WineHQ

Serious Sam Classic: The Second Encounter

Application Details:

Version: 1.x
License: Retail
URL: http://www.serioussam2.com/sam...
Votes: 0
Latest Rating: Bronze
Latest Wine Version Tested: 6.7

Maintainers: About Maintainership

Test Results

Old test results
The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results

What works

Menu options Gameplay

What does not

Graphics was not rendering properly could see through walls ,pillars were missing parts

Workarounds

What was not tested

multiplayer

Hardware tested

Graphics:

  • GPU: AMD
  • Driver: open source

Additional Comments

It is possible it could just be my graphics card


Amd Vega 3

Ryzen 3250u

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
CurrentLinux Mint 20 "Ulyana"May 19 20216.7Yes Yes NoBronzeJeremy 
ShowGentoo LinuxJan 24 20215.0.3Yes Yes NoPlatinumK1773R 
ShowUbuntu 16.10 "Yakkety" amd64 (+ variants like Kubuntu)Dec 28 20162.0-rc3Yes Yes NoPlatinumAndrea Crescentini 
ShowUbuntu 10.04 "Lucid" amd64 (+ variants like Kubuntu)Jan 03 20131.5.20Yes Yes NoPlatinumK1773R 
ShowArch Linux x86_64Mar 29 20121.5.0Yes Yes NoSilverezzetabi 

Known Bugs

Bug # Description Status Resolution Other apps affected
7996 serious sam dedicated servers don't work CLOSED FIXED View
10091 Transparent images have black backgrounds with Compiz (affects Adobe Photoshop) CLOSED INVALID View
11970 Serious Sam TSE 1.07: graphic bug (z-order) CLOSED INVALID View
12444 Serious Sam TFE lockups and input delays CLOSED INVALID View
14607 Serious Sam TFE and TSE - window minimizes and becomes unusable CLOSED INVALID View
40284 Unable to change resolution for LVDS panels (laptop), on which only one resolution is available (ex. 1680x1050) UNCONFIRMED View
48335 Serious Sam Classic TFE/TSE crash on saving the game CLOSED FIXED View

Show open bugs

HowTo / Notes

Guidelines

From now on, please submit only tests that contain multiplayer tests. Single player is known to run well. You may still submit your test for single player, if there are special instructions to follow for certain platforms, under special circumstances etc...

Other submissions will be rejected

Direct3D Black screen
Seems that on most installation of 1.x version of "Serious Sam Classic - The Second Encounter" when you try to switch to Direct3D mode in settings you recive a black screen.
Z-Depth problem fix

To solve Z-Depth problem open the ingame console and type:

gap_iDepthBits=24

ApplyVideoMode()  

Thnaks to Tobias Jakobi for this fix 

Comments

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Works with Wine 1.7.4
by Carlos Rodriguez on Friday December 20th 2013, 10:20
Tested on:

Wine 1.7.4 (compilado)
Nvidia Drivers 331.13 (.run package)
Kubuntu 13.10 32Bit - Kernel 3.11.0.12 PAE
CPU: AMD Fusion A4 3300 2.5Ghz (Dual-Core) Stock Clock
MEM: 8GB DDR3 1333 (2x4) Patriot value (128 bit dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition Passive Cooling 2GB DDR3 1800Mhz a 64Bit (14.4Gb/s)
BOARD: MSI A55M P35

www.youtube.com/watch?v=xCeF_bzyjho
RE: Works with Wine 1.7.4
by Andrea Crescentini on Wednesday December 28th 2016, 18:22
Please submit a test result report to record this information on the main table.
fixing z-buffer
by JoSch on Thursday December 20th 2012, 16:11
For some unknown reason, typing

gap_iDepthBits=24
ApplyVideoMode()

in the in-game console didnt work. What instead worked was to set

persistent extern user INDEX gap_iDepthBits=(INDEX)24;

in ./Scripts/PersistentSymbols.ini which was 0 before.
Z-Depth problem
by Tobias Jakobi on Monday March 31st 2008, 8:28
Hi there,

for those who have problems with non-existant Z-buffer. The Serious Sam engine doesn't seem to specify that it really needs a Z-buffer and hopes for the standard Z-buffer depth of 16 bits. This is not quite correct behaviour and doesn't work with wine-0.9.57 and upwards.

