Application Details:
Version: | Steam |
License: | Retail |
URL: | http://www.steampowered.com |
Votes: | 43 |
Latest Rating: | Gold |
Latest Wine Version Tested: | 1.5.9 |
Maintainers: About Maintainership
What works
Install
steam
menus
gameplay
What does not
When you die or go spec with HDR enabled, the screen gets green spots. This does not happen during normal gameplay, or with HDR off.
There were some performance issues, but the game was playable even with maxed out settings.
Workarounds
What was not tested
I did not test the mic.
I did not see if I could access steam in-game (shift+tab or manually-set key).
Hardware tested
Graphics:
Additional Comments
tested on: geforce 7600 gt pentium D 840 series 1 GB of DDR2 ram
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Show | openSUSE 12.1 x86_64 | Jul 29 2012 | 1.5.9 | Yes | Yes | Gold | hawake | ||
Show | openSUSE 12.1 x86_64 | May 12 2012 | 1.5.4 | Yes | Yes | Gold | Gavin | ||
Show | Ubuntu 10.10 "Maverick" i386 (+ variants like Kubuntu) | May 25 2011 | 1.3.19 | Yes | Yes | Platinum | Sicchia Didier | ||
Show | openSUSE 11.3 | Aug 15 2010 | 1.3.0 | Yes | Yes | Platinum | SauBAER | ||
Show | Ubuntu 9.10 "Karmic" amd64 (+ variants like Kubuntu) | Feb 08 2010 | 1.1.38 | Yes | Yes | Gold | an anonymous user |
If you would like Day of Defeat: Source to get more attention please vote for it!
So some things I've noticed that you need to get Day of Defeat to run better are:
FAQ:
Q: It seems that dod source works once steam as been installed as it is
said in the steam section. But once dod is launched, steam stays in
focus and obstruct the screen. When I try to lower the steam window,
everything freezes and I must reboot the PC, the keyboard is not
responding!
Whats going on?
A: One of the known bugs with steam is that it always is on top and cannot be minimized, or else the system crashes. So if the steam window is still on your screen when you start your game, simply X out of it instead of trying to minimize it.
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
by hawake on Wednesday August 24th 2011, 8:49
fixme:avifile:AVIFileExit (): stub!
err:mmtime:TIME_MMTimeStop Timer still active?!
Someone has the same problem or know how to solve it?
Thanks
hawake
by EMOziko on Saturday April 9th 2011, 10:08
I practically cant move mouse. its very bad :(
by hawake on Saturday April 9th 2011, 14:04
by Gowser on Wednesday April 20th 2011, 13:16
I have some trouble with my mouse with wine V1.3.15 (my lateral buttons does not working). I downgrading wine to V1.2.2 and she working better (i can move my mouse with 1.3.15 but scroll + extra mouse button don't work) .
by Rafael on Sunday November 21st 2010, 17:44
I have Installed Dod:S now and its work fantastic but when i closed the game i have a Black Screen with the Mouse what can i do ?
The second Monitore is disabled in the x-server config...
Dates:
Ubuntu 10.10 (64bit)
Wine 1.37
Newest Nvidia Driver (260.19.21)
by EMOziko on Wednesday November 10th 2010, 10:30
in Fedora 13 it was good but now.... :(
by occulkot on Friday November 12th 2010, 6:41
fixme:avifile:AVIFileExit (): stub!
fixme:winmm:MMDRV_Exit Closing while ll-driver open
err:mmtime:TIME_MMTimeStop Timer still active?!
error?
When i start DOD:S i get valve logo, than some menu background and after a few minutes of loading it drops down.
CS:S, HL2:S, HL:LC works fine without problem.
Wineversion at fedora 14 is 1.3.6 but i also tried 1.3.4 with same result.
Steam is instealed on xfs filesystem
by occulkot on Wednesday December 1st 2010, 12:53
I still didnt get i running even at playonlinux versions of wine (1.1.34, 1.3.0 etc)
IMO looks like fedora bug but cannot define it
by Martin Schoch on Sunday September 5th 2010, 8:49
System is
-dual core AMD with 2 x 2.4 GHz
-2 GByte RAM
-MSI NVidia 8600GT with 256 MByte RAM
-Ubuntu 10.04 LTS, binary NVidia driver.
