Everything that I've tried and normally use in the game which is setting it to it's highest screen resolution and graphical settings, standard games, and the campaign games. It runs properly in full screen with the aspect ratio being correct. But the aspect ratio being correct is likely more to do with the AMD proprietary driver setting for that to maintain aspect ratio. Even the intro videos show and play properly, which I could care less about, but I know it was a problem with past version of Wine. This is the first time this game has played flawlessly in Wine in for me.
Speaking of which...Â My prior entry which was labelled garbage, I believe had to do with the Cinnamon desktop causing problems. I tested both Cinnamon and XFCE desktop installations of LinuxMint 17 with several HumbleBundle and three Wine games which this was one of them. And a lot of games just would not run with the Cinnamon desktop. Where as they all ran on XFCE. Both using AMD proprietary graphic drivers.
What does not
Nothing that I'm aware of. But I did not test all aspect of the game.
What was not tested
Multiplayer and playing through all of the campaigns. I just normally use the standard game.
Systems specifications: LinuxMint 17 XFCE 64-bit CPU - AMD Phenom II X6 1055T (2.8Ghz) RAM - 4GB GPU - AMD HD5770 1GB Motherboard - Gigabyte GA-890FXA-UD5, v2.1, F6 BIOS version Chipset - AMD 890FX and AMD SB850 Sound card - HT Omega Striker 7.1 Using AMD proprietary graphic driver 14.6 beta 7/14/2014. Shows as version 14.20-140529a-173820E in AMDCCCLE.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Fedora 34 x86_64||Nov 08 2021||6.18||Yes||Yes||Yes||Gold||another anonymous user|
|Show||Arch Linux x86_64||Aug 08 2021||6.14-staging||Yes||Yes||No||Platinum||Arkanosis|
|Show||Ubuntu 19.10 "Eoan" (+ variants like Kubuntu)||Oct 27 2019||4.18||Yes||Yes||No||Platinum||consolelogger|
|Show||KDE neon||Nov 06 2017||2.20||Yes||Yes||Yes||Gold||Invictus Tiberius|
|Show||Ubuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)||Feb 04 2017||2.0||Yes||Yes||Gold||Jacob Cameron|
|Bug #||Description||Status||Resolution||Other apps affected|
|4066||Online Play Doesn't Work (DirectPlay)||NEW||View|
|29384||Multiple applications expect correct handling of WRITECOPY memory protection (Voobly fails to launch Age of Empires II, MSYS2)||STAGED||View|
|31279||Age of Empires II SafeDisc v1.x driver crashes in IDT check (INT1/3 hooks)||RESOLVED||NOTOURBUG||View|
|47677||Age Of Empires 2 crash before starts an singleplayer game||UNCONFIRMED||View|
|51907||ddraw games don't work in xwayland||UNCONFIRMED||View|
With recent wine version(atleast with 1.1.20) you can play backround music with no problem too. While using the nocd crack, just keep your cd on cd drive and the game is able to play the music. Am I right that AoEII doesnâ€™t have an option to install _backround music_ tracks to harddisk?
One should be able to rip the audiocd track from the cd and set it as a cd drive, so that AoEII would be able to play the music from that. It might need empty first track, though. Hacking AoEII executable to change the playing format from audiocd to raw cda tracks from game dir should be possible, though cumbersome, task...
One word of warning, though: Keeping cd on cd drive slows the game even more...
Â¹ I havenâ€™t been able to confirm that this annoyance exists.
To get multiplayer working you have to use by now the directplay libraries from microsoft, still (since 2006) no open source libraries for direct play that include libraries to open sockets and close to play games, so install winetricks:
(in ubuntu/debian) sudo apt-get install winetricks
and then exec:
It will download the directplay libraries from microsoft and install them, that's all, tcp/ip will work with direct connect.