WineHQ

Day of Defeat: Source

Day of Defeat: Source downloaded using Steam.

Application Details:

Version: Steam
License: Retail
URL: http://www.steampowered.com
Votes: 43
Latest Rating: Gold
Latest Wine Version Tested: 1.5.9

Maintainers: About Maintainership

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

  • Downloading, installation and running using Steam client.
  • All Audio options - In / Out (Headset with Pulse disabled).
  • Most Video options - See below.
  • Extended playtime - 4 hours continuous 'in-game'.
  • All 'Launch' parameters - mat_dxlevel, mat_monitorgamma, cl_cmdrate ect...

What does not

Video Options

    • Multicore Rendering increases my fps by a little value, but cause lighting abnormalities.
    • Textures parts of weapons and maps have black un-rendered parts


    Mouse Options / Behaviour
      • Raw input does not function.
      • Steam Community Overlay causes sporadic mouse input, I disable it.

      Workarounds

      What was not tested

      n/a

      Hardware tested

      Graphics:

      • GPU:
      • Driver:

      Additional Comments

      Reasons for Gold Rating: Multicore Rendering problems. Performance - In certain sections of a maps FPS is very low (5 - 10) Texture quality - even on 'Very High' setting, textures look poor. Stutter / short freezes - Disturbing water and using the flash light for the first time causes this. Mouse behaviour - see above. Fonts - If MS 'corefonts' is not installed through 'winetricks' or system wide through your distribution's package manager the game crashes / 'Tahoma' font is recommended to be installed, otherwise some fonts look disjointed.

      selected in Test Results table below
      Operating systemTest dateWine versionInstalls?Runs?Used
      Workaround?
      RatingSubmitter
      ShowopenSUSE 12.1 x86_64Jul 29 20121.5.9Yes Yes Goldhawake 
      CurrentopenSUSE 12.1 x86_64May 12 20121.5.4Yes Yes GoldGavin 
      ShowUbuntu 10.10 "Maverick" i386 (+ variants like Kubuntu)May 25 20111.3.19Yes Yes PlatinumSicchia Didier 
      ShowopenSUSE 11.3Aug 15 20101.3.0Yes Yes PlatinumSauBAER 
      ShowUbuntu 9.10 "Karmic" amd64 (+ variants like Kubuntu)Feb 08 20101.1.38Yes Yes Goldan anonymous user 

      Known Bugs

      Bug # Description Status Resolution Other apps affected
      5159 Microphone xmit in Half Life and HL:S games very harsh and goes in and out of "focus" REOPENED View
      8025 Counter-strike freezes at random on ATi video cards RESOLVED NOTOURBUG View

      Show all bugs

      HowTo / Notes

      Note

      If you would like Day of Defeat: Source to get more attention please vote for it!

      So some things I've noticed that you need to get Day of Defeat to run better are:

      • Alsa-drivers (including all librarys and utils) >=1.0.13 (gets rid of weird sounds for me)
        • Also make sure to use the oss driver not the alsa driver. If you exerience weird sound issues using emulation instead of hardware.
      • Graphics driver for Nvidia users >=1.0.8774, ATI users >=8.29.6 (just out of curiousity has anyone with any other graphics card i.e. intel, sis, via, etc...gotten this to work?)
        • The betas from Nvidia work well also.
      • Xorg-x11 >=7.0 (anything less gets a performance hit for some reason (anyone else experience this?)
        • For both of the following make sure these are under the Depth 24. Day of Defeat: Source only plays at 32-bit (Depth 24)
        • For all 4:3 aspect ratios to show up in game, include the following in your xorg.conf:
          • 640x480
          • 800x600
          • 1024x768
          • 1280x1024
          • 1600x1200
        • For all 16:10 aspect ratio to show up in game, include the following in your xorg.conf:
          • 1280x960
          • 1680x1050
          • 1920x1200
      • If you are compiling this from source (like me a gentoo user) I've tested out a bunch of things and recommend the following versions to compile wine:
        • GCC 4.1.1 (latest stable, slightly larger binaries than 3.4.6 but faster nominally)
          • Currently the newest gcc 4.2 snapshot makes the game randomly crash. So I'd hold off on using the new compiler.
        • GLIBC >=2.4
        • Linux headers (gentoo users) or kernel version (everyone else) >=2.6.17
      • Known to run well on all versions after and including 0.9.23.

      FAQ:

      Q: It seems that dod source works once steam as been installed as it is said in the steam section. But once dod is launched, steam stays in focus and obstruct the screen. When I try to lower the steam window, everything freezes and I must reboot the PC, the keyboard is not responding!
      Whats going on?

      A: One of the known bugs with steam is that it always is on top and cannot be minimized, or else the system crashes. So if the steam window is still on your screen when you start your game, simply X out of it instead of trying to minimize it.

      Comments

      The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

      Error joining/launching servers
      by hawake on Wednesday August 24th 2011, 8:49
      When i try to host a LAN server or to join a match it crashes. In the console i found the following error, (after many fixmes) :

      fixme:avifile:AVIFileExit (): stub!
      err:mmtime:TIME_MMTimeStop Timer still active?!

      Someone has the same problem or know how to solve it?

      Thanks

      hawake
      problem on wine 1.3.16 and 1.4.17
      by EMOziko on Saturday April 9th 2011, 10:08
      In new versions of wine there is problem running day of defeat.
      I practically cant move mouse. its very bad :(
      RE: problem on wine 1.3.16 and 1.4.17
      by hawake on Saturday April 9th 2011, 14:04
      Very strange. Someone can confirm this problem?
      RE: problem on wine 1.3.16 and 1.4.17
      by Gowser on Wednesday April 20th 2011, 13:16
      I confirm it.

