The Elder Scrolls IV: Oblivion
Version 1.0.x
Application Details:
Version: | 1.0.x |
License: | Retail |
URL: | http://www.elderscrolls.com/ga... |
Votes: | 2 |
Latest Rating: | Bronze |
Latest Wine Version Tested: | 5.22 |
Maintainers: About Maintainership
No maintainers. Volunteer today!
What works
WINEARCH=win32 Obviously running and installing. Launcher menu. Changing settings. Intro videos and main menu. Builtin DX9 works marvelously. Patching and installing DLCs and simple mods. Winetricks wasn't necessary.
What does not
However, once the game starts: it starts grabbing/leaking memory until it hits around 842Mb. Then the game hangs up, frozen. Also once patched, the main menu loses music and Wine complains about MIDI. Minor issue was the graphics chip being properly detected.
Workarounds
Nothing seemed to alleviate the memory/hang issue...
Winetricks -> .NET + native DX9 + native D3Dcompiler4.7 = nope
Regedit values were useless.
The music issue *might* be solved with native Directmusic or WMP. Wasn't my biggest concern.
Use a much earlier version of Wine for this game.
Maybe buy Crossover for additional support/influence.
What was not tested
The unplayable part of the game, which was most of it. Also did not exhaust all my debugging options, I simply don't have time to do a lot of debugging these days.
Hardware tested
Graphics:
Additional Comments
Started with Gentoo's packages: wine-vanilla 5.22, wine-mono 5.1.1, wine-gecko 2.47.1
Options on wine-vanilla: "X dos fontconfig gecko jpeg lcms mono mp3 ncurses nls opengl osmesa perl png pulseaudio
realtime run-exes ssl threads truetype udev udisks unwind v4l xcomposite xinerama xml"
Used the above with linux-5.9.10-gentoo (hardened profile) under KDE Plasma 5.20.3
I thought is might be some system config error, being just an Athlon64x2, 2Gb RAM, Nvidia 8400GS/nouveau.
...so I swapped drives with my gaming rig (Ryzen5 6-core, 8Gb RAM, RX570/amdgpu): problems reproduced.
Also tried a Macbook (Intel Core 2 Duo, 4Gb RAM, GeForce9400M) with PlayOnMac... problems reproduced on Wine 5.22 _and_ 5.0.3. Wine 3.20 works just fine.
Standard WINEDEBUG wasn't helpful, there was a _lot_ of:
fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5
Again, I don't have time for Bugzilla. If someone else wants to take this up, thank you.
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Current | Gentoo Linux x86_64 | Jan 02 2021 | 5.22 | Yes | Yes | Yes | Bronze | William J May | |
Show | Ubuntu 14.10 "Utopic" i386 (+ variants like Kubuntu) | Feb 28 2015 | 1.6.2 | Yes | Yes | Gold | an anonymous user | ||
Show | openSUSE 13.1 | Jan 04 2014 | 1.7.9 | Yes | Yes | Platinum | AlanB | ||
Show | Ubuntu 10.10 "Maverick" amd64 (+ variants like Kubuntu) | Mar 05 2011 | 1.3.13 | Yes | Yes | Platinum | Vilém Otte | ||
Show | Ubuntu 10.10 "Maverick" amd64 (+ variants like Kubuntu) | Jan 02 2011 | 1.3.10 | Yes | Yes | Gold | an anonymous user |
Bug # | Description | Status | Resolution | Other apps affected |
ATTENTION!
When you paste the comment about game graphic lag or other issue, please write your system information within the comment text!
For example, under GNU/Linux you can use following commands:
$ uname -a
$ wine --version
$ lspci | grep -i vga
And paste the output with system hardware info to the comment text. Nobody can help you without this essential information!
Comments for this application have been disabled because there are no maintainers.