The Elder Scrolls IV: Oblivion

The Elder Scrolls IV: Oblivion

Version 1.0.x

Application Details:

Version: 1.0.x
License: Retail
Votes: 2
Latest Rating: Bronze
Latest Wine Version Tested: 5.22

Maintainers: About Maintainership

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Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

WINEARCH=win32 Obviously running and installing.  Launcher menu.  Changing settings.  Intro videos and main menu.  Builtin DX9 works marvelously.  Patching and installing DLCs and simple mods.  Winetricks wasn't necessary.

What does not

However, once the game starts: it starts grabbing/leaking memory until it hits around 842Mb.  Then the game hangs up, frozen.  Also once patched, the main menu loses music and Wine complains about MIDI.  Minor issue was the graphics chip being properly detected.


Nothing seemed to alleviate the memory/hang issue...

  Winetricks -> .NET + native DX9 + native D3Dcompiler4.7 = nope

  Regedit values were useless.

The music issue *might* be solved with native Directmusic or WMP.  Wasn't my biggest concern.
Use a much earlier version of Wine for this game.

Maybe buy Crossover for additional support/influence.

What was not tested

The unplayable part of the game, which was most of it.  Also did not exhaust all my debugging options, I simply don't have time to do a lot of debugging these days.

Hardware tested


  • GPU: Other
  • Driver: open source

Additional Comments

Started with Gentoo's packages: wine-vanilla 5.22, wine-mono 5.1.1, wine-gecko 2.47.1

Options on wine-vanilla: "X dos fontconfig gecko jpeg lcms mono mp3 ncurses nls opengl osmesa perl png pulseaudio

       realtime run-exes ssl threads truetype udev udisks unwind v4l xcomposite xinerama xml"

Used the above with linux-5.9.10-gentoo (hardened profile) under KDE Plasma 5.20.3
I thought is might be some system config error, being just an Athlon64x2, 2Gb RAM, Nvidia 8400GS/nouveau. I swapped drives with my gaming rig (Ryzen5 6-core, 8Gb RAM, RX570/amdgpu): problems reproduced.

Also tried a Macbook (Intel Core 2 Duo, 4Gb RAM, GeForce9400M) with PlayOnMac... problems reproduced on Wine 5.22 _and_ 5.0.3.  Wine 3.20 works just fine.

Standard WINEDEBUG wasn't helpful, there was a _lot_ of:

fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5

Again, I don't have time for Bugzilla.  If someone else wants to take this up, thank you.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
CurrentGentoo Linux x86_64Jan 02 20215.22Yes Yes YesBronzeWilliam J May 
ShowUbuntu 14.10 "Utopic" i386 (+ variants like Kubuntu)Feb 28 20151.6.2Yes Yes NoGoldan anonymous user 
ShowopenSUSE 13.1Jan 04 20141.7.9Yes Yes NoPlatinumAlanB 
ShowUbuntu 10.10 "Maverick" amd64 (+ variants like Kubuntu)Mar 05 20111.3.13Yes Yes NoPlatinumVilĂ©m Otte 
ShowUbuntu 10.10 "Maverick" amd64 (+ variants like Kubuntu)Jan 02 20111.3.10Yes Yes NoGoldan anonymous user 

Known Bugs

Bug # Description Status Resolution Other apps affected
6740 Oblivion pagefaults on start CLOSED FIXED View
6998 Deus Ex Invisible War installer fails at random point during installation CLOSED FIXED View
7203 Characters in TES: Oblivion are broken CLOSED FIXED View
7928 DirectX installer for Oblivion crashes when trying to load fusion.dll CLOSED ABANDONED View
8021 Oblivion map stopped working from Wine 0.9.33 (pbuffer) CLOSED FIXED View
8040 Oblivion crashes when Journal is opened CLOSED INVALID View
9931 Offscreen render targets seem to be off by one CLOSED FIXED View
10047 Oblivion water lacks transparency CLOSED FIXED View
12929 Games crash/wined3d doesn't work with ATI's fglrx driver CLOSED FIXED View
13728 Crash when running Oblivion installation program CLOSED FIXED View
14062 Elder Scrolls IV: Oblivion - Cannot load outdoor saves CLOSED ABANDONED View
14173 Elder Scrolls IV: Oblivion - Seemingly random freezes - Suspected regression CLOSED ABANDONED View
14186 Morrowind stucks for 3-5seconds during background music change (in combat) CLOSED FIXED View
14591 Oblivion crashes in wine 1.1.1 CLOSED FIXED View
15814 Oblivion crashes on launch CLOSED FIXED View
15900 Oblivion: Vertex pipeline replacement breaks rendering CLOSED INVALID View
18069 Oblivion frequently crashes CLOSED FIXED View
18387 Oblivion doesn't quite make it all the way down CLOSED FIXED View
18439 Crash dialog appears underneath fullscreen (D3D9?) apps CLOSED ABANDONED View
18893 Oblivion installation crashed with an uncought exception CLOSED FIXED View
21609 Multiple games loose most sound effects or crash CLOSED FIXED View

Show open bugs

HowTo / Notes

Dll override (d3dx9_27.dll)
d3dx9_27.dll seems to be needed for playing Oblivion. Thus, you need it. I’m not sure if it affects to battle where the king where murdered, but I set this to native only and cleared it. Though, same time I waited ending of the battle behind the corner.
(1.1.0) Wine implementation of quartz is buggy and seems to cause random crashes. Disabling it removes in-game musics but seems to help with both crashes and battle performance.
Commenting on issues of current version


When you paste the comment about game graphic lag or other issue, please write your system information within the comment text!

For example, under GNU/Linux you can use following commands:

$ uname -a

$ wine --version

$ lspci | grep -i vga

And paste the output with system hardware info to the comment text. Nobody can help you without this essential information!


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