      I have some trouble with my mouse with wine V1.3.15 (my lateral buttons does not working). I downgrading wine to V1.2.2 and she working better (i can move my mouse with 1.3.15 but scroll + extra mouse button don't work) .
      Black Screen
      by Rafael on Sunday November 21st 2010, 17:44
      Hi,
      I have Installed Dod:S now and its work fantastic but when i closed the game i have a Black Screen with the Mouse what can i do ?

      The second Monitore is disabled in the x-server config...

      Dates:
      Ubuntu 10.10 (64bit)
      Wine 1.37
      Newest Nvidia Driver (260.19.21)
      fedora 14
      by EMOziko on Wednesday November 10th 2010, 10:30
      I cant run DOD on my Fedora 14.
      in Fedora 13 it was good but now.... :(
      RE: fedora 14
      by occulkot on Friday November 12th 2010, 6:41
      Do you have:

      fixme:avifile:AVIFileExit (): stub!
      fixme:winmm:MMDRV_Exit Closing while ll-driver open
      err:mmtime:TIME_MMTimeStop Timer still active?!


      error?
      When i start DOD:S i get valve logo, than some menu background and after a few minutes of loading it drops down.
      CS:S, HL2:S, HL:LC works fine without problem.

      Wineversion at fedora 14 is 1.3.6 but i also tried 1.3.4 with same result.
      Steam is instealed on xfs filesystem
      RE: fedora 14
      by occulkot on Wednesday December 1st 2010, 12:53
      any updates?
      I still didnt get i running even at playonlinux versions of wine (1.1.34, 1.3.0 etc)

      IMO looks like fedora bug but cannot define it
      Re-Test under Wine 1.3.2
      by Martin Schoch on Sunday September 5th 2010, 8:49
      Just gave it a quick re-test under Wine 1.1.24, DX9 mode only.

      System is
      -dual core AMD with 2 x 2.4 GHz
      -2 GByte RAM
      -MSI NVidia 8600GT with 256 MByte RAM
      -Ubuntu 10.04 LTS, binary NVidia driver.

      I had to switch off "Steam community in game" in the Steam options, otherwise DOD would crash during start.

      Otherwise and at first glance, everything seemed to work (but I did not check all functions). Performance in DX9 is considerably improved, standing alone on the marketplace in Avalanche I get about 50-55 fps, in 1280x1024 pixel window mode. That is close to what I had in earlier WINE versions in DX8 mode.
      RE: Re-Test under Wine 1.3.2
      by Martin Schoch on Sunday September 5th 2010, 13:37
      OOps, typo... the re-test was in 1.3.2 of course
      Stupid copy&paste error
      Gameplay video
      by Jake ward on Thursday July 8th 2010, 3:21
      How the game should run (or better) after using DX8

      www.youtube.com/watch?v=PKn3F6HrZ94
      wine version 1.1.40 and 1.1.41
      by djw on Saturday March 20th 2010, 11:27
      Day of Defeat: Source appears, at some level, to work up to and including version 1.1.39. 1.1.40 and 1.1.41, the game starts loading, then nothing happens, I only see the steam message saying that it is starting the game. The terminal output (of 1.1.41) ends with

      ....
      003f:trace:heap:RtlFreeHeap (0x110000,70000062,0x146b00): returning TRUE
      003f:trace:heap:RtlFreeHeap (0x110000,70000062,0x115c40): returning TRUE
      003f:trace:heap:RtlFreeHeap (0x110000,70000062,0x1165d8): returning TRUE
      003f:Ret PE DLL (proc=0x7ee26e14,module=0x7edc0000 L"KERNEL32.dll",reason=PROCESS_DETACH,res=0x1) retval=1
      003f:Call PE DLL (proc=0x7efcfd88,module=0x7ef50000 L"ntdll.dll",reason=PROCESS_DETACH,res=0x1)
      003f:Ret PE DLL (proc=0x7efcfd88,module=0x7ef50000 L"ntdll.dll",reason=PROCESS_DETACH,res=0x1) retval=1
      Plantinum rated ?
      by Johan on Monday December 14th 2009, 4:04
      How can you rate Day of defeat source platinum ?
      Platinum for me is when it runs just as smooth as in Windows.
      With out lagg and delays.
      It´s only Silver for me.
      RE: Plantinum rated ?
      by hawake on Monday December 14th 2009, 15:31
      Hi,
      since the game works nice with my hardware configuration, see the test above, the only thing wrong is the font but it's a small error which can be solved with a workaround.
      If you think that on your computer this game has a different behaviour so test it and upload results and screenshots proving that.

      Bye
      hawake
      RE: Plantinum rated ?
      by hawake on Sunday December 20th 2009, 15:00
      Hi,
      I confirm that on my PC DoDS works also using -dxlevel90 parameter, whatch out this: appdb.winehq.org/appimage.php?bThumbnail=true&iId=27770

      Bye
      hawake
      wrong rating
      by Arch Linux on Monday September 28th 2009, 10:31
      Well this isn't silver if you have to import dlls in order to get d3d9-cod to work.

      And what might they be :)?
      correction
      by Arch Linux on Monday September 28th 2009, 10:44
      not silver, I meant platinum
      RE: correction
      by Arch Linux on Monday September 28th 2009, 11:05
      Not even with clean wine with the lowest possible settings (with dxlevel 90).

      (Which where of course:

      Model detail: Low
      Texture detail: Low
      Shader detail: Low
      Water detail: Simple reflection
      Shadow detail: Low
      Color correction: Disabled
      Antialiasing mode: None
      Filtering mode: Bilinear
      Wait for vertical sync: Disabled
      Motion Blur: Disabled
      Multicore Rendering: Disabled
      High Dynamic Range: None).

      I mean with -dxlevel 81 it works flawlessly.
      RE: wrong rating
      by Arch Linux on Monday September 28th 2009, 11:07
      arrghh... and I also meant "DoD", not "cod" xl
      RE: wrong rating
      by Martin Schoch on Friday October 9th 2009, 12:24
      I agree. On my machine, DX9 is still partly broken and rather slow for this game.