I had to switch off "Steam community in game" in the Steam options, otherwise DOD would crash during start.
Otherwise and at first glance, everything seemed to work (but I did not check all functions). Performance in DX9 is considerably improved, standing alone on the marketplace in Avalanche I get about 50-55 fps, in 1280x1024 pixel window mode. That is close to what I had in earlier WINE versions in DX8 mode.
by Martin Schoch on Sunday September 5th 2010, 13:37
Stupid copy&paste error
by Jake ward on Thursday July 8th 2010, 3:21
www.youtube.com/watch?v=PKn3F6HrZ94
by djw on Saturday March 20th 2010, 11:27
....
003f:trace:heap:RtlFreeHeap (0x110000,70000062,0x146b00): returning TRUE
003f:trace:heap:RtlFreeHeap (0x110000,70000062,0x115c40): returning TRUE
003f:trace:heap:RtlFreeHeap (0x110000,70000062,0x1165d8): returning TRUE
003f:Ret PE DLL (proc=0x7ee26e14,module=0x7edc0000 L"KERNEL32.dll",reason=PROCESS_DETACH,res=0x1) retval=1
003f:Call PE DLL (proc=0x7efcfd88,module=0x7ef50000 L"ntdll.dll",reason=PROCESS_DETACH,res=0x1)
003f:Ret PE DLL (proc=0x7efcfd88,module=0x7ef50000 L"ntdll.dll",reason=PROCESS_DETACH,res=0x1) retval=1
by Johan on Monday December 14th 2009, 4:04
Platinum for me is when it runs just as smooth as in Windows.
With out lagg and delays.
It´s only Silver for me.
by hawake on Monday December 14th 2009, 15:31
since the game works nice with my hardware configuration, see the test above, the only thing wrong is the font but it's a small error which can be solved with a workaround.
If you think that on your computer this game has a different behaviour so test it and upload results and screenshots proving that.
Bye
hawake
by hawake on Sunday December 20th 2009, 15:00
I confirm that on my PC DoDS works also using -dxlevel90 parameter, whatch out this: appdb.winehq.org/appimage.php?bThumbnail=true&iId=27770
Bye
hawake
by Arch Linux on Monday September 28th 2009, 10:31
And what might they be :)?
by Arch Linux on Monday September 28th 2009, 10:44
by Arch Linux on Monday September 28th 2009, 11:05
(Which where of course:
Model detail: Low
Texture detail: Low
Shader detail: Low
Water detail: Simple reflection
Shadow detail: Low
Color correction: Disabled
Antialiasing mode: None
Filtering mode: Bilinear
Wait for vertical sync: Disabled
Motion Blur: Disabled
Multicore Rendering: Disabled
High Dynamic Range: None).
I mean with -dxlevel 81 it works flawlessly.
by Arch Linux on Monday September 28th 2009, 11:07
by Martin Schoch on Friday October 9th 2009, 12:24
With -dxlevel 81 it works fine, but that is special configuration. The installer will choose DX9. So DOD should be rated gold not platinum.
by Psage on Monday September 28th 2009, 2:49
by Arch Linux on Sunday September 20th 2009, 10:49
by hawake on Sunday September 20th 2009, 14:36
by Arch Linux on Monday September 21st 2009, 10:46
by Martin Schoch on Friday August 14th 2009, 12:44
But either way, the HUD in DirectX 9 is now mostly functional for me. In particular:
-Flag status (at top of screen): works.
-Health and stamina bars: works.
-Crosshairs: works
-Equipped weapon and ammo display: still broken.
Overall, a nice step ahead :-)
by Martin Schoch on Saturday June 27th 2009, 8:46
System is
-dual core AMD with 2 x 2.4 GHz
-2 GByte RAM
-MSI NVidia 8600GT with 256 MByte RAM
-Ubuntu 8.04 LTS, binary NVidia driver.
