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Kalling Kingdom

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Released on 2019-09-05. 

Release notes:

https://elegacorp.itch.io/kall...


Official release notes read:

This is a somewhat significant update that has begun laying the
groundwork for wrapping up the turn summary tab, savegames, and
completing the user interface overhaul.

The change log is as follows:

* Additional hints from the hint panel now - some of these won't
display before certain other hint points are addressed by the player.
But assuming those things have been addressed...

    - The hint panel will let you know when city cash holdings are
low, and as long as your market investment has at least 2K, it'll
suggest you sell off some of the holdings.

    -The hint panel will suggest during market downturns (negative
rates of return) that you sell off your market investment to minimize
losses.

    -Since monster attacks now no longer escalate as turns progress,
the hint system now suggests keeping your military spending at or above
5K to keep the city safe.

* Income per turn on the business info panel now distinguishes
between *business* income and *tax* income. The tax income is the amount
of money going to the player. This will also match the summary panel
that displays from the main town view.

* The background for the business info panel has been adjusted - the
grass in the background image now appears lower in the frame.

* Settings can now be accessed from the escape menu. By hitting the
escape key, you can get to Settings, access the music and sound effects
sliders, and save the changes using the 'Save' button. This is now
available in-game and was previously only available from the main menu.

* Some events now generate messages in the turn summary panel and will appear when paging through previous turns.

* No one can see this but it is important to other areas under the
hood: the code for the ancient 'Business and People panel' from the
early pre-alpha version has been deprecated. This means some
de-cluttering and clearing out of old, unused code has been completed.

* The available people person offer system has been updated. People
now have differing happiness levels, which will influence whether or not
they accept your offer in a given turn. They're more likely to accept
an offer if they're unhappy where they are, but how much cash they
currently have still plays a role in their decision.
* Fixed a bug where, during the starving traveler event, a person would stick around longer than they were supposed to.

Application Details:

Version: 0.39.0
License: Retail
URL: https://elegacorp.itch.io/kall...
Votes: 0
Latest Rating: Silver
Latest Wine Version Tested: 6.17

Maintainers: About Maintainership

Test Results

Selected Test Results

What works

Appears to work perfectly for normal use as the game can be played to completion without issues.

What does not

The mouse cursor loses some detail when rendering compared to Windows.

Workarounds

What was not tested

Some event paths may not have been covered in testing (such as the choice dilemmas that appear somewhat randomly when advancing to the next turn).

Hardware tested

Graphics:

  • GPU: Nvidia
  • Driver: proprietary

Additional Comments

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
CurrentDebian GNU/Linux 11.x "Bullseye" x86_64Sep 12 20216.17Yes Yes NoSilverScott Lee 

Known Bugs

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