      With -dxlevel 81 it works fine, but that is special configuration. The installer will choose DX9. So DOD should be rated gold not platinum.

      by Psage on Monday September 28th 2009, 2:49
      The dlls from a windows install are exactly the same. So it should work if the problem is missing dlls
      what?
      by Arch Linux on Sunday September 20th 2009, 10:49
      You guys actually get Direct3D 9 to work? All I get is a blank background and the server list doesn't show anything.
      RE: what?
      by hawake on Sunday September 20th 2009, 14:36
      I'm using openSUSE 11.1 and Wine 1.1.29 and it doesn't works... both in Source games and Call of Duty... :(
      RE: what?
      by Arch Linux on Monday September 21st 2009, 10:46
      You got anti-aliasing on forcedly? All I got is D3D 9 won't work with DoD
      Hooray for updates! (Wine 1.1.27)
      by Martin Schoch on Friday August 14th 2009, 12:44
      Since my last attempt to run Day Of Defeat in Wine with DirectX 9, both DOD and Wine received an update. So it is not entirely clear whose bug fix improved things.

      But either way, the HUD in DirectX 9 is now mostly functional for me. In particular:
      -Flag status (at top of screen): works.
      -Health and stamina bars: works.
      -Crosshairs: works
      -Equipped weapon and ammo display: still broken.

      Overall, a nice step ahead :-)
      Retested on Wine 1.1.24
      by Martin Schoch on Saturday June 27th 2009, 8:46
      Just gave it a quick re-try under Wine 1.1.24.
      System is
      -dual core AMD with 2 x 2.4 GHz
      -2 GByte RAM
      -MSI NVidia 8600GT with 256 MByte RAM
      -Ubuntu 8.04 LTS, binary NVidia driver.

      The game runs quite well in DirectX 8.1 (game option -dxlevel81) window mode, only the fonts in server selection and console are a bit scrambled (but still readable). Full screen mode not tested.

      Performance is acceptable at about 2/3 the FPS I get in Windows XP. On map Avalance, marketplace, only me logged in to the server:
      Roughly 60 FPS in Wine vs. about 90 FPS in Windows XP.

      When trying to run the game under DirectX 9 (game option -dxlevel9), however, the window goes black as soon as I try to proceed to the server selection. Totally unusable. This may, however, be partly the fault of Valve:
      My Windows installation also shows graphics bugs under DirectX 9 after playing around with the -dxlevel81 option. So take this with a grain of salt. I'm too lazy right now to install Steam from scratch, which might give a more valid test result for DirectX 9.
      RE: Retested on Wine 1.1.24
      by Gavin on Tuesday June 30th 2009, 18:26
      only the fonts in server selection and console are a bit scrambled (but still readable)

      install winetricks, then do

      $ winetricks allfonts

      this fixes the server fonts, but not the console text.
      RE: Retested on Wine 1.1.24
      by Martin Schoch on Thursday July 16th 2009, 15:32
      Did some more experimenting (now with Wine 1.1.25):
      Copying the font "tahoma.TTF" from my Windows XP installation to ~.wine/drive_c/windows/fonts fixes the server selection. Except for the "y" which still is a bit wrong.
      Copying _all_ TTF fonts fixes the console as well, but I still have to narrow it down to the one that makes the difference for the console.
      RE: Retested on Wine 1.1.24
      by Gavin on Wednesday July 29th 2009, 11:58
      ln -s /usr/share/fonts/TTF /usr/share/wine/fonts

      ....as root works well.
      Saving video settings...
      by Simon on Tuesday April 14th 2009, 5:34
      Well got same bug in windows XP.
      Runtime Error when joining a server.
      by hawake on Monday September 15th 2008, 4:24
      When i join a server (both lan and internet) the game crashes with this error:
      "Runtime Error!
      Program: Z:\home\hawake\games\Day of Defeat Source\hl2.exe

      This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information."

      Why? Some days ago it worked correctly! :(
      RE: Runtime Error when joining a server.
      by Psage on Monday September 28th 2009, 2:47
      Did you update wine? Go back to a working version
      No menu background and HUD
      by Lucas Andrade on Tuesday July 8th 2008, 0:00
      When I load the game, no menu background is loaded and inside it no hud is displayed.

      In console I get this errors:

      err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
      err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check compatibility for Format=WINED3DFMT_R32F

      err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F
      err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check compatibility for Format=WINED3DFMT_A32B32G32R32F
      RE: No menu background and HUD
      by Jason Young on Tuesday February 24th 2009, 14:45
      I have the same problem.

      Funny thing is, with the Nvidia GeForce 6000 series card I used to have, the hud and background and such worked correctly. However, with the GeForce 9600 card I recently put in, the hud, crosshairs, and background image disappeared, even though they worked previously.

      Is the newer card less supported or something?
      DOD:S beta
      by plash on Saturday June 21st 2008, 14:41
      Has anyone got the newer beta version working?

      I can load in the game, change settings and whatnot, but when I try to join a game it just locks up at like 99%.
      ALSA working now
      by Martin Schoch on Tuesday May 27th 2008, 16:32
      With the release of 1.0-RC2, ALSA became usable for me (crashed with ALSA in RC1, possibly due to the same bug that made Wineconfig crash when testing ALSA sound).

      Otherwise, game works fine but a bit slow. Playable but bumpy in window mode, 1280x1024 pixel with high detail settings.

      System is Ubuntu 8.04 with AMD dual core 2x2.4GHz, NVidia 8600GT and NVidia closed source drivers.
      Directx 7, 8, and 9 Capable Cards render in Directx 6!
      by D.J. Mac Farlane on Saturday May 3rd 2008, 21:04
      For over a year I've been trying to get SOURCE Games to consistently render in the appropriate Directx Level on many different Machines. I've used Fedora 6, 7, 8, and only one of them has dependably rendered graphics in the Appropriate Directx setting. The Video cards I've used are a GeForce 2 MX 400, 3 GeForce 4 Ti 4200 cards, and a GeForce FX 5800 ultra card. THE -dxlevel command line options don't repair the Scorched and slow Graphics. All my systems are updated to Fedora 8 now with WINE 0.9.58 RPM version.

