The application launches and runs tests without any major issues. There were no obvious dropped shaders or graphical anomalies.
What does not
The installer can report success even through it did not succeed. The problem seems to be related to the texture conversion phase which uses d3d. There were some GLX problems which caused this phase to not complete properly (even though it reportedly was successful).
What was not tested
I did not do a thorough examination of each render test.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Debian GNU/Linux 8.x "Jessie" x86_64||Jul 04 2015||1.7.46||Yes||Yes||Gold||Wylda|
|Show||Debian GNU/Linux 8.x "Jessie" x86_64||Feb 16 2014||1.7.12||Yes||Yes||Gold||Wylda|
|Show||Ubuntu 11.10 "Oneiric" amd64 (+ variants like Kubuntu)||Jan 15 2012||1.3.36||Yes||Yes||Gold||Stinger|
|Current||Mac OS X 10.6 "Snow Leopard"||Jun 15 2011||1.3.22||Yes||Yes||Silver||an anonymous user|
|Show||Mac OS X 10.6 "Snow Leopard"||Jun 14 2011||1.3.22||Yes||No||Garbage||an anonymous user|
|Bug #||Description||Status||Resolution||Other apps affected|
|18773||Multiple apps need DirectShow MPEG Layer-3 decoder filter / l3codecx.ax (The Westerner, 3D Mark 2001SE)||NEW||View|
|20394||3DMark 2000, 2001, 2003 - wrong size of loading window||NEW||View|
|31342||Multiple applications need msvcirt.dll.??0ofstream@@QAE@XZ (Trespasser, Max Payne 1, 3Dmark1999 MAX, 3Dmark2000, 3Dmark2001 SE)||NEW||View|
|34166||Fullscreen flickering on Mac||RESOLVED||NOTOURBUG||View|