WineHQ

Star Trek: Bridge Commander

Unmodded version with or without 1.1 patch.

Application Details:

Version: 1.x
License: Retail
URL: http://www.bridgecommander.com...
Votes: 4
Latest Rating: Platinum
Latest Wine Version Tested: 2.0.1

Maintainers: About Maintainership

Test Results

Old test results
The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results

What works

All of the things work. 

What does not

Workarounds

What was not tested

Multiplayer 

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

Even without the installer, everything works great. Will try with mods next

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
CurrentUbuntu 17.04 "Zesty" amd64 (+ variants like Kubuntu)May 24 20172.0.1N/A Yes PlatinumBruno Oliveira 
ShowUbuntu 14.10 "Utopic" i386 (+ variants like Kubuntu)Dec 07 20141.7.32Yes Yes Platinuman anonymous user 
ShowLinux Mint 13 "Maya"May 15 20141.6.1Yes Yes Platinuman anonymous user 
ShowUbuntu 13.04 "Raring" i386 (+ variants like Kubuntu)Sep 30 20131.4.1Yes Yes PlatinumSpoonyM 
ShowMac OS X 10.6 "Snow Leopard"Dec 24 20111.3.35Yes Yes Goldan anonymous user 

Known Bugs

Bug # Description Status Resolution Other apps affected

Show all bugs

HowTo / Notes

WARNING

This section is mainly focused for unmodded Bridge Commander

If you wish to add test data or performance tweaks about mods of Bridge Commander please report it here

When reporting a test result please add your video card and driver version, thank you.

Note
The game seems to have problems with ATI Radeon cards. I use the opensource driver, and have a very slow overall appearance of the game (The same appears with the proprietary driver). Even the mouse pointer does not move smoothly (As if the bug above is not resolved yet for ATI cards??) Apart from being very slow, everything works, even the videos.

Because of driver problems, Intel video cards which are commonly used in Laptops will be too slow for this game.
Nvidia cards with the closed source driver are working fine.

If you have problems with Sound try the set Audio Quality to High: For this open options.cfg in a Text editor and change ProviderReserveList=LowQualitySoftware to ProviderReserveList=HighQualitySoftware
Kobayashi Maru users can change this under Game Options.

HOWTO

Installing Bridge Commander

Bridge Commander installs without problems from original disc.


Updating to version 1.1

Bridge Commander installs without problems running the executable patch through wine.


Other considerations

1. You may need a fixed exe

2. Fastest way to test if game is working is through Quickbattle. Load the game, configure it and test 3d with the Quickbattle Button.

3. If you run this game from a vfat drive, I highly recommend to use the mount option shortname=winnt. Else BCs internal Python interpreter can run into a lot trouble with case sensitivity of files.Black screen on start may be caused by this.

Comments

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Echoy/stuttering sound?
by Shuhao on Monday September 22nd 2014, 21:25
Does anyone have issues with echoy or stuttery sound? I'm running 1.1 unmodded..


I'm running 1.7.26
1.1 Patch Issues
by Michael Reynolds on Tuesday September 17th 2013, 19:34
Hello all, I am relatively new to Linux and Wine so forgive my noobery. I have been able to install STBC and it works perfectly (Better than when I had it on PC even!). But unfortunately I get an error when I try to apply the 1.1 patch.

"The file 'C:\Program Files\Activision\Bridge Commander\Data\Models\Ships\Ambassador\Medium\Zhukov.TGA' could not be opened. Please check that your disk is not full and that you have access to the destination directory. Access Denied"

So I'm getting that it's an access issue, but because I'm a noob I have no clue how to solve that. Thank You very much in advance.
RE: 1.1 Patch Issues
by SpoonyM on Thursday September 26th 2013, 12:12
Hi,

I had the same problem and managed to resolve it by changing permissions for all files within the "Bridge Commander" directory.
I don't know what distro you're using, but I'm sure it works the same for most of them (I am relatively new too). Just browse to your "Bridge Commander" directory (probably hidden in /home), hit "Properties", then go to the "Permissions" tab. Hit the last button, then check that the first two propositions under "Files" are set to "read and write". Then click "Change", and that's it.
It worked for me (Ubuntu 13.04 and Nautilus), hope it helps!
RE: 1.1 Patch Issues
by Thomas Hawkins on Saturday February 6th 2016, 11:46
The easiest way to do this, is run the command:

chmod -R u+w *

From the:

~/.wine/drive_c/Program Files/Activision/Bridge Commander/data

directory.
sound does not work in wine 1.2 or 1.3
by Leo Vannoy on Tuesday March 20th 2012, 21:18
ok so I have tried the various fixes in the comments so far but nothing works

this is what the result is when I run the program from the terminal

wine: cannot find L"C:\\windows\\system32\\plugplay.exe"
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x32e6ec,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32e700,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
fixme:d3d:state_lastpixel Last Pixel Drawing Disabled, not handled yet
'import exceptions' failed; use -v for traceback
Warning! Falling back to string-based exceptions
'import site' failed; use -v for traceback
fixme:mixer:ALSA_MixerInit No master control found on HDA NVidia, disabling mixer
fixme:mixer:ALSA_MixerInit No master control found on EyeToy USB camera Namtai, disabling mixer
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x2159210,0x2159158): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x2159210,0x2159158): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x2159210,0x2159158): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x2159210,0x2159158): stub
err:dsound:DSOUND_MixOne Fatal error. Under/Overflow? primary_done=41460, mixpos=20352/69120 (20352/69120), primary_mixpos=20352, writepos=22992, mixlen=128
err:dsound:DSOUND_MixOne Fatal error. Under/Overflow? primary_done=41460, mixpos=10112/12288 (10112/12288), primary_mixpos=20352, writepos=22992, mixlen=128
fixme:win:EnumDisplayDevicesW ((null),0,0x32e768,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
fixme:win:EnumDisplayDevicesW ((null),0,0x32ee34,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
Exception TypeError: 'call of non-function (type None)' in ignored
Exception TypeError: 'call of non-function (type None)' in ignored
Exception TypeError: 'call of non-function (type None)' in ignored
Exception TypeError: 'call of non-function (type None)' in ignored
Exception TypeError: 'call of non-function (type None)' in ignored
Exception TypeError: 'call of non-function (type None)' in ignored
Exception TypeError: 'call of non-function (type None)' in ignored
Exception TypeError: 'call of non-function (type None)' in ignored
Exception TypeError: 'call of non-function (type None)' in ignored
Exception TypeError: 'call of non-function (type None)' in ignored
Exception TypeError: 'call of non-function (type None)' in ignored
Exception TypeError: 'call of non-function (type None)' in ignored
Exception TypeError: 'call of non-function (type None)' in ignored
leo@alice:~/.wine/drive_c/Program Files/Activision/Bridge Commander$


any ideas?
RE: sound does not work in wine 1.2 or 1.3
by Erik Andresen on Wednesday March 21st 2012, 2:23
ALSA_MixerInit No master control found on HDA NVidia, disabling mixer

This looks like the problem to me. Have you tried to ask google about that?
Also try wine 1.4. Works fine for me.
Bug 28377
by Erik Andresen on Saturday October 8th 2011, 15:52
How did you reproduce it? I havn't noticed any change.
RE: Bug 28377
by Athrun on Saturday October 8th 2011, 16:35
To me it seems to be an ATI fglrx bug, can't replicate it as I have Nvidia and no change in latest wine versions as well, but I found it opened when looking for open bugs on bugzilla, so just added.
Modding
by Harley T. Davis on Thursday October 6th 2011, 15:37
Has anybody Gotten the Model Property Editor to work? I can work with meshes and textures, but for some reason, the property editor only shows a black screen when you open up an NIF. Perhaps I should install an NIF package alongside? Maybe plant the D3D dlls in the same directory? I'll try both, but I'd appreciate any input.
By the way, sound on 1.3.24 rocks. Sometimes a chop comes in, but only along with video when graphics are set too high.
RE: Modding
by Athrun on Thursday October 6th 2011, 16:32
Never tried.