      Back in the Fedora 6 day, I succeeded at getting the system with the FX5800 and one of the systems with a GeForce 4 Ti to render in Directx 8.1 with the Graphics normally at a reasonably good framerate too in Day of Defeat: Source. I've recently formatted and installed Fedora 8 on the system that previously worked with the GeForce 4 and installed livna's kmod-nvidia-96xx drivers (I think I used this version before). Now the Graphics are slow and scorched in all my Source Games and the Directx Level defaults to Directx 6. The dxlevel 70 dxlevel 80 and dxlevel 81 don't improve anything. I haven't tried Steam again yet on the system with the FX5800.

      As for the other systems, they always defaulted to Directx 6 in Source Games no matter what version of Fedora or WINE I used. They always behaved in SOurce how the above system now behaves. Any help in getting this system to render Source games how it once did will probably give me some clues on how to fix SOurce on my other systems.
      No text
      by Ben on Tuesday April 29th 2008, 12:07
      I just installed wine for Ubuntu from a precompiled source in the Package Manager.

      After running wine winecfg
      I ran
      wine msiexec /i SteamInstall.exe
      Ran and worked fine

      I then ran wine Steam.exe

      No words graphics or any other text are visible. All message boxes buttons and panels are visible for the Steam login but without text.

      Any suggestions?
      RE: No text
      by Ben on Tuesday April 29th 2008, 13:55
      To follow up I did check the dll's being loaded against the ones I had in my system32 directory...I was missing a significant number of them.

      Do I need these?
      Do I need to override these?
      Can I simply copy the ones from my windows xp PC that currently runs Steam without problem?
      Items disappearing, white textures
      by Arho on Monday March 17th 2008, 8:27
      All physics-enabled items like boxes
      disappears when they are far enough (10-15 meters).
      This happens only in dod.

      And all physics-enabled items are white. Not
      completely, I can barely see some of the texture.
      But if I hit or shoot them, or make them move, their
      textures get normal, but they get white again when
      they stop moving. Some other solid objects are white also.

      Same happens with counter-strike source and half-life too.
      In counter-strike source the objects don't disappear.

      How do I make the textures to be normal and how do I make
      the items to not disappear? Thanks.
      Day of Defeat Source Crashes!
      by Duncan Youngson on Tuesday February 12th 2008, 21:32
      I can't run DOD:S using OpenSuse 10.3, steam installs just fine, but when I double click to play the game, the loading box opens, then the game opens ever so briefly (long enough to see the splash screen), before it crashes hard and disappears!

      Really frustrating!

      Here is the console ouput...

      duncan@skynet:~> cd ~/.wine/drive_c/Program\ Files/Steam/
      duncan@skynet:~/.wine/drive_c/Program Files/Steam> wine Steam
      fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the registry for bias -720, std (d/m/y): 6/04/2008, dlt (d/m/y): 28/09/2008
      err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
      err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
      fixme:mixer:ALSA_MixerInit No master control found on CA0106, disabling mixer
      fixme:process:SetProcessShutdownParameters (00000100, 00000000): partial stub.
      err:ntlm:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path.
      err:ntlm:SECUR32_initNTLMSP Usually, you can find it in the winbind package of your distribution.
      dir: C:\Program Files\Steam\bin\ *.mix
      dir: C:\Program Files\Steam\bin\ *.asi
      dir: C:\Program Files\Steam\bin\ *.flt
      warning: Unknown nb_ctl request: 4
      warning: Unknown nb_ctl request: 30
      fixme:dbghelp:dump_system_info fill in CPU vendorID and feature set
      fixme:shdocvw:ViewObject_SetAdvise (0xf1d8e98)->(1 00000002 0x129df58)
      fixme:shdocvw:PersistStreamInit_InitNew (0xf1d8e98)
      fixme:shdocvw:WebBrowser_put_RegisterAsBrowser (0xf1d8e98)->(ffffffff)
      fixme:shdocvw:WebBrowser_put_RegisterAsDropTarget (0xf1d8e98)->(ffffffff)
      fixme:shdocvw:ViewObject_SetAdvise (0xfd507c8)->(1 00000002 0x129dfc0)
      fixme:shdocvw:PersistStreamInit_InitNew (0xfd507c8)
      fixme:shdocvw:WebBrowser_put_RegisterAsBrowser (0xfd507c8)->(ffffffff)
      fixme:shdocvw:WebBrowser_put_RegisterAsDropTarget (0xfd507c8)->(ffffffff)
      fixme:win:SetLayeredWindowAttributes (0x2002a,0x00000000,0,2): stub!
      err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not registered
      err:ole:CoGetClassObject no class object {9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created for context 0x1
      fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers
      fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
      fixme:win:EnumDisplayDevicesW ((null),0,0x33cb0c,0x00000000), stub!
      fixme:shdocvw:ViewObject_SetAdvise (0x10a5a4e0)->(1 00000002 0x12a5f08)
      fixme:shdocvw:PersistStreamInit_InitNew (0x10a5a4e0)
      fixme:shdocvw:WebBrowser_put_RegisterAsBrowser (0x10a5a4e0)->(ffffffff)
      fixme:shdocvw:WebBrowser_put_RegisterAsDropTarget (0x10a5a4e0)->(ffffffff)
      fixme:process:IsWow64Process (0xffffffff 0x3d7e88) stub!
      fixme:win:SetLayeredWindowAttributes (0x4002e,0x00000000,89,2): stub!
      fixme:win:SetLayeredWindowAttributes (0x4002e,0x00000000,89,2): stub!
      fixme:win:SetLayeredWindowAttributes (0x4002e,0x00000000,44,2): stub!
      fixme:win:SetLayeredWindowAttributes (0x4002e,0x00000000,0,2): stub!
      fixme:shdocvw:OleInPlaceObject_InPlaceDeactivate (0x10a5a4e0)
      fixme:shdocvw:OleInPlaceObject_UIDeactivate (0x10a5a4e0)
      fixme:shdocvw:OleObject_Close (0x10a5a4e0)->(1)
      fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the registry for bias -720, std (d/m/y): 6/04/2008, dlt (d/m/y): 28/09/2008
      err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
      err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
      fixme:mixer:ALSA_MixerInit No master control found on CA0106, disabling mixer
      fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers
      fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
      fixme:win:EnumDisplayDevicesW ((null),0,0x34e1e4,0x00000000), stub!
      fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) - stub!
      err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not registered
      err:ole:CoGetClassObject no class object {4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1
      fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0000: stub!
      fixme:avifile:AVIFileExit (): stub!
      Video issues
      by Andy Williams on Thursday December 27th 2007, 18:01
      I have installed Steam and all three of the games from my CD to Wine. I fixed the issue with fonts but if i try to launch a game, any one of them, I get the Direct3D HAL driver is running and is having trouble with the game. If I choose to Continue anyway the game bombs. Not sure how to proceed from here.

