versions 6.5 and 6.6 at lest. Close to the current version of Caligari Truespace (7 going on 8)
Every tool works, you can model, texture, render, animate. All the main features seem to work.
You can use the entire program for work as long as you select to have 4 views and have opengl mode selected. Else use a single view and software only.
What does not
Opengl/Directx modes. Opengl mode works with neo caveat. The app is not drawing 2d/3d correctly, the opengl surface is appearing on top of the 2d tools it's just layer ordering that seems to be broken, if you click on the tools even though you can't see them they still work.
You can bypass this bug by selecting the quad view mode. This corrects the bad behaviour, all layering issues go away and the application becomes usable in opengl mode. I then drag one view so it takes up as much of the screen as possible and use it for my work.
Directx mode is broken. It will mode switch to directx but you cannot rotate the camera or do anything in directx mode.
What was not tested
A lot of things but every tool I used works including animated textures, booleans, shapes, sweeps, almost all modelling/texturing tools were tested.
Opengl child windows just needs to be solved for the single view case.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Debian 10.x "Buster"||Apr 28 2019||4.7||Yes||Yes||Yes||Gold||James Carthew|
|Show||Debian GNU/Linux 10.x "Buster" x86_64||May 08 2018||3.7||Yes||Yes||Yes||Silver||James Carthew|
|Show||Debian 10.x "Buster"||May 06 2018||3.7||Yes||Yes||Yes||Silver||James Carthew|
|Current||Gentoo Linux||Jan 15 2009||1.1.12||Yes||Yes||Silver||James Carthew|
|Show||Gentoo Linux||May 04 2006||0.9.12.||Yes||Yes||Silver||James Carthew|