PS: Open a bug about the audio, is clearly a side effect of the new audio subsystem that will be the only one from now.
RE: Modding
by Erik Andresen on Thursday October 6th 2011, 23:50
Unfortunately MPE doesn't work.
RE: Modding
by Harley T. Davis on Sunday October 9th 2011, 20:10
I just read through several different forums and found something interesting. Some graphics editors like MPE have dependencies beyond the standardized and compressed opengl d3d libraries. This means that they require a full copy of DirectX to be installed in order to work. I've been testing this theory in a VM with win7 and full DirectX9c. Perfect function... ...more or less. Some options were not so well done due to the older mpe I've got. I haven't yet fully upgraded BCUT, so I'm not sure if MPE has been upgraded. I'll get back to you soon with whatever I find. A simple replacement of the files into a new wrapper with a few tweaks should do the trick and allow me to test it.
Sound issues
by Harley T. Davis on Sunday October 2nd 2011, 3:37
I'm on Mac osx 10.6
I was getting some intermittent sound at best... ...still am with the latest build... ...could be an xcode issue... ...Still checking.
However, I noticed several inconsistent values that, when applied in tandemn with the driver of my sound card, gave beautiful sound. OSX no longer fully supports the OSS or ALSA system unless you use a very old wine build, which removes certain improvements.
Using the Core-Audio driver, I was able to achieve some decent results, setting the audio panel to a 48000 khz, and 16bit output, which is supported by my sound card driver. Now, the audio on the game was still sketchy, sometimes nonexistent. With my graphics card configuration, I had to utilize several parts of the CFG file in the games install directory in wine. By altering the output (normally 22050) to match the output of my sound graphics(48000), and matching the wine config to my sound, I was able to get sound back, albeit still a little buggy.
This may have to do with 16bit program support being missing from the wrappers. You need to be able to build your own with 16bit support, and you need to match the wine graphics controllers to your graphics configuration (you can use winecfg or if you use a wineskin-like base-wrapper, you can probably use winetricks for some). Once that's done, you need to get the output of the game to match. Unfortunately, many builds are losing the 8 and 16bit support of the ALSA and OSS audio due to SDK issues. This can be corrected by simply using the older SDK's, or one that's known to work, so that the 16bit support and the sound driver support are not lost. However, if you use a core-audio, or direct audio sampler that matches your OS, you can get sound back, just a bit buggy. Again, ALSA, OSS do not work on mac with the latest builds of wine.
With any graphics in wine, if your graphics card cannot be matched by sizing and specification of hardware, it is difficult to run programs that rely heavily on gfx processing, like games. When your graphics card matches up properly with the game, you won't have a problem. Unfortunately, the drivers for graphics are always changing, and so is the support for them in WINE. Without the 16bit support native, you won't have much luck with this program. 16bit support for the program running in wine is what you need. Without it, you won't get the results you want. The grfx won't sync together properly.
Other than that, make sure your file permisions are all set correctly, without those, Wine has trouble accessing files in the wrapper.
Mine has the KBM1.0 entire package installed as a mod. I also have a clean install prepped, just need to copy\paste the folder in the right place to set up. I will test and comment later.
RE: Sound issues
by Erik Andresen on Sunday October 2nd 2011, 3:51
I recommend you update KM to a newer version.
It will allow you to set different Sound configuration in BC, like EAX or A3D. Maybe those will work better for you.
RE: Sound issues
by Harley T. Davis on Sunday October 2nd 2011, 4:02
The high quality sound driver broke the sound. My laptop is over 3 years old now, so the gfx aren't the greatest, but the OS is updated to latest 10.6. Sound works great with a wine build that has 16bit support and is designed for 32bit native run. But the later wineskin wine distros don't include ALSA or OSS support, and the core-audio driver wants to max out its specs at 48000hz, and 16bit samples. As far as I know, I've got the latest KM build, but I'll check, just to make sure.
RE: Sound issues
by Erik Andresen on Sunday October 2nd 2011, 13:03
Latest ist KM2011.10.
RE: Sound issues
by Athrun on Sunday October 2nd 2011, 13:17
Currently wine audio subsystem is under redesign, so is not unusual to find apps misbehaving.
RE: Sound issues
by Harley T. Davis on Sunday October 2nd 2011, 17:46
Where'd you download?
RE: Sound issues
by Harley T. Davis on Sunday October 2nd 2011, 17:48
I mean the KM version... ...Where did you find it?
I found only the 2010 update, and so far it doesn't work. I get the black screen on run.
RE: Sound issues
by Erik Andresen on Sunday October 2nd 2011, 21:33
On the Homepage bckobayashimaru.de/ws/index.php?id=downloads

