12:16
Test results for this game are very old, I was unable to even get the installer to work correctly (let alone run the game) trying with a variety of different WINE versions both with and without Vulkan driver bindings.

by djtlumic on Thursday January 9th 2020, 12:53
Hi there, can you give more info on your system/hardware and wine install? i tried clear install of last stable 4.0.3. and staging wine 5rc4 (system) with lutris with result of black environment/shaders, menu works fine. Lutris install script disabled nvapi/64. but i dont know how to do it manually. menu works fine and i can see vulkan active

linux mint 19.3
nvidia 435
DXVK (lutris)
vulkan 1.1

thanks for ansfering
RE: configuration ...
by DanielBudd on Thursday January 9th 2020, 13:48
Hi, so, I'm not exactly sure what info to give you so I'm sending you a bunch. Feel free to ask for other specifics.

Hardware: Dell G7 17 7790 with RTX 2060 mobile GPU, 32g ram.

partial lspci:
00:00.0 Host bridge: Intel Corporation 8th Gen Core Processor Host Bridge/DRAM Registers (rev 07)
00:01.0 PCI bridge: Intel Corporation Xeon E3-1200 v5/E3-1500 v5/6th Gen Core Processor PCIe Controller (x16) (rev 07)
00:02.0 VGA compatible controller: Intel Corporation UHD Graphics 630 (Mobile)
00:04.0 Signal processing controller: Intel Corporation Xeon E3-1200 v5/E3-1500 v5/6th Gen Core Processor Thermal Subsystem (rev 07)
00:08.0 System peripheral: Intel Corporation Xeon E3-1200 v5/v6 / E3-1500 v5 / 6th/7th/8th Gen Core Processor Gaussian Mixture Model

uname: Linux 5.4.6-zenghost #1 SMP PREEMPT Sun Dec 22 11:59:52 PST 2019 x86_64 Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz GenuineIntel GNU/Linux

[zenghost]~> wine64 --version
wine-5.0-rc4 (Staging)

I use the following build script:

After that script install's Wine, I use the following script to run:

I get decent performance. Usually around 20fps within Wine. Everything works fine. Sometimes I get a crash during the initial "Loading" screen of Lumberyard. But I suspect it's a allocation issue, because it only crashes once, and when I restart immediately after it doesn't crash.

This Dell has what they call "Hybrid Power" which means that it won't charge the batter while using "high performance." Window's driver seems to have some governor/regulator which reduces the CPU power sufficiently that the charger brick doesn't turn off, however I haven't figured out the Linux settings for acpid to make this happen. As a result I only have about 45 minutes of battery life when running SC via Wine. In Windows 10, the charger turns off, I can disconnect the brick and when it's reconnect the brick doesn't turn off ... eventually hopefully I'll figure out the setting to make this happen in Linux, but I haven't looked into it yet.
Installation crash after pressing INSTALL button
by Dmitriy on Friday May 3rd 2019, 3:14
One little note:
Installer crashes if the star citizen installation placed outside of the drive_c from the wine prefix.
I've been struggling with this for a few days, so may be this comment will help to somebody with the same problem.
RE: Installation crash after pressing INSTALL button
by Markus on Saturday June 15th 2019, 6:25
Thanks for the heads-up!
If you want to have the installation somewhere else, a symlink in 'drive_c' seems to be working too (wine-staging-4.8)
How did you do it?
by Alvar Lagerlöf on Saturday October 20th 2018, 11:04
I tried installing with this:

Then I installed the extra libs with winetricks. But the game does no longer launch. Can you provide more details on how you made it work?
RE: How did you do it?
by Alexandr on Sunday October 21st 2018, 11:00
I have not used lutris before and have not tested other services, like Play on Linux, etc ... What version Wine are you using? I'm only installing clean wine wine-3.17-162 according to the instructions + some libraries listed here in my comments. Therefore, I can advise you to do the same now. Check that your version Wine of the is not older than that indicated here. Or you can try contacting lutris support.
PS.: I looked at the installation script at and saw that another game installer was used there: .1.exe
But now we are testing the PTU version and another installer is used there ... When the PTU period is completed, I think everything should work.
Installation of additional libraries for wine
by Alexandr on Friday October 19th 2018, 5:00
If you build wine also as i, may be you also need this libraries. I'm build my wine using this instruction: Here are the additional libraries that I installed via apt-get:
libmpg123-0:i386 libxml2:i386 libasn1-8-heimdal:i386 libgssapi3-heimdal:i386 libhcrypto4-heimdal:i386 libheimbase1-heimdal:i386 libheimntlm0-heimdal:i386 libhx509-5-heimdal:i386 libkrb5-26-heimdal:i386 libroken18-heimdal:i386 libwind0-heimdal:i386 libsasl2-modules-gssapi-heimdal:i386
For working crash handler (reporting)
by Alexandr on Thursday October 18th 2018, 16:33
In order for the crash handler (report) to work, it took me:
Install the following packages using Winetricks: dotnet40, dotnet45, dbghelp.
Change, using the winecfg, operating system to a newer. (after installing these packages, it self changed to windows 2003)
I'm changed it back, to windows 7
You can run the game, but you can't install it :/
by Matthieu DUVAL on Friday August 3rd 2018, 3:11
I have try the solution of Rawfox (See his test, basically install on a Windows and copy on your linux installation (i have do it in a Virtual Machine) )
- Dxvk (works better than d3d11 ...),
- Mono 4.7.2 (Works but break the game launcher)
- corefont (can be installed with winetricks)
- Highly recomanded: install it on a SSD.

You can now play to:
- Hangar module
- Star Marines
- Arena Commander
- PTU (Character creation only !)
You can't play to :
- The PTU, i will workaround.

