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Category: Main Games Role Playing Games Baldur's Gate Tales of the Sword Coast: 1.3.5512

Baldur's Gate

Last Tales of the Sword Coast expansion version minus the DX8 multiplayer patch. Also found in the 4in1 boxset pack.

Application Details:

Version: Tales of the Sword Coast: 1.3.5512
License: Retail
URL: http://www.bioware.com/games/b...
Votes: 5
Latest Rating: Bronze
Latest Wine Version Tested: 1.5.3

Maintainers: About Maintainership

Test Results

Old test results
The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results

What works

Installation (downloaded from GamersGate). Intro videos and cut-scenes. Sound. Single-player game.

What does not

Frequent random crashes and assertion failures.

Workarounds

What was not tested

Haven't played to the end. Multiplayer not tested.

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

Graphics have regressed since 1.5.0 - cursor constantly flickers in the general world view.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
CurrentMac OS X 10.7 "Lion"May 13 20121.5.3Yes Yes BronzeKoryn Grant 
ShowMac OS X 10.7 "Lion"May 12 20121.5.0Yes Yes BronzeKoryn Grant 
ShowUbuntu 10.10 "Maverick" amd64 (+ variants like Kubuntu)Apr 19 20111.3.18Yes Yes GoldFrédéric Delanoy 
ShowArch Linux x86_64Feb 01 20111.3.13Yes Yes PlatinumJaka Kranjc 
ShowUbuntu 10.10 "Maverick" amd64 (+ variants like Kubuntu)Dec 05 20101.3.8Yes Yes BronzeBen Shadwick 

Known Bugs

Bug # Description Status Resolution Other apps affected

Show all bugs

HowTo / Notes

HOWTO
In case of any problems be sure to see the instructions on http://wiki.winehq.org/Infinity_Engine_Games
Multiplayer not working.
As of current version of Wine 0.9.58 Multiplayer does not work. Rest of the game is fully functional.

Comments

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Transparency bug
by Zainin (Paul) on Monday May 30th 2011, 10:26
I have a bug that renders black squares around cursor, characters, etc. Is there any way to fix that?

I'm using Wine 1.3.19 and ATI Card with Catalyst drivers.
RE: Transparency bug
by Frédéric Delanoy on Monday May 30th 2011, 10:33
Try with 1.3.21.
Although this is probably due to poor video drivers quality; try to upgrade your drivers or use a nVidia card if you have a spare.
RE: Transparency bug
by Zainin (Paul) on Monday May 30th 2011, 10:39
It's a notebook, so upgrading my card is not an option.

However I've managed to fix this by changing DirectDrawRendering to 'gdi'.
RE: Transparency bug
by Plague on Monday May 30th 2011, 13:09
I have nVidia, but whenever I had problems with graphics for BG, disabling AA worked. But again, you have Ati so this can do nothing for you.
Crashes at the battle start
by Jaiton on Saturday September 18th 2010, 2:12
Somehow, the game crashes at the beginning of the battle. And if I make save in front of the place where it happened and try to come to the same enemy, from the same place, the game will crash again. But if I try to come to the enemy from other side, then the game works good. On average, the game crashes in the early 30% of battles.
RE: Crashes at the battle start
by Plague on Tuesday September 21st 2010, 10:39
Which version so I can test?
RE: Crashes at the battle start
by Mike on Thursday December 16th 2010, 18:20
I've got this happening in 1.38, but only at the office, where my box is NFS-mounting both root and my drive with Baldur's Gate on it (GoG version).

It's the same problem, as soon as an enemy appears for a battle to start, the game crashes.

At home I'm running the same wine (I'm pretty sure), same settings, and it never crashes.
RE: Crashes at the battle start
by Mike on Thursday December 16th 2010, 18:26
Sorrt, need an edit button!

One other difference: on my box at home, I run as a non-root user, but need to do this prior to running the game:

chmod 666 /dev/nvidia*

At work I run it as root.
Separate X session? Low res bug!
by Wingnux on Thursday May 27th 2010, 16:20
How did you play the game on a separate X session? I'm running Ubuntu 10.04 64bit.