If you still get a black screen try to get a console report.
RE: Sound issues
by Harley T. Davis on Monday October 3rd 2011, 15:49
Thx for the file list, but I think I know why it didn't work with the patch I used... I added it to the game files, not the KM files. Must be added to KM then full patch of game so the PY and PYC get processed properly.
Also, I kind of figured that the sound was undergoing changes when those files were warnings in the compile and link with 1.3.29 and 1.3.28. Earlier versions of Wine don't have the problem because they already have been compiled and those parts are not a warning. Some change in the subsystem code (probably to handle 64bit issues) has made several of those values a problem. Truncating of bitfields perhaps... I've studied some programming practices, and when redoing such large connections to the system, it's often better to work with the primary subsystem first, and deal with the support files that build on top of that later; the compiler won't error out, but give a warning, and the files will still work together.
The mac likes to use Core Audio drivers, and the subsystem is using the most common settings (it appears to call up the max settings on your sound drivers, but will not properly utilize settings under or over; so you have to match the winecfg with the game cfg with your system's core audio, allows choppy sound, but sound nonetheless; do not set game for HQSoftware, it will break any gfx under 512mb gfx card, and I have a 256mb). I'll test the new KM as soon as I DL fully, and we'll see how it stacks up. If you use ALSA or OSS, you might have luck with your system, but only if you do have the upgrade. I checked some of the source snippets of WINE... ...If you have the GFX power, you should be alright with the high-grade driver, and if you use core audio in OSX. However, if you switch to ALSA or OSS with the build described above, you could get nothing but dead air for sound no matter which setting you apply to the game's CFG. I'll make a few more attempts with the latest KM. I'll get back to you when I'm done. I'll be waiting to see a new build come out for wineskin7, typically they have integrated the audio drivers properly and the basic builds that I use for a custom engine do not. I'll keep an eye on the new-builds, to see if and when they get the sound builds working better, as well.
RE: Sound issues
by Athrun on Monday October 3rd 2011, 16:00
Harley what you should do is open a bug report explaining the issue you have. I suggest this because since wine-1.3.25 wine audio subsystem is under code rewrite, and there are several games known failing, so if you don't do that you might face that any newer wine will fail to you.
RE: Sound issues
by Harley T. Davis on Tuesday October 4th 2011, 0:57
I'm working on that bug report, but here's an update....
Using 1.3.29 proved to be useless with a custom built engine of my own, so I reverted to a WS7 compatible build of 1.3.28 for mac, which gave me back the sound I had before. I got the same results. With core-audio (in other words, the basic audio driver), I was able to get sound. I've upgraded to latest KM, and it works much better for performance of everything else, but sound is still choppy at best. I'll try other builds. I'm only taking a shot in the dark, but perhaps 1.3.25 will work best for now. I have sound with every driver in sound list in the game, and it works, but the sound still gets choppy and such, mainly because I had to change the output speed to 48000 hz to get it to work. If I could get this to work at the native 22050, or even at the double 44100, it (should) work without much performance drop, but because I had to use a value not in the exact multiple of the normal sample rate, I get the chop. It only works if I force the game to put out 48000 hz in sound in the cfg file. Until the sound rewrite is more complete, I suggest staying with the 1.3.25 build or below. Some of the performance boosts will be gone, but the sound and basic video will be okay.
No ingame sound
by ben on Friday November 12th 2010, 11:59
I experienced exactly the same as already posted here. That means sound in videos at the beginning, beeps in game menu, but no ingame sound. I followed almost every instructions concerning PulseAudio, ALSA and OSS - no change. I also tried compiling Wine by myself with mpg123 option enabled. I also used winetricks - no luck.
Im running latest Ubuntu 10.10 64bit with nvidia graphics and Intel sound and currently Wine 1.2 from Ubuntu reps. Did test it with latest Wine 1.3, again no change.

Any changes since August ?

Ben
RE: No ingame sound
by Erik Andresen on Friday November 12th 2010, 12:05
What have you set as Audio Device in BC?
RE: No ingame sound
by ben on Saturday November 13th 2010, 8:12
Thanks for quik reply. I forgot to mention that I already modified options.cfg as described by Marzo Junior. If I use "High Quality Sound", then iI get no "menu sound". To answer your question, its set to "Low Quality Software".
RE: No ingame sound
by Erik Andresen on Saturday November 13th 2010, 11:58
Wait a minute, you hear the "click"-sound in the menu, but not a single weapon?