      Any suggestions? Be kind, I am a total rookie to ubuntu and Wine. I am running 7.10 of ubuntu.
      Low FPS
      by Anthony Earles on Wednesday December 19th 2007, 2:47
      I can't get above 15fps on DOD. Here's my system spec:

      AMD X2 5000+ 64bit
      2Gb Corsair DDR2 (566)
      2 x nVidia 8600GT (SLi)
      openSUSE 10.2 64bit
      Wine 0.9.51-12.1

      Under Cedega I can push to 25fps, but reading some of the threads on here that's still low.

      Secondly, I'd like to know how to tell WINE which sound device to use for the game - I've got a Sennehieser PC155 USB headset which I'd like to use for voice chat (it's all configured correctly and I know it works) but at the moment I'm getting no sound at all (I know all about the Steam Community bug and have a good workaround - it worked fine in Cedega - before Cedega decided to break Steam).

      Ta.
      Error message
      by Mark on Sunday October 7th 2007, 13:56
      I can run DoD with no problem at all in WINE, yet when I load Steam and launch DoD:S, I get a pop-up that reads my drivers are outdated...Direct 3DHal version 6.14.0.0

      I click "continue anyway" and the splash screen loads and then the game is just gone and I'm back at my Steam screen.

      I can't find anything that will lead me to updating this driver, so any help would be appreciated.

      Wine version 0.9.46
      Ubuntu 7.04
      ATI X1600 w/ (8.38.7)

      Thanks
      RE: Error message
      by Luke Eckley on Thursday October 11th 2007, 19:01
      This might have to do with the fact that Wine runs DOD using DirectX 8.1, not the current version (9+).

      by Vouf on Saturday September 29th 2007, 0:07
      Yes, the problem is new with the steam community. Try to desactivate steam community in the game. For this, go to the préférences.
      RE: Nope still doesn't work
      by Rafael on Saturday September 29th 2007, 6:14
      Yep i tried to disabled every comunity thing you said in the preferences but the game still closes.
      DoD:S closes when loading
      by Rafael on Friday September 28th 2007, 8:52
      When i run day of defeat source and he gets to that part of loading just before the Options, New Game etc The game closes automatically. Yesterday i played fine untill today i updated wine to the lattest version. Is there any fix for this?

      Here's my sys specs just in case

      PC Specs:
      PC Pentium 4 3.2ghz
      512 ram
      128 graphics card Ati radeon 9200SE
      Performance Problem with 0.9.45
      by Joseph Williams on Wednesday September 26th 2007, 4:31
      Hi all,

      got a problem with the new release of wine. Day of Defeat (and any other game I have using Values Source engine) has suffer a major performance loss....

      before I updated wine I was getting 30 - 50 FPS across all my Source games which is quite playable but now I am struggling to get a level started let alone get anything playable I am now getting 5< FPS and worst if god forbid I use a gun or even be near anything that is able to move. I have tried lowering all my game settings in every fashion I can think of but to no avail :-(

      I don't have the power house gaming shrine that other do but still have what I consider a nice system

      system spec:
      Pentium 4 D 3.4Ghz
      768MB RAM
      Nvidia Geforce4 6600GT 128Mb

      running Ubuntu Feisty Fawn

      is anyone having the same problem.

      any advice to fix this will be met with cheers of gratitude
      RE: Performance Problem with 0.9.45
      by Joseph Williams on Monday October 1st 2007, 4:45
      Hi all,

      my source game now work again.

      I narrowed the problem down to a possible source engine bug
      ( bugs.winehq.org/show_bug.cgi?id=9751 )

      but now with the release of wine 0.9.46 all my source engine game work fine again.

      long live DoD :D
      Crappy performance
      by napo naputtaja on Friday August 3rd 2007, 2:36
      I'm always using the latest wine and still getting crappy performance in Day Of Defeat :Source

      My specs:
      Intel PentiumD 945@3,8Ghz
      Asrock 775-dualvsta
      2048Mb ddr400@225 3-4-4-8 1T
      Geforce 7600 Gs Agp
      latest nvidia drivers 100.14.11
      Ubuntu 7.04 64-bit

      In windows I get about 90-45 fps but in wine its always max 20 fps. Game works otherwise fine but it's unplayable :)
      RE: Crappy performance
      by Duncan Youngson on Monday September 17th 2007, 19:25
      I get excellent performance, not the same as windows however, but fairly close!

      The mic works perfect now since the latest wine version (0.9.45) using Gutsy 7.10 as my distro.

