What does not
The game must be forced to use only 1 cpu core ('taskset -c #') or sound effects will loop continuously even as new sounds are issued and music will become stuck and loop continuously during cutscenes.
What was not tested
This game works perfectly with a great framerate. Shadows, high-res textures, advanced filters, lens flare, and all other options work. I tested with my Xbox 360 controller with the "iforce" module enabled for forced feedback. With this configuration rumble worked properly and the controller emits short rumble effects when firing weapons. Comparing the rumble effect to the way it feels playing on the original Xbox the rumble feels correct in duration, strength, and timing.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Arch Linux||Aug 29 2019||4.14-staging||Yes||Yes||No||Bronze||James Wood|
|Show||Ubuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)||Feb 19 2018||3.1||Yes||Yes||Yes||Silver||Carlos Rodriguez|
|Show||Arch Linux x86_64||Mar 27 2017||2.3||N/A||Yes||Gold||Kevin D'Ambrosio|
|Show||Ubuntu 14.04 "Trusty" amd64 (+ variants like Kubuntu)||Feb 07 2015||1.7.35||Yes||Yes||Gold||Le Gluon du Net|
|Show||Arch Linux x86_64||Mar 01 2014||1.7.13||Yes||Yes||Platinum||AgustÃn Atahides|
Please when submit results add hardware specs like as: cpu - mount of ram - videocard and videocard driver used
Remember another versions different to vanilla wine or wine staging dont accepted by wine in submited results