-Whats with the music? Can you hear it?
-What mods do you have installed?
-What filesystem do you run STBC on? And which options?
-Please give me the output of "find sfx/" from your BC folder. Paste it to pastebin.com or something equal.
RE: No ingame sound
by ben on Saturday November 13th 2010, 19:36
Yes I only hear a "scanning" sound matching the ship and galaxy movement in main menu. Except this I hear no music, voice or sfx. I have no mods installed. I installed nocd crack on 1.0 version and already had an updated version with nocd crack running. Im use wine on ext4. Which "options" do you mean ?

output: pastebin.com/NHYrXJBX
RE: No ingame sound
by Erik Andresen on Sunday November 14th 2010, 3:28
The scanning is generated by the .bik Movies.
I checked the pastebin link. BC not finding the sound files can be ruled out.

Ok, just unpacked a new stbc 1.1 Installation running wine 1.1.32 (Current wine-unstable Package from Debian testing.) I hear sound.

Can you try the combo please? - BC 1.1 with wine 1.1.32.

However I doubt that this is a BC 1.0/1.1 issue. So testing with 1.1.32 is the important one.
RE: No ingame sound
by Erik Andresen on Sunday November 14th 2010, 3:37
RE: No ingame sound
by ben on Sunday November 14th 2010, 15:53
I got it working with the wine version you mentioned and with enabling high quality sound. Game plays fine. Thank you very much.
Greetings Ben
RE: No ingame sound
by Erik Andresen on Monday November 15th 2010, 13:38
Great, should add it to top.
Installing?
by Isaac on Saturday September 5th 2009, 15:37
It might just be me, but the installer doesn't work?
the demo32 autostart froze on me, so I bypassed by running the setup.exe in the setup folder.
That setup got up to 99% of the loading the install wizard, stuck there for a long time, then exited without doing anything else.
RE: Installing?
by Athrun on Saturday September 5th 2009, 18:35
Wine Version and graphic car used?
RE: Installing?
by Isaac on Monday September 7th 2009, 5:05
1.129 from the Jaunty repository, and I'm not entirely sure about the graphics card - it's not my computer, someone who converted to Ubuntu, and I'm helping. It does use the proprietary nvida driver, if that helps.
ATI Radeon slowness
by Carl-Daniel Hailfinger on Saturday August 1st 2009, 18:32
A thread with lots of useful info about the STBC slowness with ATI Radeon cards using the opensource radeon driver has been vandalized 2009-05-16 by user "Nathan.N".

That bug still exists with a clean wine install of Wine 1.1.26.

If anyone has backups of the deleted comments, I'd appreciate if they could post them as replies to this comment so others can benefit from the info as well. Thanks.
Multiplayer
by Maquis196 on Saturday July 18th 2009, 19:13
When I try to use multiplayer, I get the following error regardless of selection Internet or LAN play.

fixme:ras:RasEnumConnectionsA (0x2b3ba70,0x33fa98,0x33fa90),stub!
fixme:ras:RasEnumConnectionsA RAS support is not implemented! Configure program to use LAN connection/winsock instead!

How did anyone else get mp working? A dll override?

-- Maquis196
RE: Multiplayer
by Erik Andresen on Friday September 23rd 2011, 6:58
MP works fine. The error does not seem to matter.
RE: Multiplayer
by Maquis196 on Friday September 23rd 2011, 11:15
2 years ago I couldn't get it working, haven't really tried it since then :)
Removed comments?
by Erik Andresen on Saturday May 16th 2009, 1:04
Can someone tell me please, why still valid comments have been removed?
No Audio in Star Trek Bridge Commander
by Lysdestic on Monday December 1st 2008, 20:56
I've seen the bugs that are supposedly fixed, but I'm still having a slightly different issue.

The games starts and the opening movies play with sound, once the menu comes up you can hear the beeping, but none of the background music, then when playing the game, no audio at all, whether it be voices, music, or sound effects.

Any ideas?

Wine version is 1.1.9
OpenSUSE 11.0
Any other specs, ask.
RE: No Audio in Star Trek Bridge Commander
by Erik Andresen on Wednesday December 3rd 2008, 4:55
Have you compiled Wine yourself or is it shipped (patched) by SuSE?
Any output from wine to the console?
RE: No Audio in Star Trek Bridge Commander
by Lysdestic on Wednesday December 3rd 2008, 8:24
I didn't compile wine myself, it's from a SuSE repository, however I can give it a shot.