      One thing that does annoy me however is that there is no antialiasing for source engine based games, even 2x would be satisfactory :)

      I use a fps config for better frame rates (Add this to your autoexec.cfg file or create one and add the following)...

      //DAY OF DEFEAT: SOURCE - FPS CONFIG


      //DIRECT-X LEVEL
      mat_dxlevel 81
      echo "DIRECT-X CHANGED TO 8.1"


      //GPU AND CPU
      r_3dnow 1
      r_mmx 1
      r_sse 1
      r_sse2 1
      echo "GPU AND CPU - *CVARS LOADED*"


      //ADVANCED GRAPHICS
      mat_antialias 2
      mat_forceaniso 0
      mat_hdr_enabled 0
      mat_hdr_level 0
      mat_picmip 2
      mat_reducefillrate 1
      mat_trilinear 1
      mat_vsync 0
      r_rootlod 2
      r_shadowrendertotexture 0
      r_waterforceexpensive 0
      echo "ADVANCED GRAPHICS - *CVARS LOADED*"


      //GRAPHIC DETAILS
      cl_ejectbrass 0
      cl_forcepreload 1
      cl_phys_props_enable 0
      cl_phys_props_max 0
      cl_ragdoll_physics_enable 1
      cl_show_splashes 0
      cl_showsunvectors 1
      cl_spec_mode 1
      gl_clear 0
      mat_bumpmap 0
      mat_clipz 0
      mat_compressedtextures 1
      mat_fastnobump 0
      mat_fastspecular 0
      mat_forcemanagedtextureintohardware 1
      mat_mipmaptextures 1
      mat_specular 0
      mp_decals 50
      muzzleflash_light 0
      r_3dsky 0
      r_avglight 0
      r_cheapwaterend 1
      r_cheapwaterstart 1
      r_decal_cullsize 2
      r_decals 1
      r_drawdetailprops 1
      r_drawmodeldecals 0
      r_dynamic 0
      r_eyeglintlodpixels 0
      r_eyegloss 0
      r_eyemove 0
      r_eyes 0
      r_eyeshift_x 0
      r_eyeshift_y 0
      r_eyeshift_z 0
      r_eyesize 0
      r_lightaverage 0
      r_lightinterp 0
      r_lod -5
      r_maxmodeldecal 1
      r_modellodscale 0.1
      r_renderoverlayfragment 0
      r_shadowmaxrendered -1
      r_shadows 0
      r_teeth 0
      r_WaterDrawReflection 0
      r_worldlightmin 1
      r_worldlights 1
      rope_averagelight 0
      rope_smooth 0
      rope_subdiv 0
      rope_wind_dist 0
      echo "GRAPHIC DETAILS - *CVARS LOADED*"


      //SOUND
      dsp_enhance_stereo 1
      dsp_mix_max .7
      dsp_room 1
      snd_async_fullyasync 1
      snd_mixahead .1
      soundscape_fadetime 9999
      soundscape_flush
      echo "SOUND - *CVARS LOADED*"


      //VIOLENCE
      violence_ablood 1
      violence_agibs 1
      violence_hblood 1
      violence_hgibs 1
      echo "VIOLENCE - *CVARS LOADED*"


      //MISC
      budget_show_history 0
      cl_downloadfilter nosounds
      cl_enabledeatheffects 0
      cl_enabledeathfilmgrain 0
      cl_enablespectatoreffects 0
      fps_max 300
      sv_forcepreload 1
      echo "MISC - *CVARS LOADED*"
      RE: Crappy performance
      by Adrien Dorsaz on Monday October 27th 2008, 17:14
      I get good performance too. I used your configuration and I added options of the autoexec.conf of lepouf.free.fr/downloads/Steam/autoexec.cfg .
      But I've the same problem with objectes : they are black, but when I shout them, they have the good colors (only during the movment).
      I have wine 1.1.7 and Ubuntu 8.04.

      My autoexec.conf :

      //DAY OF DEFEAT: SOURCE - FPS CONFIG


      //DIRECT-X LEVEL
      mat_dxlevel 81
      echo "DIRECT-X CHANGED TO 8.1"


      //GPU AND CPU
      r_3dnow 1
      r_mmx 1
      r_sse 1
      r_sse2 1
      echo "GPU AND CPU - *CVARS LOADED*"


      //ADVANCED GRAPHICS
      //mat_antialias 2
      mat_forceaniso 0
      mat_hdr_enabled 0
      mat_hdr_level 0
      mat_picmip 2
      mat_reducefillrate 1
      mat_trilinear 1
      //mat_vsync 0
      //r_rootlod 2
      r_shadowrendertotexture 0
      r_waterforceexpensive 0
      echo "ADVANCED GRAPHICS - *CVARS LOADED*"


      //GRAPHIC DETAILS
      cl_ejectbrass 0
      cl_forcepreload 1
      cl_phys_props_enable 0
      cl_phys_props_max 0
      cl_ragdoll_physics_enable 1
      cl_show_splashes 0
      cl_showsunvectors 1
      cl_spec_mode 1
      gl_clear 0
      mat_bumpmap 0
      mat_clipz 0
      mat_compressedtextures 1
      mat_fastnobump 0
      mat_fastspecular 0
      mat_forcemanagedtextureintohardware 1
      mat_mipmaptextures 1
      mat_specular 0
      mp_decals 50
      muzzleflash_light 0
      r_3dsky 0
      r_avglight 0
      r_cheapwaterend 1
      r_cheapwaterstart 1
      r_decal_cullsize 2
      //r_decals 1
      r_drawdetailprops 1
      r_drawmodeldecals 0
      r_dynamic 0
      r_eyeglintlodpixels 0
      r_eyegloss 0
      r_eyemove 0
      r_eyes 0
      r_eyeshift_x 0
      r_eyeshift_y 0
      r_eyeshift_z 0
      r_eyesize 0
      r_lightaverage 0
      r_lightinterp 0
      r_lod -5
      r_maxmodeldecal 1
      r_modellodscale 0.1
      r_renderoverlayfragment 0
      r_shadowmaxrendered -1
      r_shadows 0
      r_teeth 0
      r_WaterDrawReflection 0
      r_worldlightmin 1
      r_worldlights 1
      rope_averagelight 0
      rope_smooth 0
      rope_subdiv 0
      rope_wind_dist 0
      echo "GRAPHIC DETAILS - *CVARS LOADED*"


