Game intro movies, Game first menu, Game Save, Game Load, In-Game movie sequences, In-Game motion between locations.
Ensure You're going the HOWTO way.
What does not
In-Game Preferences, Restore /load/ menu redraws badly (switching desktops shows the content as long as Alt key is held in Fluxbox (GNOME seems to do not behave this way)), Game does not redraw main screen correctly when staying on location.
What was not tested
Tried both with Desktop Double Buffering set On and Off with the same results.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Arch Linux x86_64||Mar 15 2012||1.4-rc6||Yes||No||Garbage||ezzetabi|
|Show||Ubuntu 7.04 "Feisty" i386 (+ variants like Kubuntu)||Sep 14 2007||0.9.44.||Yes||Yes||Garbage||Vit Hrachovy|
|Current||Ubuntu 6.10 "Edgy" i386 (+ variants like Kubuntu)||Nov 13 2006||0.9.25.||N/A||Yes||Garbage||Vit Hrachovy|
|Show||Ubuntu 6.10 "Edgy" i386 (+ variants like Kubuntu)||Nov 10 2006||0.9.24.||Yes||No||Garbage||Mildred|
|Show||Ubuntu 6.06 "Dapper" i386 (+ variants like Kubuntu)||Oct 31 2006||0.9.23.||Yes||Yes||Garbage||Vit Hrachovy|
|Bug #||Description||Status||Resolution||Other apps affected|
|1347||Screen is wiped/blanked on usage of DirectDraw (black screen/desktop)||CLOSED||FIXED||View|
|2082||DirectDraw games only showing black screen||NEW||View|
|2398||OpenGL is only used on top level windows so child windows get overdrawn||CLOSED||FIXED||View|
|6678||Zork: Grand Inquisitor graphics engine redraws the screen on static locations badly||CLOSED||DUPLICATE||View|
|9686||Zork: Nemesis and Zork: Grand Inquisitor seem to have applied incremental filter over static parts of screen image||CLOSED||DUPLICATE||View|