The game runs quite well in DirectX 8.1 (game option -dxlevel81) window mode, only the fonts in server selection and console are a bit scrambled (but still readable). Full screen mode not tested.
Performance is acceptable at about 2/3 the FPS I get in Windows XP. On map Avalance, marketplace, only me logged in to the server:
Roughly 60 FPS in Wine vs. about 90 FPS in Windows XP.
When trying to run the game under DirectX 9 (game option -dxlevel9), however, the window goes black as soon as I try to proceed to the server selection. Totally unusable. This may, however, be partly the fault of Valve:
My Windows installation also shows graphics bugs under DirectX 9 after playing around with the -dxlevel81 option. So take this with a grain of salt. I'm too lazy right now to install Steam from scratch, which might give a more valid test result for DirectX 9.
by Gavin on Tuesday June 30th 2009, 18:26
install winetricks, then do
$ winetricks allfonts
this fixes the server fonts, but not the console text.
by Martin Schoch on Thursday July 16th 2009, 15:32
Copying the font "tahoma.TTF" from my Windows XP installation to ~.wine/drive_c/windows/fonts fixes the server selection. Except for the "y" which still is a bit wrong.
Copying _all_ TTF fonts fixes the console as well, but I still have to narrow it down to the one that makes the difference for the console.
by Gavin on Wednesday July 29th 2009, 11:58
....as root works well.
by Simon on Tuesday April 14th 2009, 5:34
by hawake on Monday September 15th 2008, 4:24
"Runtime Error!
Program: Z:\home\hawake\games\Day of Defeat Source\hl2.exe
This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information."
Why? Some days ago it worked correctly! :(
by Psage on Monday September 28th 2009, 2:47
by Lucas Andrade on Tuesday July 8th 2008, 0:00
In console I get this errors:
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check compatibility for Format=WINED3DFMT_R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F
err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check compatibility for Format=WINED3DFMT_A32B32G32R32F
by Jason Young on Tuesday February 24th 2009, 14:45
Funny thing is, with the Nvidia GeForce 6000 series card I used to have, the hud and background and such worked correctly. However, with the GeForce 9600 card I recently put in, the hud, crosshairs, and background image disappeared, even though they worked previously.
Is the newer card less supported or something?
by plash on Saturday June 21st 2008, 14:41
I can load in the game, change settings and whatnot, but when I try to join a game it just locks up at like 99%.
by Martin Schoch on Tuesday May 27th 2008, 16:32
Otherwise, game works fine but a bit slow. Playable but bumpy in window mode, 1280x1024 pixel with high detail settings.
System is Ubuntu 8.04 with AMD dual core 2x2.4GHz, NVidia 8600GT and NVidia closed source drivers.
by D.J. Mac Farlane on Saturday May 3rd 2008, 21:04
Back in the Fedora 6 day, I succeeded at getting the system with the FX5800 and one of the systems with a GeForce 4 Ti to render in Directx 8.1 with the Graphics normally at a reasonably good framerate too in Day of Defeat: Source. I've recently formatted and installed Fedora 8 on the system that previously worked with the GeForce 4 and installed livna's kmod-nvidia-96xx drivers (I think I used this version before). Now the Graphics are slow and scorched in all my Source Games and the Directx Level defaults to Directx 6. The dxlevel 70 dxlevel 80 and dxlevel 81 don't improve anything. I haven't tried Steam again yet on the system with the FX5800.
As for the other systems, they always defaulted to Directx 6 in Source Games no matter what version of Fedora or WINE I used. They always behaved in SOurce how the above system now behaves. Any help in getting this system to render Source games how it once did will probably give me some clues on how to fix SOurce on my other systems.
by Ben on Tuesday April 29th 2008, 12:07
After running wine winecfg
I ran
wine msiexec /i SteamInstall.exe
Ran and worked fine
I then ran wine Steam.exe
No words graphics or any other text are visible. All message boxes buttons and panels are visible for the Steam login but without text.
Any suggestions?
by Ben on Tuesday April 29th 2008, 13:55
Do I need these?
Do I need to override these?