      //SOUND
      dsp_enhance_stereo 1
      dsp_mix_max .7
      dsp_room 1
      snd_async_fullyasync 1
      snd_mixahead .1
      soundscape_fadetime 9999
      soundscape_flush
      echo "SOUND - *CVARS LOADED*"


      //VIOLENCE
      violence_ablood 1
      violence_agibs 1
      violence_hblood 1
      violence_hgibs 1
      echo "VIOLENCE - *CVARS LOADED*"


      //MISC
      budget_show_history 0
      cl_downloadfilter nosounds
      cl_enabledeatheffects 0
      cl_enabledeathfilmgrain 0
      cl_enablespectatoreffects 0
      fps_max 300
      sv_forcepreload 1
      echo "MISC - *CVARS LOADED*"

      //lepouf.free.fr/downloads/Steam/autoexec.cfg
      fog_enable_water_fog "0"
      fog_enable "0"
      r_rootlod 1
      r_rainradius 0
      mat_envmapsize "512"
      mat_envmaptgasize "128"
      cl_smooth "0"
      //mat_picmip "1"
      mat_vsync "1"
      r_decals "0"
      mat_antialias "0"
      r_forcewaterleaf "0"
      cr_waterforceexpensive "0"
      l_drawmonitors "0"
      Steam setup doesn't work
      by Don on Sunday July 15th 2007, 21:04
      I got it installed fine, however when the first screen that pops up after install for Steam shows up, everything is blank. I can see the buttons, but there is no text. It makes it a little difficult to guess which one I need to hit to continue. At a point, it becomes impossible to continue as I cannot tell what I need to enter in to finish setting up steam.

      So no Steam.
      Black screen after loading screen (Wine 0.9.37)
      by Ryan Bach on Sunday May 27th 2007, 12:14
      It is black, pure black after the loading screen in Wine 0.9.37... I thought this was fixed... ?
      RE: Black screen after loading screen (Wine 0.9.37)
      by Ryan Bach on Thursday May 31st 2007, 15:25
      It only works when I tab out and then reopen it while it is still open by clicking on the DOD and opening it again.
      RE: Black screen after loading screen (Wine 0.9.37)
      by Xavier Ortiz on Wednesday June 20th 2007, 13:17
      that makes no sense.
      RE: Black screen after loading screen (Wine 0.9.37)
      by Ryan Bach on Friday June 22nd 2007, 0:24
      Basically it is black initially so I have to tab out then do a lot of "stuff" to get it working.

      Long story short, it is black when it shouldn't, just after the into Valve video.
      Pesky gnome-panel
      by Todd on Thursday May 3rd 2007, 15:19
      gnome panel always shifts the game window down as far as the panel is tall. i can avoid this by setting the panel to autohide but i would like a find a better solution. anyone know of any other workarounds?
      Dods not launching on steam
      by arturas on Tuesday May 1st 2007, 8:19
      Hi, i have one problem, i cant launch my dods from steam, it says "this game is currently unavailable. please try again later" and i tryed to launch it from steamapps/user/day of defeat like wine hl2.exe -game dod and it worked, i was able to create my own server and to play in there but i couldn't connect to any other server because it said clien timed out. Maybe someone could help? I'm using wine 0.9.36 and Debian 4.0 with Gnome.
      RE: Dods not launching on steam
      by ParanoidAndroid on Thursday May 3rd 2007, 5:31
      Ive got same problem on Mandriva 2007 , wine 0.9.36
      Skip Valve splash screen
      by Sciamano on Friday February 23rd 2007, 10:48
      Anyone know how to skip the initial Valve splash screen?
      The ESC button won't work, and on my computer it is sooooooooooo slooooooooow that it takes almost 4 minutes to reach DoD's menu!
      Thanks
      RE: Skip Valve splash screen
      by Jon Wilson on Sunday February 25th 2007, 23:00
      if you right click on the game, properties, launch options, and include

      -novideo

      that should fix it.

      if you want to run if from a shell script, this works good for me:

      #!/bin/bash
      WINEDEBUG="fixme-all" wine "c:/Program Files/Valve/Steam/Steam.exe" \
      -fullscreen \
      -width 1024 -height 768 \
      -applaunch 300 \
      -gl "Force Open GL" -dxlevel 81 -novideo \
      -heapsize 512000 +map_background none "$@"
      RE: Skip Valve splash screen
      by Sciamano on Wednesday February 28th 2007, 6:26
      Thanks!
      RE: Skip Valve splash screen
      by Todd on Thursday May 3rd 2007, 15:15
      -novideo didn't work for me. -novid however did.
      Black screen after loading screen
      by Janne Aikioniemi on Monday February 19th 2007, 6:21
      As the heading says, I get black screen just after the loading screen. Sounds work, menu works(though I can't see it).

      console prints:

      ..many times this
      fixme:d3d9:IDirect3DDevice9Impl_GetTexture Call to get texture (0) failed ((nil))
      fixme:d3d9:IDirect3DDevice9Impl_GetTexture Call to get texture (0) failed ((nil))
      and then:
      fixme:shdocvw:OleInPlaceObject_InPlaceDeactivate (0xf15e7f8)
      fixme:shdocvw:OleInPlaceObject_UIDeactivate (0xf15e7f8)
      fixme:shdocvw:OleObject_Close (0xf15e7f8)->(1)
      X Error of failed request: BadValue (integer parameter out of range for operation)
      Major opcode of failed request: 144 (ATIFGLRXDRI)
      Minor opcode of failed request: 1 ()
      Value in failed request: 0x79
      Serial number of failed request: 13685
      Current serial number in output stream: 13685

      I'm using wine 0.9.31 in Xubuntu. I have radeon x1600 pro with ati's 8.33.6 driver. Could someone please help me?
      RE: Black screen after loading screen
      by Duncan Youngson on Monday February 19th 2007, 18:00
      I also get a black screen when starting up day of defeat source, I'm running Ubuntu 6.10 and wine 0.9.31.

