About 5 hours of hot seat game-play without any problems.
- Hot-seat and single player
What does not- TCP/IP Multiplayer mode
What was not tested
Runned out of ideas
Admin note: network play requires microsoft dlls
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Ubuntu 14.04 "Trusty" amd64 (+ variants like Kubuntu)||Jan 18 2015||1.6.2||Yes||No||Garbage||an anonymous user|
|Show||Ubuntu 11.04 "Natty" amd64 (+ variants like Kubuntu)||Jul 26 2011||1.3.25||Yes||Yes||Platinum||Marek PaÅ›nikowski|
|Show||Ubuntu 10.04 "Lucid" i386 (+ variants like Kubuntu)||Jul 18 2010||1.2-rc6||Yes||Yes||Platinum||an anonymous user|
|Show||Ubuntu 8.10 "Intrepid" i386 (+ variants like Kubuntu)||Mar 01 2009||1.1.16||Yes||Yes||Gold||an anonymous user|
|Current||Slackware 12.2||Jan 02 2009||1.1.10||Yes||Yes||Gold||Jarek|
To get multiplayer working, you need native directplay dlls. The old howto had a link pointing to outdated directplay dlls which cause problems with wine and generally don't work as expected. However with the latest dplay from DirectX 9.0c multiplayer is (almost - see note for details) flawless.
In the wine wiki is described how to get native direct play dlls.
Personally I would recommend using winetricks directplay which installs dplay dlls and sets overwrite in winecfg, however you may choose do install manually those files in which case you need to:
You can now play Heroes 3 in HD, utilizing the full size of your screen, thanks to Heroes3HD mod. It doesn't change anything gameplay wise.
With recent Wine releases, Wine prefixes are set to Windows 7. Currently, it causes rendering issues when HD or HD+ mod are installed.
winecfg and setting the Windows version to Windows XP solves the rendering issues.