Playing the demo campaign
Text color is OK, as opposed to prior tests
What does not
What was not tested
The text color bug seems to be gone.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Current||Fedora 17 x86_64||Sep 14 2012||1.5.11||Yes||Yes||Gold||an anonymous user|
|Show||Debian GNU/Linux 5.x "Lenny"||Jan 25 2009||1.1.13||Yes||No||Garbage||Dennis Hedegaard|
|Show||Slackware 12.1||May 29 2008||1.0-rc1||Yes||Yes||Gold||abez|
|Show||Linux From Scratch||Feb 24 2008||0.9.56.||N/A||Yes||Garbage||David J Kyle|
|Show||Ubuntu 7.10 "Gutsy" i386 (+ variants like Kubuntu)||Feb 27 2008||0.9.51.||Yes||Yes||Silver||an anonymous user|
In Wine versions prior to 0.9.17, elements such as taskbars designed to cover other applications are not hidden when Age of Empires II is run in full-screen. This can be fixed by not allowing the window manager to control Wine applications (can be changed in winecfg), or by changing the taskbar's options so that windows are allowed to cover it.
To get multiplayer working, place the DLLs in this archive in Wine's windows/system32 directory. Then, start winecfg and add dll overrides (native, builtin) for the following DLLs: dplayx, dpnet, dpnhpast and dpwsockx.
NOTE: the game freezes when exiting a multiplayer game.
To get multiplayer working you have to use by now the directplay libraries from microsoft, still (since 2006) no open source libraries for direct play that include libraries to open sockets and close to play games, so install winetricks:
(in ubuntu/debian) sudo apt-get install winetricks
and then exec:
It will download the directplay libraries from microsoft and install them, that's all, tcp/ip will work with direct connect.