      Apparently there is a regression bug for HL2 based mods, that will result in a black screen as the menu won't open up properly. People have reported this as they cannot play Counter Strike Source either!
      RE: Black screen after loading screen
      by Janne Aikioniemi on Monday February 19th 2007, 23:55
      Darn, CS:S and HL:S are working fine for me but HL2 and DOD:S are not, which is sad because DOD:S is the only reason I still keep on dual booting.
      RE: Black screen after loading screen
      by Joe on Tuesday February 20th 2007, 18:34
      Yep, all Source based games for me have a blank screen right after the loading.
      RE: Black screen after loading screen
      by FXL on Wednesday February 21st 2007, 7:36
      Hi!

      Same problem :
      "fixme:d3d9:IDirect3DDevice9Impl_GetTexture Call to get texture (0) failed ((nil))"

      I'm using wine 0.9.31 on Ubuntu Edgy eft, with a NVIDIA 7600GT vdeo card and the latest nvidia drivers 9746. Tried without any effect :
      - change directX level from 7.0 to 9.0
      - change full screen to virtual desktop (1024x768)
      - play without sound
      Even "blind", I could connect myself to a server, and play well after logging screen...

      So, I have downgraded wine to 9.30 version, and the problem don't appear. If someone have any idea...
      RE: Black screen after loading screen
      by Sciamano on Friday February 23rd 2007, 10:46
      It's a known problem of version 0.9.31
      Either you downgrade to version 0.9.30 or you apply the patch that can be found here:

      www.winehq.org/pipermail/wine-patches/2007-February/035990.html
      RE: Black screen after loading screen
      by Ryan Bach on Saturday March 3rd 2007, 23:22
      It is still not working in Wine 0.9.32 for you as well?
      RE: Black screen after loading screen
      by Ryan Bach on Thursday March 8th 2007, 23:46
      Nevermind, I forgot I had ALSA sound on...
      RE: Black screen after loading screen
      by FXL on Sunday March 4th 2007, 6:03
      Hi!
      Good news! Problem fixed with 9.32 version.(at least on my system)
      Thank you to The AppDB team!

      FXL
      RE: Black screen after loading screen
      by blue on Sunday April 8th 2007, 14:58
      Happened to me too.
      But when I minimized it to the iconbox (I use enlightenment) and opened it up again.. it works fine.
      DoD:S AMD64
      by Pablo González on Thursday February 15th 2007, 16:19
      Hi!
      I have tested DoD:S with wine. I have to say I am surprised.
      Sound is perfect and no mouse problems like Cedega.
      FPS are same or better than Windows.

      I used Wine 9.0.30 and Ubuntu 6.10 64 bits.

      Regards,
      Pablo from Argentina.
      Strange Graphics Glitch
      by Thomas McMahon on Wednesday January 10th 2007, 17:40
      Hey Guys,

      DOD:Source is working well on my Edgy box. I get between 25 - 70 FPS, and in gereral it works quite well. The only problem is I get this really weird graphics glitch every now and again.

      What happens is the HUD disappears and there are multi coloured streams coming out of a point on the screen. Has anyone else seen anything like this?

      Tom
      RE: Strange Graphics Glitch
      by Ryan Bach on Sunday January 28th 2007, 15:46
      I had that same problem, I think it had something to do with Film Effects being on under Advanced options.

      I don't know if it still does that or not under Wine 0.9.30 or not... I haven't tested it yet.
      RE: Strange Graphics Glitch
      by Scott Van Der Wall on Sunday February 4th 2007, 22:59
      Your referring to bug #6480 right? It doesn't effect just water, its the sky too. All I can say is sit tight...wine isn't perfect, but its getting there. I've heard there is a work around, however I myself haven't figured anything out.
      editing
      by Adam on Friday October 27th 2006, 21:54
      Things that need to be fixed in order for the game to work properly:

      * d3d_draw:drawStridedSlowd Blending (not supported! I believe this one to be the reason for the game being so slow)
      * shdocvw:OleInPlaceObject_InPlaceDeactivate
      * shdocvw:OleInPlaceObject_UIDeactivate
      * shdocvw:OleObject_Close
      * shdocvw:OleInPlaceObject_InPlaceDeactivate
      * shdocvw:OleInPlaceObject_UIDeactivate
      * shdocvw:OleObject_Close
      * mshfont:tml:HlinkTarget_SetBrowseContext
      * font:WineEngRemoveFontResourceEx :stub
      * avifile:AVIFileExit (): stub
      * d3d:IWineD3DStateBlockImpl_Release
      * d3d:IWineD3DQueryImpl_Issue
      * d3d:IWineD3DQueryImpl_GetData




      where is that to edit it?
      RE: editing
      by Scott Van Der Wall on Saturday October 28th 2006, 8:27
      if you run wine in a terminal and start DOD:S you get those errors. It causes the mshtml to not work properly in game, and causes some graphical errors.
      1920x1200
      by Dan Roberts on Tuesday October 24th 2006, 4:38
      I run my desktop at 1920x1200 just fine, Xorg 7.1.1 (worked on 7.0.0 as well). That is what you were asking, correct?
      RE: Film Effects
      by Scott Van Der Wall on Sunday October 1st 2006, 16:58
      Thanks! I'm glad someone has gotten something out of this. I put in over 4 days of work testing and compiling wine then listing my findings here.
      Back