To fix this open the ingame console and type:
gap_iDepthBits=24
ApplyVideoMode()

More information about the bug and fix in:
bugs.winehq.org/show_bug.cgi?id=11970

Greets,
Tobias Jakobi
Tested with 0.9.50
by Nordmende on Thursday December 20th 2007, 9:08
I testet Serious Sam SE with the Wine-Version 0.9.50.

Installing and playing the Game works perfectly !

(Only Singleplayer testet)
Game networking works with 0.9.46
by Garry Freemyer on Friday October 5th 2007, 11:21
Install without a hitch, networking seems to work fine, sound, graphics. Only glitch is that occasionally sound stops working but going to options/audio and clicking apply restarts the sound just fine.

Patching works without any problems.

Debian 4.0r1 with wine 0.9.46 compiled on my linux box with DSL.

Gold level as far as I am concerned.
Native installer
by abez on Wednesday April 25th 2007, 4:14
Use the loki installers to install this game.
The game runs flawlessly.

here is the link :
liflg.org/?catid=6&gameid=71
RE: Native installer
by Mr.Tennsee on Thursday March 27th 2008, 13:00
how? it doesnt work right
Serious Sam don`t even start
by MrConsoler on Saturday April 14th 2007, 14:59
I get this error message when launching SeriousSam.exe:

fixme:process:GetProcessWorkingSetSize (0xffffffff,0x33fb78,0x33fb7c): stub
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found! (XF86VidMode)
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found! (XF86VidMode)
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found! (XF86VidMode)
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found! (XF86VidMode)
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found! (XF86VidMode)
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found! (XF86VidMode)
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found! (XF86VidMode)
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found! (XF86VidMode)
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found! (XF86VidMode)
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found! (XF86VidMode)
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found! (XF86VidMode)
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found! (XF86VidMode)
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found! (XF86VidMode)
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found! (XF86VidMode)
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found! (XF86VidMode)
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found! (XF86VidMode)
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found! (XF86VidMode)
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found! (XF86VidMode)
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found! (XF86VidMode)
err:ole:CoGetClassObject class {5959df60-2911-11d1-b049-0020af30269a} not registered
err:ole:CoGetClassObject no class object {5959df60-2911-11d1-b049-0020af30269a} could be created for context 0x1
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x600a7b43
RE: Serious Sam don`t even start
by Unknown on Friday May 18th 2007, 13:58
I had exactly the same issue.

The game does not seem to be able to change resolution when you first run it.
I worked around this by setting the X resolution manually to 800x600 via krandrtray - after this the game started with no problems.

Geese
RE: Serious Sam don`t even start
by Tobias Soltermann on Wednesday September 1st 2010, 14:49
Try to start it again with a virtual desktop emulated. Does the problem still occur? Wine has also changed a lot since the last versions

by AnonoMouse on Monday March 20th 2006, 4:15
The game works with wine > 0.9 and add these overrides:
msvcrt (native,builtin)
opengl32 (builtin)

Make sure you have accelerated graphics drivers. The installer leaves a wineserver running, do "$killall -9 wine-preloader" after install. The game will fail with a message along the lines of "Couldn't find an opengl display mode...." if it doesn't find a file called opengl32.dll in ~/.wine/drive_c/windows/system32/. So just put a file called opengl32.dll there (a blank text document works fine). The game runs and plays all the way through then. Leave the video driver as opengl, it crashes immediately when switching to direct hardware drivers. Make sure you open winecfg, then "drives", select your cdrom, set "type" to "cdrom" after hitting the "advanced" button. Autodetect says my cdrom is "hard disc" and disk check will fail unless I set it manually to the right type.
The patch to play online (1.05 -> 1.07) is a little problematic. On a stock wine drive it fails with:
"An installation support file could not be installed (0x8000ffff)". With a full winetools install (everything under base setup and system software), the patch will install. I believe MDAC or MSXML is what makes it work. Everything described here works exactly the same on Serious Sam the First Encounter, including an identical patch error and fix. Enjoy, and as Sam says: "Never underestimate the power of huge numbers of stupid things."
RE:
by Ljubomir on Saturday September 9th 2006, 7:56
For me it works on Ubuntu Dapper 6.06 and wine 0.9.19 without problems. Installer closes wineserver, and I don't have to create empty dll file. Just installed it and run as in Windows. However, I'm encountering sometimes redrawing issues. (i.e. when looking at sun)
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