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Age of Mythology

Expansion Set for Age of Mythology

Application Details:

Version: The Titans: 1.03
License: Retail
URL: http://www.microsoft.com/games...
Votes: 3
Latest Rating: Gold
Latest Wine Version Tested: 3.13

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Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

You need mfc42.dll in your System32 directory and you need AOM Gold NoCD patch 1.03 English (aomx.exe) to be able to play this game. I was using the latest version of wine as of Nov 28, 2008: 1.1.9. I'm also using Ubuntu 8.10 Intrepid.Also use OSS sound, becaue ALSA sound is very choppy in the game.

- installing

- random maps

- campaign mode

- map editor

- sounds - use OSS

- everything except multiplayer

What does not

- multiplayer due to NoCD patch

- windowed mode

As well as the following bugs/problems:

A plethora of problems related to crashes and drawing in the game Age of Mythology Gold. A few of these problems didn't exist in earlier versions of wine. I haven't filed any of these as bug reports but wanted to put what I did find here so I wouldn't lose it.

[quote]
#1 richedit text does not appear in EULA with Age Of Mythology Gold right after installation:

$ wine aomx.exe
err:ole:CoGetClassObject class {ebb08c45-6c4a-4fdc-ae53-4eb8c4c7db8e} not registered
err:ole:CoGetClassObject no class object {ebb08c45-6c4a-4fdc-ae53-4eb8c4c7db8e} could be created for context 0x1
err:richedit:ReadStyleSheet ReadStyleSheet: skipping sounoptional destination
err:richedit:ReadStyleSheet ReadStyleSheet: skipping optional destination
err:richedit:ReadStyleSheet ReadStyleSheet: skipping optional destination
err:richedit:ReadStyleSheet ReadStyleSheet: skipping optional destination
err:ole:CoGetClassObject class {ebb08c45-6c4a-4fdc-ae53-4eb8c4c7db8e} not registered
err:ole:CoGetClassObject no class object {ebb08c45-6c4a-4fdc-ae53-4eb8c4c7db8e} could be created for context 0x1
err:ole:CoGetClassObject class {ebb08c45-6c4a-4fdc-ae53-4eb8c4c7db8e} not registered
err:ole:CoGetClassObject no class object {ebb08c45-6c4a-4fdc-ae53-4eb8c4c7db8e} could be created for context 0x1

#2 Clicking on a window to bring it over the EULA will generate the following:

err:ole:CoGetClassObject class {ebb08c45-6c4a-4fdc-ae53-4eb8c4c7db8e} not registered
err:ole:CoGetClassObject no class object {ebb08c45-6c4a-4fdc-ae53-4eb8c4c7db8e} could be created for context 0x1

#3 Sound works fine during Microsoft Games intro and prior intro, but the AOM Gold Intro movie directly before the AOM Menu and all the sounds after it are very choppy when using ALSA. OSS was much better but every now and then during cinematic scenarios, at the end of each person's dialogue it would glitch slightly.

#4 Using Alt + Tab to minimize or bring up a window on top of AOM Gold will generate:

err:ole:CoGetClassObject class {ebb08c45-6c4a-4fdc-ae53-4eb8c4c7db8e} not registered
err:ole:CoGetClassObject no class object {ebb08c45-6c4a-4fdc-ae53-4eb8c4c7db8e} could be created for context 0x1

#5 Cannot play in Window mode:

I selected Play in Window in the settings. Hit OK and it was still in full screen. Went back to the settings and changed the resolution to the smallest one. Again, it was in full screen mode.

#6 Gradient missing:

AOM does show visited and unvisited areas properly but there is not any gradient texture from visited to unvisited like under Windows.

#7 Related to gradient:

New uncovered land isn't smooth, it goes by block. If one block on the grid has been touched with the smallest amount of the line of sight of an ally or yourself it will uncover the entire block rather than just the area where the line of sight touched. Objects, however, will only appear when the line of sight touches them, working as they should.

#8 Right clicking on trees does not make the tree object glow and unglow. If a citizen is selected and you would like it to chop trees, right clicking on the trees will not make the tree object glow and unglow as it should.

#9 Right clicking multiples times on trees shows Kronos (or all?) citizens show the first frame of their not-doing-anything-animation and then perform the correct chopping-trees-animation.

#10 Right clicking on objects like gold mines/trees when using your citizen will not show the blue marker. Shows blue marker when using Town Center to kill underdeveloped walls and other things and shows blue marker when moving people.

#11 AOM crashes on close and brings up a prompt to either show the debug log or close. This is the output if clicking on the debug log.

fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
err:wgl:internal_SetPixelFormat Invalid operation on root_window
err:d3d:CreateContext SetPixelFormat failed on HDC=0x374 for iPixelFormat=8
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x147bb0) : stub
fixme:imm:ImmDisableIME (-1): stub
fixme:advapi:RegisterEventSourceW ((null),L"Age of Mythology"): stub
fixme:advapi:ReportEventA (0xcafe4242,0x0001,0x0000,0x000003e8,(nil),0x0005,0x0000004b,0x7e2707fc,0x7e2703b4): stub
fixme:advapi:ReportEventW (0xcafe4242,0x0001,0x0000,0x000003e8,(nil),0x0005,0x0000004b,0x1391c8,0x7e2703b4): stub
err:eventlog:ReportEventW L"aomx.exe"
err:eventlog:ReportEventW L"4.2004.1.500"
err:eventlog:ReportEventW L""
err:eventlog:ReportEventW L"0.0.0.0"
err:eventlog:ReportEventW L"00000000"
fixme:advapi:DeregisterEventSource (0xcafe4242) stub

