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Super Mario 64 Render96ex-alpha

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Refresh 11

1.) (HEAD -> master, origin/master, origin/HEAD) Make geo_process_level_of_detail endian-independent (#1049)
2.) Label oMoveFlags and slight cleanup. (#1046)
3.) Avoid UB in synthesis_resample_and_mix_reverb (#1048)
4.) Change some void * to correct type (#1047)
5.) Remove oPathedWaypointsS16 and convert all paths to Trajectory struct. (#1045)
6.) Mr Blizzard documentation, Tox Box Unks (#1042)
7.) Pipe input to textconv. (#1041)
8.) Remove erroneous long double casts from audiofile.cpp (#1039)
9.) Replace fixed dialogID in play_dialog_sound to DIALOG_COUNT (#1040)

Application Details:

Version: Refresh 11
License: Free to use and share
URL:  
Votes: 0
Latest Rating: Platinum
Latest Wine Version Tested: 6.20-staging

Maintainers: About Maintainership

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Free Download Fork of sm64ex. This is meant to be a fork where the team can upload their code. If you want to help sm64ex then go to their repo. If you want to help us out then message me on discord DorfDork#4516

Test Results

Selected Test Results

What works

All normal gameplay functions and menus. This version was decompiled and recompiled on Windows.

What does not

Workarounds

What was not tested

 Cheats were not tested. I did not test decompiling the vanilla Nintendo 64 ROM and and recompiling it. I anticipate this would work without problems as well.

Hardware tested

Graphics:

  • GPU: AMD
  • Driver: open source

Additional Comments

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
CurrentLinux Mint 20 "Ulyana"Nov 10 20216.20-stagingN/A Yes NoPlatinumTitan91 

Known Bugs

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