This repository: download.opensuse.org/repositories/Emulators:/Wine/openSUSE_11.0/

The console output is here: pastebin.com/f128acaea

I see it complaining about alsa, but if I uncheck alsa and use OSS in winecfg, I have the same result. As I said, it does have sound, but only the menu beeps, no sound effects or music.
RE: No Audio in Star Trek Bridge Commander
by Lysdestic on Tuesday December 16th 2008, 18:20
Anything?
RE: No Audio in Star Trek Bridge Commander
by Marzo Junior on Tuesday May 12th 2009, 16:14
I am having the exact same problem in Ubuntu Jaunty with Wine 1.0.1 and 1.1.21. The issue persists even after trying every possible combination of audio configuration options in Wine, including trying OSS 4.x and DirectX 9.0c and re-trying all combinations again.

Seems that closing those bugs as fixed was a tad premature.
RE: No Audio in Star Trek Bridge Commander
by Athrun on Wednesday May 13th 2009, 13:14
Since 2007 I have tried Bridge Commander with wine in at least ten computers (with different hardware and soundcards), and never got a single issue with it, of course I use ALSA for sound, but as far I remember OSS worked fine (at least in the past), but I can affirm that ALSA is working with no problems in this game, so I doubt that is a wine problem, more likely is a drivers problem.

Also, check that you're not suffering this:

Q: I have upgraded to the latest version of my GNU/Linux distribution and my game or Wine no longer play sounds.
A: Most distributions are stepping forward to PulseAudio sound server, and currently Wine does not have PulseAudio support, in order to make sound work again try this:

Go into winecfg and select OSS as the output. Then whenever you have a run it like:
padsp wine {path to application}
That will route OSS through PulseAudio.
RE: No Audio in Star Trek Bridge Commander
by Lysdestic on Wednesday May 13th 2009, 13:22
No pulse audio here, I removed it as soon as I installed Kubuntu.

I'll try the padsp wine thing, but I don't know how much it will help, considering that the game plays the menu beeps, it just lacks music, dialougue, and sound effects.
RE: No Audio in Star Trek Bridge Commander
by Athrun on Wednesday May 13th 2009, 13:29
Lysdestic, your card is? do you use ALSA, OSS?
RE: No Audio in Star Trek Bridge Commander
by Lysdestic on Wednesday May 13th 2009, 13:32
Whoops, clicked the wrong link. Meant to post that here.

Sound Blaster Audigy of some sort. Emu10k chip.

Works fine everywhere else. It beats my old card, as with it I had no sound in BC, and if I was playing amarok, I would not get sound out of any things else. This card handles multiple streams fine.
RE: No Audio in Star Trek Bridge Commander
by Marzo Junior on Wednesday May 13th 2009, 13:51
I had forgotten to mention that I also tried padsp and aoss (after installing the 32-bit libraries it requires). With the exact same sound configuration, DXDiag (I did install DX 9.0c on Wine) passes all sound tests except the hardware buffering tests (HDA NVidia Conexant audio device here) and several other games I tried all have sound.
RE: No Audio in Star Trek Bridge Commander
by Athrun on Thursday May 14th 2009, 4:51
In the past some users complainted the same, but in the end they found a way to make it working.

In the past an user reported:
The ONLY thing you have to do is: go to Configure Wine (winecfg) -> Audio tab. There, remove the mark in front of Alsa driver, and put a mark in front of OSS driver. Tick the box next to "Driver Emulation". This isn't necessary, but it will prevent minor background noise :)

While other reported:
The sound works fine when in the Audio tab the Hardware Accelaration is set to Full Smple Rate: 48000 Bits Per Sample 16 and NO Driver Emulation

So BC seems to be a little more hardware dependant that other games, when we talk about sound, fiddling on these settings usually resolve issues.

But if everithing fails, please, install the BC demo in a different prefix, example:

export WINEPREFIX=$HOME/.wine-bcdemo
wine setup.exe

And and try to tweak it there, important, do not install DX9.0c or anything else, as these methods break a lot of things, and fixes very very few.
RE: No Audio in Star Trek Bridge Commander
by Marzo Junior on Friday May 15th 2009, 22:17
I don't think you realize just what I have said above that I already tested; so here are all the cases I tested:

Using default Ubuntu sound drivers:
- Wine 1.0.1 fresh install
- Wine 1.0.1 + DirectX 9.0c
- Wine 1.1.21 fresh install
- Wine 1.1.21 + DirectX 9.0c
Using OSS4.x:
- Wine 1.0.1 fresh install
- Wine 1.0.1 + DirectX 9.0c
- Wine 1.1.21 fresh install
- Wine 1.1.21 + DirectX 9.0c

In each of these test cases, I tested all possible combinations of the configuration options in the "Audio" tab of "winecfg". For each combination, I tried bare wine, 'padsp wine' and 'aoss wine' (after procuring the necessary 32-bit libraries).

