Baldur's Gate Tales of the Sword Coast: 1.3.5512

Category: Main > Games > Role Playing Games > Baldur's Gate > Tales of the Sword Coast: 1.3.5512

NameBaldur's Gate
VersionTales of the Sword Coast: 1.3.5512
License Retail
Votes 5
Wine Version1.5.3
Maintainers of this version:
Last Tales of the Sword Coast expansion version minus the DX8 multiplayer patch. Also found in the 4in1 boxset pack.
Old test results
The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results (selected in 'Test Results' table below)

What works
Installation (downloaded from GamersGate). Intro videos and cut-scenes. Sound. Single-player game.

What does not
Frequent random crashes and assertion failures.

What was not tested
Haven't played to the end. Multiplayer not tested.

Additional Comments

Graphics have regressed since 1.5.0 - cursor constantly flickers in the general world view.
Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
CurrentMac OS X 10.7 "Lion"May 13 20121.5.3 Yes Yes Bronze Koryn Grant 
ShowMac OS X 10.7 "Lion"May 12 20121.5.0 Yes Yes Bronze Koryn Grant 
ShowUbuntu 10.10 "Maverick" amd64 (+ variants like Kubuntu)Apr 19 20111.3.18 Yes Yes Gold Frédéric Delanoy 
ShowArch Linux x86_64Feb 01 20111.3.13 Yes Yes Platinum Jaka Kranjc 
ShowUbuntu 10.10 "Maverick" amd64 (+ variants like Kubuntu)Dec 05 20101.3.8 Yes Yes Bronze Ben Shadwick 

Known bugs
Bug # Description Status Resolution Other apps affected

In case of any problems be sure to see the instructions on

Multiplayer not working.
As of current version of Wine 0.9.58 Multiplayer does not work. Rest of the game is fully functional.


The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Transparency bug
by Zainin (Paul) on Monday May 30th 2011, 10:26
I have a bug that renders black squares around cursor, characters, etc. Is there any way to fix that?

I'm using Wine 1.3.19 and ATI Card with Catalyst drivers.

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Crashes at the battle start
by Jaiton on Saturday September 18th 2010, 2:12
Somehow, the game crashes at the beginning of the battle. And if I make save in front of the place where it happened and try to come to the same enemy, from the same place, the game will crash again. But if I try to come to the enemy from other side, then the game works good. On average, the game crashes in the early 30% of battles.

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Separate X session? Low res bug!
by Wingnux on Thursday May 27th 2010, 16:20
How did you play the game on a separate X session? I'm running Ubuntu 10.04 64bit.

There's a bug issued for the opengl small screen bug. Please guys, vote for it:

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Game installs but won't run
by Jon Loubert on Tuesday May 11th 2010, 4:40
There is an error dialog box that complains about the game exiting abnormally when I first try to start up BG1, and then it will not run. In the console, I am getting

Xlib: extension "GLX" missing on display ":0.0".
err:wgl:X11DRV_WineGL_InitOpenglInfo couldn't initialize OpenGL, expect problems
err:d3d_caps:WineD3D_CreateFakeGLContext Can't find a suitable iPixelFormat.
err:d3d:InitAdapters Failed to get a gl context for default adapter

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BG:TotSC doesn't start
by Sjut Brethauer on Monday August 3rd 2009, 13:17
I installed the game without any problems, but everytime i try to start the game via the IE-Games-instructions i get:
"fixme wave wodplayer_reset shouldn't have headers left"
nothing more happens, and the console shows the normal prompt.

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by Bernhard Kaiba on Tuesday April 8th 2008, 14:08
I'm Sorry, but I cant Test this by my own (seems that i lost the CDs).

The thing is the testers write Multiplayer isn't working, but noone opens/links a bug for this Problem.

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