Category: Main Games Strategy Games Real-Time Strategy Age of Empires The Rise of Rome: Demo

Age of Empires

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The demo version of the expansion pack.

Application Details:

Version: The Rise of Rome: Demo
License: Demo
Votes: 0
Latest Rating: Gold
Latest Wine Version Tested: 1.7.50

Maintainers: About Maintainership

Free Download Demo

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Single player.

The first time you run the game, if you get a DirectDraw error, try running it in an emulated windows desktop. Ideally, you want to run it without the emulated windows desktop: to do this, make sure your X server has modelines for 640x480, 800x600, and 1024x768 (you can check with "xrandr -q"). 

Game is a bit slow with default Wine and X11 settings. Thanks to the friendly folks on IRC (#winehq on, I was able to speed things up enough to play the game:

- Run the game at 800x600 (its max resolution is 1024x768, but 800x600 is faster)

- Set X server color depth to 16-bit.

- Run the game fullscreen, not in an emulated desktop or managed X window

- In regedit, set HKEY_CURRENT_USER\Software\Wine\Direct3D\DirectDrawRenderer to "opengl".

- Also, setting HKEY_CURRENT_USER\Software\Wine\Direct3D\RenderTargetLockMode to "readtex" helps speed a little, but causes the mouse pointer to disappear in the pre-game menus.

I'm using a GeForce 5500 with the NVidia proprietary driver. The above settings may not help (or may make things worse) on other card/driver combinations (YMMV).

What does not

Creating a TCP/IP multiplayer game (even with the native DLLs linked on this page). Trying to create a multiplayer game causes the game to hang forever, with an hourglass cursor.

Pre- and post-game menus still have all-black text. Also, they don't redraw immediately, when a change is made.

With 0.9.45 and ALSA sound driver, I got audio looping (any sound the game made was repeated over and over, until the game made a different sound). Switching to OSS fixed it. However, in Wine 0.9.44, ALSA worked correctly.

Occasionally, the game crashes when loading a saved game while a game is already in progress.

In-game music (MIDI nor CD audio)


What was not tested

Joining a TCP/IP multiplayer game (one created by someone else).

Creating or joining an IPX or serial multiplayer game.

Hardware tested


  • GPU:
  • Driver:

Additional Comments

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
ShowSlackware 14.1 32 bit versionAug 27 20151.7.50Yes Yes GoldMaik Wagner 
ShowSlackware 14.1 32 bit versionMar 19 20151.7.38Yes Yes SilverMaik Wagner 
ShowopenSUSE Factory i686Sep 21 20141.7.26Yes Yes SilverMaik Wagner 
ShowUbuntu 9.04 "Jaunty" i386 (+ variants like Kubuntu)May 09 20091.1.21Yes Yes SilverJasmine Iwanek 
CurrentSlamd64 10.xSep 25 20070.9.45.Yes Yes Bronzean anonymous user 

Known Bugs

Bug # Description Status Resolution Other apps affected
3548 .lnk file is created on the desktop together with the program icon... NEW View
4066 Online Play Doesn't Work (DirectPlay) NEW View

Show all bugs

HowTo / Notes

Use Wine version 0.9.36 or newer (version 0.9.31 or earlier also work)

To prevent installer windows from being hidden, change Wine's settings so that the window manager is not allowed to control Wine applications (can be done with winecfg).

In Wine versions prior to 0.9.17, elements such as taskbars designed to cover other applications are not hidden when Age of Empires II is run in full-screen. This can be fixed by not allowing the window manager to control Wine applications (can be changed in winecfg), or by changing the taskbar's options so that windows are allowed to cover it.

To get multiplayer working, place the following DLLs in Wine's windows/system32 directory, then start winecfg and add dll overrides (native, builtin) for them: dplayx, dpnet, dpnhpast and dpwsockx.
NOTE: the game freezes when exiting a multiplayer game.