Can I simply copy the ones from my windows xp PC that currently runs Steam without problem?
by Arho on Monday March 17th 2008, 8:27
disappears when they are far enough (10-15 meters).
This happens only in dod.
And all physics-enabled items are white. Not
completely, I can barely see some of the texture.
But if I hit or shoot them, or make them move, their
textures get normal, but they get white again when
they stop moving. Some other solid objects are white also.
Same happens with counter-strike source and half-life too.
In counter-strike source the objects don't disappear.
How do I make the textures to be normal and how do I make
the items to not disappear? Thanks.
by Duncan Youngson on Tuesday February 12th 2008, 21:32
Really frustrating!
Here is the console ouput...
duncan@skynet:~> cd ~/.wine/drive_c/Program\ Files/Steam/
duncan@skynet:~/.wine/drive_c/Program Files/Steam> wine Steam
fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the registry for bias -720, std (d/m/y): 6/04/2008, dlt (d/m/y): 28/09/2008
err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
fixme:mixer:ALSA_MixerInit No master control found on CA0106, disabling mixer
fixme:process:SetProcessShutdownParameters (00000100, 00000000): partial stub.
err:ntlm:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path.
err:ntlm:SECUR32_initNTLMSP Usually, you can find it in the winbind package of your distribution.
dir: C:\Program Files\Steam\bin\ *.mix
dir: C:\Program Files\Steam\bin\ *.asi
dir: C:\Program Files\Steam\bin\ *.flt
warning: Unknown nb_ctl request: 4
warning: Unknown nb_ctl request: 30
fixme:dbghelp:dump_system_info fill in CPU vendorID and feature set
fixme:shdocvw:ViewObject_SetAdvise (0xf1d8e98)->(1 00000002 0x129df58)
fixme:shdocvw:PersistStreamInit_InitNew (0xf1d8e98)
fixme:shdocvw:WebBrowser_put_RegisterAsBrowser (0xf1d8e98)->(ffffffff)
fixme:shdocvw:WebBrowser_put_RegisterAsDropTarget (0xf1d8e98)->(ffffffff)
fixme:shdocvw:ViewObject_SetAdvise (0xfd507c8)->(1 00000002 0x129dfc0)
fixme:shdocvw:PersistStreamInit_InitNew (0xfd507c8)
fixme:shdocvw:WebBrowser_put_RegisterAsBrowser (0xfd507c8)->(ffffffff)
fixme:shdocvw:WebBrowser_put_RegisterAsDropTarget (0xfd507c8)->(ffffffff)
fixme:win:SetLayeredWindowAttributes (0x2002a,0x00000000,0,2): stub!
err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not registered
err:ole:CoGetClassObject no class object {9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created for context 0x1
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x33cb0c,0x00000000), stub!
fixme:shdocvw:ViewObject_SetAdvise (0x10a5a4e0)->(1 00000002 0x12a5f08)
fixme:shdocvw:PersistStreamInit_InitNew (0x10a5a4e0)
fixme:shdocvw:WebBrowser_put_RegisterAsBrowser (0x10a5a4e0)->(ffffffff)
fixme:shdocvw:WebBrowser_put_RegisterAsDropTarget (0x10a5a4e0)->(ffffffff)
fixme:process:IsWow64Process (0xffffffff 0x3d7e88) stub!
fixme:win:SetLayeredWindowAttributes (0x4002e,0x00000000,89,2): stub!
fixme:win:SetLayeredWindowAttributes (0x4002e,0x00000000,89,2): stub!
fixme:win:SetLayeredWindowAttributes (0x4002e,0x00000000,44,2): stub!
fixme:win:SetLayeredWindowAttributes (0x4002e,0x00000000,0,2): stub!
fixme:shdocvw:OleInPlaceObject_InPlaceDeactivate (0x10a5a4e0)
fixme:shdocvw:OleInPlaceObject_UIDeactivate (0x10a5a4e0)
fixme:shdocvw:OleObject_Close (0x10a5a4e0)->(1)
fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the registry for bias -720, std (d/m/y): 6/04/2008, dlt (d/m/y): 28/09/2008
err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
fixme:mixer:ALSA_MixerInit No master control found on CA0106, disabling mixer
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x34e1e4,0x00000000), stub!
fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) - stub!
err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not registered
err:ole:CoGetClassObject no class object {4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0000: stub!
fixme:avifile:AVIFileExit (): stub!
by Andy Williams on Thursday December 27th 2007, 18:01
Any suggestions? Be kind, I am a total rookie to ubuntu and Wine. I am running 7.10 of ubuntu.
by Anthony Earles on Wednesday December 19th 2007, 2:47
AMD X2 5000+ 64bit
2Gb Corsair DDR2 (566)
2 x nVidia 8600GT (SLi)
openSUSE 10.2 64bit
Wine 0.9.51-12.1
Under Cedega I can push to 25fps, but reading some of the threads on here that's still low.
Secondly, I'd like to know how to tell WINE which sound device to use for the game - I've got a Sennehieser PC155 USB headset which I'd like to use for voice chat (it's all configured correctly and I know it works) but at the moment I'm getting no sound at all (I know all about the Steam Community bug and have a good workaround - it worked fine in Cedega - before Cedega decided to break Steam).
Ta.
by Mark on Sunday October 7th 2007, 13:56
I click "continue anyway" and the splash screen loads and then the game is just gone and I'm back at my Steam screen.
I can't find anything that will lead me to updating this driver, so any help would be appreciated.
Wine version 0.9.46
Ubuntu 7.04
ATI X1600 w/ (8.38.7)
Thanks
by Luke Eckley on Thursday October 11th 2007, 19:01
by Vouf on Saturday September 29th 2007, 0:07
by Rafael on Saturday September 29th 2007, 6:14
by Rafael on Friday September 28th 2007, 8:52
Here's my sys specs just in case
PC Specs:
PC Pentium 4 3.2ghz
512 ram
128 graphics card Ati radeon 9200SE
by Joseph Williams on Wednesday September 26th 2007, 4:31
got a problem with the new release of wine. Day of Defeat (and any other game I have using Values Source engine) has suffer a major performance loss....
before I updated wine I was getting 30 - 50 FPS across all my Source games which is quite playable but now I am struggling to get a level started let alone get anything playable I am now getting 5< FPS and worst if god forbid I use a gun or even be near anything that is able to move. I have tried lowering all my game settings in every fashion I can think of but to no avail :-(
I don't have the power house gaming shrine that other do but still have what I consider a nice system
system spec:
Pentium 4 D 3.4Ghz
768MB RAM
Nvidia Geforce4 6600GT 128Mb
running Ubuntu Feisty Fawn
is anyone having the same problem.
any advice to fix this will be met with cheers of gratitude
by Joseph Williams on Monday October 1st 2007, 4:45
my source game now work again.
I narrowed the problem down to a possible source engine bug
( bugs.winehq.org/show_bug.cgi?id=9751 )
but now with the release of wine 0.9.46 all my source engine game work fine again.
long live DoD :D
by napo naputtaja on Friday August 3rd 2007, 2:36
My specs:
Intel PentiumD 945@3,8Ghz
Asrock 775-dualvsta
2048Mb ddr400@225 3-4-4-8 1T
Geforce 7600 Gs Agp
latest nvidia drivers 100.14.11
Ubuntu 7.04 64-bit
In windows I get about 90-45 fps but in wine its always max 20 fps. Game works otherwise fine but it's unplayable :)
by Duncan Youngson on Monday September 17th 2007, 19:25
The mic works perfect now since the latest wine version (0.9.45) using Gutsy 7.10 as my distro.
One thing that does annoy me however is that there is no antialiasing for source engine based games, even 2x would be satisfactory :)
I use a fps config for better frame rates (Add this to your autoexec.cfg file or create one and add the following)...
