What does not
What was not tested
Additional tools, UCC commandlets. This was a quick look over the core functionality.
Tested UnrealEd 3.0 from Unreal II, using an NVIDIA GTX 660 with proprietary drivers. Being able to move in the viewports is a huge improvement over earlier Wine versions, but it still has input issues preventing it from being properly used as a map editor.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Ubuntu 18.04 "Bionic" amd64 (+variants like Kubuntu)||Nov 10 2018||3.20||Yes||Yes||No||Bronze||MagicMyth|
|Show||Ubuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)||Jul 23 2017||2.12||Yes||Yes||Silver||MagicMyth|
|Current||openSUSE 13.1 x86_64||Aug 26 2014||1.7.25||Yes||Yes||Bronze||GreatEmerald|
|Show||openSUSE 12.1 x86_64||Jul 24 2012||1.5.8||Yes||Yes||Bronze||GreatEmerald|
|Show||Ubuntu 11.10 "Oneiric" amd64 (+ variants like Kubuntu)||Dec 05 2011||1.3.29||Yes||Yes||Platinum||jony onetwoone|
If you start unrealed in the terminal, you will get a missing dll error. To fix this, follow these few simple steps:
Because you can add brushes, add, subtract and build. You could technically make a map. So all that needs to be fixed is the viewports.
Also, I found out you can't import textures. It just sits there forever and doesn't do anything. This is the same for music import.