What does not
Selecting surfaces in the 3D browser. Clicking and right-clicking has no effect (No context menus). That means it's impossible to add actors into levels or change textures.
Selecting the desired texture in the texture browser. Always only the last texture visible in the browser gets selected, regardless of where the mouse clicked. This can be worked around by setting texture sizes to be huge, so that only one texture at a time is visible in the browser.
What was not tested
Adding any actors as this is currently impossible due to the mentioned selection bug. However, loading existing maps with many actors demonstrates they are at least working to some extent.
Tested using UnrealEd 3.0 from UT2004 Editor's Choice Edition for GOG on two different systems. One with a Radeon R9 285 and one with Intel Ivybridge iGPU, both using latest Mesa. The viewport clicking issue makes the editor unusable for full map development but otherwise it seems to be near fully functional now. -- Much of this text came from GreatEmerald previous results.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Current||Ubuntu 18.04 "Bionic" amd64 (+variants like Kubuntu)||Nov 10 2018||3.20||Yes||Yes||No||Bronze||MagicMyth|
|Show||Ubuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)||Jul 23 2017||2.12||Yes||Yes||Silver||MagicMyth|
|Show||openSUSE 13.1 x86_64||Aug 26 2014||1.7.25||Yes||Yes||Bronze||GreatEmerald|
|Show||openSUSE 12.1 x86_64||Jul 24 2012||1.5.8||Yes||Yes||Bronze||GreatEmerald|
|Show||Ubuntu 11.10 "Oneiric" amd64 (+ variants like Kubuntu)||Dec 05 2011||1.3.29||Yes||Yes||Platinum||jony onetwoone|
If you start unrealed in the terminal, you will get a missing dll error. To fix this, follow these few simple steps:
Because you can add brushes, add, subtract and build. You could technically make a map. So all that needs to be fixed is the viewports.
Also, I found out you can't import textures. It just sits there forever and doesn't do anything. This is the same for music import.