//DAY OF DEFEAT: SOURCE - FPS CONFIG
//DIRECT-X LEVEL
mat_dxlevel 81
echo "DIRECT-X CHANGED TO 8.1"
//GPU AND CPU
r_3dnow 1
r_mmx 1
r_sse 1
r_sse2 1
echo "GPU AND CPU - *CVARS LOADED*"
//ADVANCED GRAPHICS
mat_antialias 2
mat_forceaniso 0
mat_hdr_enabled 0
mat_hdr_level 0
mat_picmip 2
mat_reducefillrate 1
mat_trilinear 1
mat_vsync 0
r_rootlod 2
r_shadowrendertotexture 0
r_waterforceexpensive 0
echo "ADVANCED GRAPHICS - *CVARS LOADED*"
//GRAPHIC DETAILS
cl_ejectbrass 0
cl_forcepreload 1
cl_phys_props_enable 0
cl_phys_props_max 0
cl_ragdoll_physics_enable 1
cl_show_splashes 0
cl_showsunvectors 1
cl_spec_mode 1
gl_clear 0
mat_bumpmap 0
mat_clipz 0
mat_compressedtextures 1
mat_fastnobump 0
mat_fastspecular 0
mat_forcemanagedtextureintohardware 1
mat_mipmaptextures 1
mat_specular 0
mp_decals 50
muzzleflash_light 0
r_3dsky 0
r_avglight 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_decal_cullsize 2
r_decals 1
r_drawdetailprops 1
r_drawmodeldecals 0
r_dynamic 0
r_eyeglintlodpixels 0
r_eyegloss 0
r_eyemove 0
r_eyes 0
r_eyeshift_x 0
r_eyeshift_y 0
r_eyeshift_z 0
r_eyesize 0
r_lightaverage 0
r_lightinterp 0
r_lod -5
r_maxmodeldecal 1
r_modellodscale 0.1
r_renderoverlayfragment 0
r_shadowmaxrendered -1
r_shadows 0
r_teeth 0
r_WaterDrawReflection 0
r_worldlightmin 1
r_worldlights 1
rope_averagelight 0
rope_smooth 0
rope_subdiv 0
rope_wind_dist 0
echo "GRAPHIC DETAILS - *CVARS LOADED*"
//SOUND
dsp_enhance_stereo 1
dsp_mix_max .7
dsp_room 1
snd_async_fullyasync 1
snd_mixahead .1
soundscape_fadetime 9999
soundscape_flush
echo "SOUND - *CVARS LOADED*"
//VIOLENCE
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
echo "VIOLENCE - *CVARS LOADED*"
//MISC
budget_show_history 0
cl_downloadfilter nosounds
cl_enabledeatheffects 0
cl_enabledeathfilmgrain 0
cl_enablespectatoreffects 0
fps_max 300
sv_forcepreload 1
echo "MISC - *CVARS LOADED*"
by Adrien Dorsaz on Monday October 27th 2008, 17:14
But I've the same problem with objectes : they are black, but when I shout them, they have the good colors (only during the movment).
I have wine 1.1.7 and Ubuntu 8.04.
My autoexec.conf :
//DAY OF DEFEAT: SOURCE - FPS CONFIG
//DIRECT-X LEVEL
mat_dxlevel 81
echo "DIRECT-X CHANGED TO 8.1"
//GPU AND CPU
r_3dnow 1
r_mmx 1
r_sse 1
r_sse2 1
echo "GPU AND CPU - *CVARS LOADED*"
//ADVANCED GRAPHICS
//mat_antialias 2
mat_forceaniso 0
mat_hdr_enabled 0
mat_hdr_level 0
mat_picmip 2
mat_reducefillrate 1
mat_trilinear 1
//mat_vsync 0
//r_rootlod 2
r_shadowrendertotexture 0
r_waterforceexpensive 0
echo "ADVANCED GRAPHICS - *CVARS LOADED*"
//GRAPHIC DETAILS
cl_ejectbrass 0
cl_forcepreload 1
cl_phys_props_enable 0
cl_phys_props_max 0
cl_ragdoll_physics_enable 1
cl_show_splashes 0
cl_showsunvectors 1
cl_spec_mode 1
gl_clear 0
mat_bumpmap 0
mat_clipz 0
mat_compressedtextures 1
mat_fastnobump 0
mat_fastspecular 0
mat_forcemanagedtextureintohardware 1
mat_mipmaptextures 1
mat_specular 0
mp_decals 50
muzzleflash_light 0
r_3dsky 0
r_avglight 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_decal_cullsize 2
//r_decals 1
r_drawdetailprops 1
r_drawmodeldecals 0
r_dynamic 0
r_eyeglintlodpixels 0