There's a bug issued for the opengl small screen bug. Please guys, vote for it: bugs.winehq.org/show_bug.cgi?id=22511
Game installs but won't run
by Jon Loubert on Tuesday May 11th 2010, 4:40
There is an error dialog box that complains about the game exiting abnormally when I first try to start up BG1, and then it will not run. In the console, I am getting

Xlib: extension "GLX" missing on display ":0.0".
err:wgl:X11DRV_WineGL_InitOpenglInfo couldn't initialize OpenGL, expect problems
err:d3d_caps:WineD3D_CreateFakeGLContext Can't find a suitable iPixelFormat.
err:d3d:InitAdapters Failed to get a gl context for default adapter
RE: Game installs but won't run
by Plague on Tuesday May 11th 2010, 12:36
Well it looks like you do not have openGL enabled for your X. Look into the /var/log/Xorg.0.log for warnings and errors (i.e. grep for "WW" and "EE"). Also (but it does not have to be related) you should check for direct rendering dupport (glxinfo|grep -i "direct rendering").
RE: Game installs but won't run
by Jon Loubert on Wednesday May 12th 2010, 1:31
Thanks for the response. I just changed the proprietary driver for my on-board Nvidia card to a different version and this issue with the missing openGL has gone away for the time being.

I would still like to understand the original problem though, if possible. Direct rendering support says it is OK (i.e. the grep returns "direct rendering: yes"). Checking the Xorg log gave no errors but a few warnings...

(WW) VGA arbiter: cannot open kernel arbiter, no multi-card support
(WW) NVIDIA(0): The EDID for IBM (DFP-0) contradicts itself: mode "1680x1050"
(WW) NVIDIA(0): is specified in the EDID; however, the EDID's valid
(WW) NVIDIA(0): HorizSync range (53.246-63.877 kHz) would exclude this
(WW) NVIDIA(0): mode's HorizSync (42.6 kHz); ignoring HorizSync check for
(WW) NVIDIA(0): mode "1680x1050".
(WW) NVIDIA(0): The EDID for IBM (DFP-0) contradicts itself: mode "1680x1050"
(WW) NVIDIA(0): is specified in the EDID; however, the EDID's valid
(WW) NVIDIA(0): VertRefresh range (50.000-60.000 Hz) would exclude this
(WW) NVIDIA(0): mode's VertRefresh (40.0 Hz); ignoring VertRefresh check
(WW) NVIDIA(0): for mode "1680x1050".
BG:TotSC doesn't start
by Sjut Brethauer on Monday August 3rd 2009, 13:17
I installed the game without any problems, but everytime i try to start the game via the IE-Games-instructions i get:
"fixme wave wodplayer_reset shouldn't have headers left"
nothing more happens, and the console shows the normal prompt.
RE: BG:TotSC doesn't start
by Sjut Brethauer on Tuesday August 4th 2009, 15:01
things have changed after a reboot. now it's the "you don't have a cd-drive"-error again. seems to be a big disadvantage of this netbook -.-
can anyone help me?
RE: BG:TotSC doesn't start
by Mike Black on Thursday August 13th 2009, 9:54
I'm having similar problems. The launcher loads, with music, but when I click Play it exits to the command prompt without any messages. Clicking Configure does correctly load the configuration utility, however. I installed from the 3-CD "Original Saga" set.
RE: BG:TotSC doesn't start
by Mike Black on Thursday August 13th 2009, 19:53
Make sure it's fully patched. I was running the older releases (6 discs total), and I was able to get past that message after installing the two patches from Bioware's website. Now, however, I'm being told to insert a CD even though I've mounted them according to the IE Games guide.
RE: BG:TotSC doesn't start
by Sjut Brethauer on Friday August 14th 2009, 4:05
does wine ask you for a cd, or does BG comply that you don't have a cd-drive? for the latter, you have to make sure the mountpoint is defined as a cd-drive in wine.
RE: BG:TotSC doesn't start
by Plague on Sunday March 14th 2010, 17:30
hope, the originator gets an e-mail...
is this still a problem or can this thread be deleted?
RE: BG:TotSC doesn't start
by Jon Loubert on Wednesday May 12th 2010, 2:24
How do you tell Wine the mount point is a CD-drive? I know you can go to the Drives tab in winecfg but I'm not sure what to do from there. I tried setting D:/ to the mount point and set it as a CD drive... but the game still complains that I have no CD drive.

I then used the recommended set-up in the Infinity Engine Games tutorial...I think the idea is to mount all 3 game CDs in different places. But how do I tell Wine that I now have 3 CD drives?
Multiplayer
by Bernhard Kaiba on Tuesday April 8th 2008, 14:08
I'm Sorry, but I cant Test this by my own (seems that i lost the CDs).

The thing is the testers write Multiplayer isn't working, but noone opens/links a bug for this Problem.
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