My software configuration :
- Archlinux x86_64
- Wine 3.13 (winemode Windows 10)
- Latest winetricks
- Latest dxvk (Today: 0.63)
- Mono 4.7.2
My HW configuration:
- Intel core i5 3570k (OC: 4.2ghz)
- 16GB ram DDR3
- Nvidia GTX1070Ti
- 128GB SSD (StarCitizen take arround 60 GB)

I don't have precises information about FPS but look like to 20-30 FPS
Wine vs Wine-Staging
by Matthew Smith on Friday May 4th 2018, 14:14
Bug 39319 (wine64 unable to load resources from 32 bit dll) has been resolved as of wine 3.1; it seems this patch is missing in wine-staging.

Wine-staging 3.7 will return loading errors in the console:

002e:fixme:module:find_dll_file skipping L"C:\\Program Files\\Roberts Space Industries\\StarCitizen\\LIVE\\Bin64\\icudt59.dll" because of wrong architecture

Trying the same with Wine 3.7, the executable will load.
Problem with mono
by Corentin on Wednesday April 19th 2017, 12:00
I got a error while tring to launch Star Citizen:
failed to get 100ns ticks

It seems to be related to mono-gmcs but i can't install it because of a dependance unsatified: mono-mcs (= 3.12.1-0xamarin1)

Can someone help me?
New Linux thread since PAX on RSI forums
by Marc-Olivier Barre on Sunday April 13th 2014, 10:13
Go on, go make a +1, you know you want it :)

And remember, just show your enthusiasm. No insults whatsoever. It won't get us anywhere. We just need to show a good group of motivated and polite people.

Until then, also keep on trying out new versions of wine with the Hangar Module, cause none of this is done. We might be happy we did this in a while if we come to the conclusion that Star Citizen will not happen natively.
by Cory on Saturday April 12th 2014, 9:22
The game is getting a Native Linux Port soon as said at PAX East 2014
RE: Native
by Marc-Olivier Barre on Saturday April 12th 2014, 9:24
I might have missed this one. Was it on the stream or elsewhere ?
RE: Native
by Cory on Saturday April 12th 2014, 9:35
RE: Native
by Marc-Olivier Barre on Saturday April 12th 2014, 11:56
Very good news indeed. This made my day :)

I still think the wine page, and the app will still need to be maintained until we see this happening.
Please test with directx11
by StefanT on Tuesday October 1st 2013, 6:20
Could somebody who has the game please test if installing directx11 with winetricks does help?
RE: Please test with directx11
by Richard Schieder on Sunday October 20th 2013, 15:59
DX11 via winetricks doesnt help till now.
RE: Please test with directx11
by n0959 on Tuesday November 12th 2013, 22:52
Installing DirectX11 actually takes me a step backward. (although I'm sure it's necessary to have)
What I mean is, installing the game to a brand new fresh wine prefix and running the game allows me to download, log-in, and actually press the "Launch" button and the game appears to start loading with a splash screen until it gives an error saying
"unsupported video card: [vendorid=0x0000, deviceid=0x0000]"

Once I install DirectX11 (d3dx11_42 in winetricks) then the only difference is that the "Launch" button just doesn't work at all.


I also want to mention that when installing DX11 the first time I actually installed both d3dx11_42 and d3dx11_43, but this just caused the launcher to crash after a few seconds, so I removed the prefix and made a fresh one with only d3dx11_42 to get the result described above.
RE: Please test with directx11
by David Busby on Wednesday January 1st 2014, 5:33
Seemingly not :(

for i in d3dx9_26 d3dx9_43 d3dx11_42 d3dx11_43 d3dcompiler_43; do WINEPREFIX=~/.wine-starcitizen ./winetricks $i; done 1 ↵
Executing w_do_call d3dx9_26
d3dx9_26 already installed, skipping
Executing w_do_call d3dx9_43
d3dx9_43 already installed, skipping
Executing w_do_call d3dx11_42
d3dx11_42 already installed, skipping
Executing w_do_call d3dx11_43
d3dx11_43 already installed, skipping
Executing w_do_call d3dcompiler_43
d3dcompiler_43 already installed, skipping

Results in:

err:module:import_dll Library d3dcompiler_43.dll (which is needed by L"C:\\windows\\system32\\d3d10.dll") not found
err:module:import_dll Library d3d10.dll (which is needed by L"C:\\users\\username\\My Documents\\StarCitizen\\CitizenClient\\Bin64\\StarCitizen.exe") not found
err:module:import_dll Library d3dx11_42.dll (which is needed by L"C:\\users\\username\\My Documents\\StarCitizen\\CitizenClient\\Bin64\\StarCitizen.exe") not found
err:module:find_forwarded_export module not found for forward 'd3dcompiler_43.D3DReflect' used by L"C:\\windows\\system32\\d3dcompiler_42.dll"
err:module:find_forwarded_export module not found for forward 'd3dcompiler_43.D3DDisassemble' used by L"C:\\windows\\system32\\d3dcompiler_42.dll"
err:module:import_dll Library MFPlat.DLL (which is needed by L"C:\\users\\username\\My Documents\\StarCitizen\\CitizenClient\\Bin64\\StarCitizen.exe") not found
err:module:import_dll Library MF.dll (which is needed by L"C:\\users\\username\\My Documents\\StarCitizen\\CitizenClient\\Bin64\\StarCitizen.exe") not found
err:module:import_dll Library MFReadWrite.dll (which is needed by L"C:\\users\\username\\My Documents\\StarCitizen\\CitizenClient\\Bin64\\StarCitizen.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\users\\username\\My Documents\\StarCitizen\\CitizenClient\\Bin64\\StarCitizen.exe" failed, status c000013