r_eyegloss 0
r_eyemove 0
r_eyes 0
r_eyeshift_x 0
r_eyeshift_y 0
r_eyeshift_z 0
r_eyesize 0
r_lightaverage 0
r_lightinterp 0
r_lod -5
r_maxmodeldecal 1
r_modellodscale 0.1
r_renderoverlayfragment 0
r_shadowmaxrendered -1
r_shadows 0
r_teeth 0
r_WaterDrawReflection 0
r_worldlightmin 1
r_worldlights 1
rope_averagelight 0
rope_smooth 0
rope_subdiv 0
rope_wind_dist 0
echo "GRAPHIC DETAILS - *CVARS LOADED*"
//SOUND
dsp_enhance_stereo 1
dsp_mix_max .7
dsp_room 1
snd_async_fullyasync 1
snd_mixahead .1
soundscape_fadetime 9999
soundscape_flush
echo "SOUND - *CVARS LOADED*"
//VIOLENCE
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
echo "VIOLENCE - *CVARS LOADED*"
//MISC
budget_show_history 0
cl_downloadfilter nosounds
cl_enabledeatheffects 0
cl_enabledeathfilmgrain 0
cl_enablespectatoreffects 0
fps_max 300
sv_forcepreload 1
echo "MISC - *CVARS LOADED*"
//lepouf.free.fr/downloads/Steam/autoexec.cfg
fog_enable_water_fog "0"
fog_enable "0"
r_rootlod 1
r_rainradius 0
mat_envmapsize "512"
mat_envmaptgasize "128"
cl_smooth "0"
//mat_picmip "1"
mat_vsync "1"
r_decals "0"
mat_antialias "0"
r_forcewaterleaf "0"
cr_waterforceexpensive "0"
l_drawmonitors "0"
by Don on Sunday July 15th 2007, 21:04
So no Steam.
by Ryan Bach on Sunday May 27th 2007, 12:14
by Ryan Bach on Thursday May 31st 2007, 15:25
by Xavier Ortiz on Wednesday June 20th 2007, 13:17
by Ryan Bach on Friday June 22nd 2007, 0:24
Long story short, it is black when it shouldn't, just after the into Valve video.
by Todd on Thursday May 3rd 2007, 15:19
by arturas on Tuesday May 1st 2007, 8:19
by ParanoidAndroid on Thursday May 3rd 2007, 5:31
by Sciamano on Friday February 23rd 2007, 10:48
The ESC button won't work, and on my computer it is sooooooooooo slooooooooow that it takes almost 4 minutes to reach DoD's menu!
Thanks
by Jon Wilson on Sunday February 25th 2007, 23:00
-novideo
that should fix it.
if you want to run if from a shell script, this works good for me:
#!/bin/bash
WINEDEBUG="fixme-all" wine "c:/Program Files/Valve/Steam/Steam.exe" \
-fullscreen \
-width 1024 -height 768 \
-applaunch 300 \
-gl "Force Open GL" -dxlevel 81 -novideo \
-heapsize 512000 +map_background none "$@"
by Sciamano on Wednesday February 28th 2007, 6:26
by Todd on Thursday May 3rd 2007, 15:15
by Janne Aikioniemi on Monday February 19th 2007, 6:21
console prints:
..many times this
fixme:d3d9:IDirect3DDevice9Impl_GetTexture Call to get texture (0) failed ((nil))
fixme:d3d9:IDirect3DDevice9Impl_GetTexture Call to get texture (0) failed ((nil))
and then:
fixme:shdocvw:OleInPlaceObject_InPlaceDeactivate (0xf15e7f8)
fixme:shdocvw:OleInPlaceObject_UIDeactivate (0xf15e7f8)
fixme:shdocvw:OleObject_Close (0xf15e7f8)->(1)
X Error of failed request: BadValue (integer parameter out of range for operation)
Major opcode of failed request: 144 (ATIFGLRXDRI)
Minor opcode of failed request: 1 ()
Value in failed request: 0x79
Serial number of failed request: 13685
Current serial number in output stream: 13685
I'm using wine 0.9.31 in Xubuntu. I have radeon x1600 pro with ati's 8.33.6 driver. Could someone please help me?
