Official demo version of Max Payne 2
Installation works without problems, the usual bunch of warnings is written to console during the installation process but it works.
Playing the game is another story. You have to disable a lot of quality options (pixelshader and stuff) to get it playable without visual errors. This is not an option with current graphics cards.
It's playable but not really enjoyable :-)
What does not
I mainly tested the game with details all set to maximum. This results in some issues with varying severity.
Bullet time mode is unusuable because the post-processing effects result in a screen with solid color displayed (some changes in color). You can't see the game scene anymore, so it's useless and the game gets exceptionally hard without this feature. Not playable anymore if you ask me (what's Max Payne without bullettime anyway?)
Next mirror reflections don't work properly (bugreport was already filed). This is not a huge problem but destroys the atmosphere of the game.
Another visual error is lighting brightness bugs on most character models. A proper bugreport for this bug exists (something to do with pixelshader implementation).
The last visual error that is currently present is a shadow bug, also very annoying.
What was not tested
Finishing the demo, I only played up to the middle of the warehouse scene.
Graphics hardware is a nvidia Geforce FX 5900
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Slackware -current||Oct 18 2018||3.0.3||Yes||Yes||Yes||Silver||Maxim-007|
|Show||Slackware -current||Jul 07 2018||3.0.1||Yes||Yes||Yes||Silver||Maxim-007|
|Current||Gentoo Linux||Jun 21 2008||1.0.0||Yes||Yes||Bronze||Tobias Jakobi|
|Show||Ubuntu 7.10 "Gutsy" i386 (+ variants like Kubuntu)||Jan 27 2008||0.9.54.||Yes||Yes||Gold||Max|
|Show||Gentoo Linux x86_64||May 10 2007||0.9.36.||Yes||Yes||Platinum||an anonymous user|
|Bug #||Description||Status||Resolution||Other apps affected|
|5643||Some keys are not working||CLOSED||FIXED||View|
|5701||MaxPayne 2 hangs while loading levels||CLOSED||FIXED||View|
|5702||regression: Max Payne 2 demo :missing textures||CLOSED||FIXED||View|
|7284||Max Payne 2 light reflections on people are too bright and blocky||CLOSED||FIXED||View|
|7801||Max Payne 2: Save game doesn't save screenshots||CLOSED||DUPLICATE||View|
|12051||Max Payne 2 - rendering bug, looks like wrong shadow||CLOSED||FIXED||View|
|14031||Max Payne 2: GL_INVALID_OPERATION in texture_activate_dimensions||CLOSED||FIXED||View|
|14034||Max Payne 2: mirror reflections not working correctly||CLOSED||FIXED||View|
|14038||Max Payne 2: bullet time screen filled with solid color||CLOSED||FIXED||View|
|14686||Max Payne 2: PP effect issues with backbuffer ORM||CLOSED||WONTFIX||View|
|14751||Max Payne 2: PP effects produce black screen in ARB mode||CLOSED||FIXED||View|
|14762||GeforceFX series: fullscreen PP effect issues / RECT texcoord fixup||CLOSED||FIXED||View|
|14774||Max Payne 2: PP effects flood console with GL errors (ORM=fbo)||CLOSED||FIXED||View|
|35025||Max Payne 2 Demo: checkboxes in options dialog have missing window styles||CLOSED||FIXED||View|
|37937||Fullscreen applications are minimized when switching virtual desktops / workspaces||CLOSED||INVALID||View|