WineHQ

ActiveWorlds 3D-Browser

64-bit as Activeworlds no longer offers nor supports a 32-bit version. 

Application Details:

Version: 8.2.0.1939
License: Free to use
URL: http://www.activeworlds.com/
Votes: 0
Latest Rating: Gold
Latest Wine Version Tested: 8.18-staging

Maintainers: About Maintainership

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Test Results

Selected Test Results

What works

Basic functionality such as walking/navigating around the world works quite well in the hour I spent playing around. Messaging works well. You might get an occasional performance stutter or lag but I found this to be the case even when I ran the application natively on Windows on a more capable machine. Make sure you have the WINE Windows version set to Windows 10 as this is the minimum version of Windows supported by the software vendor.

What does not

The application loads but shortly crashes if you are on WINE stable release which is 8.0.2 at the time of this writing. While the splash screen loads, the login prompt appears, and I can sign in with my citizen username and password, the client hangs when loading the UI, and the viewer 3D elements would normally appear remains black. Then the application crashes with no error messages or any other error codes. Attempting to change the graphics renderer in the .INI file or other settings has proven unsuccessful as I still run into the same crashing issue.

Workarounds

As mentioned in ‘What does not work’ the application crashes shortly after loading when running it on WINE Stable 8.0.2 but installing WINE 8.18 staging allowed the application to run. Here are some other things I found during my tests:

  • Whenever I would close the application, it would always hang at ‘Application is shutting down…’ and would remain at that screen. I tried to give it at least 10 mins to see if the application would eventually quit, but never recovered from this state. Application had to be force quit. However, when I changed the graphics renderer in the application settings from the default settings of Direct3D to OpenGL, I was prompted to restart the application which I did. Since then, the application no longer hangs at closing.


  • I initially found performance to be less than stellar, averaging less than 20 frames per second even if I set the visibility setting to 60 meters or less. But changing the renderer from Direct3D to OpenGL gave me quite a performance boost with frame rates averaging between 50-60 in moderate detailed areas at 60 meters. 30 frames if I have it set to 100 meters in moderately detailed areas. I tried testing this out using both the Vulkan and Auto settings, but I’d run into the same graphics performance issue. I recommend sticking to OpenGL for a better experience. 
  • If you have the application window maximized, the application menu (File, Teleport, View, etc.) is quite difficult to click, as the clickable area is offset by several pixels. So you’ll need to place the cursor above the menu item you want to click, preferably closer to the title menu. But I find if you un-maximize the application window, the clickable area is where it should be and you can click on the menu items just fine. 

What was not tested

I couldn’t test out the audio chat settings as I didn’t have anyone online to do so, and the integrated webcam is not working on my system, and haven't tested the YouMe3D:Collab tool. 

Hardware tested

Graphics:

  • GPU: Intel
  • Driver: open source

Additional Comments

If you are running this on a system that has 4 GB of RAM, this application is quite memory intensive with more than 80% of memory being utilized, not leaving much room for running additional applications and you will eventually run into system performance issues which is less than ideal experience. This is due to ActiveWorlds loading the Chrome Embedded Framework at launch for the in-program browser to load websites if you happen to run into a website link in-world. Luckily you can delete the folder containing the framework and ActiveWorlds can will run perfectly fine without it, however opening links in-program will no longer work. To delete the framework files, first close out of the application if you have it opened, then in your preferred file manager navigate to .wine/drive_c/Activeworlds/addons/ and delete the ‘cef’ folder. Activeworlds will then only use anywhere between 200-300 MB of RAM, with plenty of wiggle room needed for your system. However this means that you can no longer open links and URLs using the in-program web browser. Also there’s a chance that a client update might regenerate these files so you may need to check if the ‘cef’ folder is present and delete the contents again. 

Additional details about my system configuration: 

Linux distro: Linux Mint 21.2 x86_64 (Cinnamon DE)

System: MacBookAir6,2 or MacBook Air 13 inch (early 2014)

CPU: Intel i5-4260U ranging from 1.4 GHz (Turbo boost up to 2.7 GHz)

GPU: Intel Haswell ULT, Apple reports Intel HD Graphics 5000

RAM: 4 GB soldered, not expandable. 



selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
CurrentLinux Mint 21.2Oct 26 20238.18-stagingYes Yes YesGoldChristian Alvarez 

Known Bugs

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