I have exhausted every configuration option for sound in Wine. And in all cases, the result is the same: the startup videos have sound, the main game menu has background noise but no music, everything else is mute. The same happens with the Demo version, but sound works for everything else I tried.

The only test I still have to make is to try in actual Windows; but finding an adequate video graphic card for this computer for XP is virtually impossible, preventing me from even trying.
RE: No Audio in Star Trek Bridge Commander
by Erik Andresen on Saturday May 16th 2009, 0:03
hmm. So if I understand you...you have sfx, but no music?

Can you post your "Bridge Commander/options.cfg" please.
RE: No Audio in Star Trek Bridge Commander
by Marzo Junior on Saturday May 16th 2009, 1:09
Almost correct: I get SFX only in the main menu (the chirping and beeping 'background' sounds) and nowhere else. During the actual game, there is no sound unless I press 'esc' to get to the main menu, when the chirping and beeping resumes and stays until I resume the game. Disabling/enabling SFX affects these sounds, as does changing SFX volume.

The options.cfg file, sans the strings with embedded null chars, is at pastebin.com/f5ef77af8
RE: No Audio in Star Trek Bridge Commander
by Erik Andresen on Saturday May 16th 2009, 1:34
Do you see anything in the BC console after starting Quick Battle?
RE: No Audio in Star Trek Bridge Commander
by Marzo Junior on Saturday May 16th 2009, 1:52
You mean the mission log? If so, yes. It is the only place where I can see what has been said by anyone, in fact.
RE: No Audio in Star Trek Bridge Commander
by Erik Andresen on Saturday May 16th 2009, 2:04
Nope, console.
See bc-central.com/forums/index.php?topic=57.0 on how to get the console.
RE: No Audio in Star Trek Bridge Commander
by Marzo Junior on Saturday May 16th 2009, 12:31
The only message displayed in the console is "AttributeError: PreLoadAssets". This happens after entering Quick Battle or the normal game.
RE: No Audio in Star Trek Bridge Commander
by Marzo Junior on Thursday May 21st 2009, 23:18
Success! And obtained in a most unusual way, I must say.

The only thing that worked in the end was the game's own "High Quality Software" audio driver. It is not normally selectable, and I only found out by slugging through the Python scripts in the STBC SDK. To activate it, I opened the game's "options.cfg" file in gHex and replaced "LowQualitySoftware" by "HighQualitySoftware". Next time I started the game, perfect sound.

The comments in the script say that they disabled it for performance reasons, but I have no problems in my computer. Other people with software audio may try this option; editing the config file as described above is the only thing needed.
RE: No Audio in Star Trek Bridge Commander
by Erik Andresen on Friday May 22nd 2009, 12:09
Probably because it is a whitelist which is not up-to-date anymore.

I will add a note about this and will make sure that the next KM Version will always allow to enable High Quality Sound.

Good work!
RE: No Audio in Star Trek Bridge Commander
by Athrun on Monday May 18th 2009, 9:48
Days ago I asked to a friend of mine if he can lend me a hand, and test Bridge Commander demo under Jaunty + OSSv4 + Wine (asked him because I know that installed Jaunty recently, and he likes to experiment), he replied that he was using ALSA but will give it a shot, so I'd replied, please test both then (ALSA, then OSS).

Today I got an email from him telling the following:

Have tested both yesterday, with ALSA Bridge Commander is working and sounds picture perfect, but I couldn't say the same with OSSv4, I got a lot of sound distortion, heavy background noise and almost all samples plays slow, everything sounds including music but not quite nicely though. If you ask my oppinion, is more an OSS related issue than a Wine related one.

Well, after reading his email, looks pretty clear to me that OSS is having troubles with BC, anyway I must say that I never had a single problem with ALSA.
RE: No Audio in Star Trek Bridge Commander
by Taylor on Wednesday August 11th 2010, 3:52
woohoo! thanks for the advice. i went in to configure wine. i changed the audio from alsa to oss, and it works like a dream now! smooth sound, music, voices, all of it. :D

i have wine 1.1.42 on 10.04 lucid lynx
RE: No Audio in Star Trek Bridge Commander
by Taylor on Wednesday August 11th 2010, 3:59
scratch that. ive got wine 1.2 :P
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