by Duncan Youngson on Monday February 19th 2007, 18:00
Apparently there is a regression bug for HL2 based mods, that will result in a black screen as the menu won't open up properly. People have reported this as they cannot play Counter Strike Source either!
by Janne Aikioniemi on Monday February 19th 2007, 23:55
by Joe on Tuesday February 20th 2007, 18:34
by FXL on Wednesday February 21st 2007, 7:36
Same problem :
"fixme:d3d9:IDirect3DDevice9Impl_GetTexture Call to get texture (0) failed ((nil))"
I'm using wine 0.9.31 on Ubuntu Edgy eft, with a NVIDIA 7600GT vdeo card and the latest nvidia drivers 9746. Tried without any effect :
- change directX level from 7.0 to 9.0
- change full screen to virtual desktop (1024x768)
- play without sound
Even "blind", I could connect myself to a server, and play well after logging screen...
So, I have downgraded wine to 9.30 version, and the problem don't appear. If someone have any idea...
by Sciamano on Friday February 23rd 2007, 10:46
Either you downgrade to version 0.9.30 or you apply the patch that can be found here:
www.winehq.org/pipermail/wine-patches/2007-February/035990.html
by Ryan Bach on Saturday March 3rd 2007, 23:22
by Ryan Bach on Thursday March 8th 2007, 23:46
by FXL on Sunday March 4th 2007, 6:03
Good news! Problem fixed with 9.32 version.(at least on my system)
Thank you to The AppDB team!
FXL
by blue on Sunday April 8th 2007, 14:58
But when I minimized it to the iconbox (I use enlightenment) and opened it up again.. it works fine.
by Pablo González on Thursday February 15th 2007, 16:19
I have tested DoD:S with wine. I have to say I am surprised.
Sound is perfect and no mouse problems like Cedega.
FPS are same or better than Windows.
I used Wine 9.0.30 and Ubuntu 6.10 64 bits.
Regards,
Pablo from Argentina.
by Thomas McMahon on Wednesday January 10th 2007, 17:40
DOD:Source is working well on my Edgy box. I get between 25 - 70 FPS, and in gereral it works quite well. The only problem is I get this really weird graphics glitch every now and again.
What happens is the HUD disappears and there are multi coloured streams coming out of a point on the screen. Has anyone else seen anything like this?
Tom
by Ryan Bach on Sunday January 28th 2007, 15:46
I don't know if it still does that or not under Wine 0.9.30 or not... I haven't tested it yet.
by Scott Van Der Wall on Sunday February 4th 2007, 22:59
by Adam on Friday October 27th 2006, 21:54
* d3d_draw:drawStridedSlowd Blending (not supported! I believe this one to be the reason for the game being so slow)
* shdocvw:OleInPlaceObject_InPlaceDeactivate
* shdocvw:OleInPlaceObject_UIDeactivate
* shdocvw:OleObject_Close
* shdocvw:OleInPlaceObject_InPlaceDeactivate
* shdocvw:OleInPlaceObject_UIDeactivate
* shdocvw:OleObject_Close
* mshfont:tml:HlinkTarget_SetBrowseContext
* font:WineEngRemoveFontResourceEx :stub
* avifile:AVIFileExit (): stub
* d3d:IWineD3DStateBlockImpl_Release
* d3d:IWineD3DQueryImpl_Issue
* d3d:IWineD3DQueryImpl_GetData
where is that to edit it?
by Scott Van Der Wall on Saturday October 28th 2006, 8:27
by Dan Roberts on Tuesday October 24th 2006, 4:38
by Scott Van Der Wall on Sunday October 1st 2006, 16:58