Opening the debug log crashes AOM again and this is the output when hitting close or OK.

wine: Unhandled page fault on read access to 0x0000115c at address 0x7d3b5f4c (thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x0000115c in 32-bit code (0x7d3b5f4c).
Register dump:
 CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
 EIP:7d3b5f4c ESP:0032fbd0 EBP:0032fbf8 EFLAGS:00210246(   - 00      -RIZP1)
 EAX:00000000 EBX:7d49eff4 ECX:00000000 EDX:00000000
 ESI:00000001 EDI:00000001
Stack dump:
0x0032fbd0:  00000000 00110000 00000002 7bc34981
0x0032fbe0:  b805bff4 7e04f790 7d3b5f2b 7d49eff4
0x0032fbf0:  00000001 00000001 0032fc48 7d45c79e
0x0032fc00:  00147bb0 00000000 0015b538 7d45939f
0x0032fc10:  7e04eff4 00000002 0032fc48 7e0434d4
0x0032fc20:  7d49fcc4 7d49094a 7d47b0f4 7bc34981
Backtrace:
=>1 0x7d3b5f4c DestroyContext+0x2c() in wined3d (0x0032fbf8)
  2 0x7d45c79e in wined3d (+0xcc79e) (0x0032fc48)
  3 0x7e043716 in d3d8 (+0x13716) (0x0032fc78)
  4 0x7e03fca8 D3D8CB_DestroySwapChain+0x78() in d3d8 (0x0032fcb8)
  5 0x7d3cb1ea in wined3d (+0x3b1ea) (0x0032fcf8)
  6 0x7e03e1c5 in d3d8 (+0xe1c5) (0x0032fd28)
err:dbghelp_msc:pe_load_debug_directory Got a page fault while loading symbols
  7 0x00856ef6 in aomx (+0x456ef6) (0x0032fe6c)
  8 0x004ce4c6 in aomx (+0xce4c6) (0x0032ff08)
  9 0x7b878c18 in kernel32 (+0x58c18) (0x0032ffe8)
  10 0xb7f40d37 wine_switch_to_stack+0x17() in libwine.so.1 (0x00000000)
0x7d3b5f4c DestroyContext+0x2c in wined3d: movl    0x115c(%ecx),%edx
Modules:
Module    Address            Debug info    Name (118 modules)
PE      330000-  3bd000    Deferred        granny
PE      400000-  b396d2    Export          aomx
PE     1760000- 182f000    Deferred        xpacklanguage
PE    10000000-10014000    Deferred        rockalldll
PE    21100000-2115e000    Deferred        mss32
PE    69b10000-69c3e000    Deferred        msxml4
PE    780c0000-78121000    Deferred        msvcp60
ELF    7899d000-789ac000    Deferred        libgcc_s.so.1
ELF    78ddc000-78e28000    Deferred        dsound
  \-PE    78de0000-78e28000    \               dsound
ELF    7b800000-7b940000    Export          kernel32
  \-PE    7b820000-7b940000    \               kernel32
ELF    7bc00000-7bcac000    Deferred        ntdll
  \-PE    7bc10000-7bcac000    \               ntdll
ELF    7bf00000-7bf04000    Deferred       
ELF    7cf7a000-7d1c8000    Deferred        i915_dri.so
ELF    7d1c8000-7d229000    Deferred        libgl.so.1
ELF    7d37e000-7d4a1000    Export          wined3d
  \-PE    7d390000-7d4a1000    \               wined3d
ELF    7d4a1000-7d4f7000    Deferred        riched20
  \-PE    7d4b0000-7d4f7000    \               riched20
ELF    7d4f7000-7d4fb000    Deferred        libgpg-error.so.0
ELF    7d4fb000-7d564000    Deferred        libgcrypt.so.11
ELF    7d564000-7d576000    Deferred        libtasn1.so.3
ELF    7d576000-7d613000    Deferred        libgnutls.so.26
ELF    7d613000-7d6a5000    Deferred        libkrb5.so.3
ELF    7dea8000-7deac000    Deferred        libkeyutils.so.1
ELF    7deac000-7deb5000    Deferred        libkrb5support.so.0
ELF    7deb5000-7dee7000    Deferred        libcrypt.so.1
ELF    7dee7000-7df0b000    Deferred        libk5crypto.so.3
ELF    7df0b000-7df35000    Deferred        libgssapi_krb5.so.2
ELF    7df35000-7df6b000    Deferred        libcups.so.2
ELF    7df83000-7df8c000    Deferred        libdrm.so.2
ELF    7df8c000-7df8f000    Deferred        libxdamage.so.1
ELF    7df8f000-7e024000    Deferred        opengl32
  \-PE    7dfb0000-7e024000    \               opengl32
ELF    7e024000-7e050000    Export          d3d8
  \-PE    7e030000-7e050000    \               d3d8
ELF    7e050000-7e065000    Deferred        midimap
  \-PE    7e060000-7e065000    \               midimap
ELF    7e065000-7e08e000    Deferred        msacm32
  \-PE    7e070000-7e08e000    \               msacm32
ELF    7e08e000-7e0a7000    Deferred        msacm32
  \-PE    7e090000-7e0a7000    \               msacm32
ELF    7e0a7000-7e0f7000    Deferred        libpulse.so.0
ELF    7e104000-7e10d000    Deferred        librt.so.1
ELF    7e10d000-7e1d5000    Deferred        libasound.so.2
ELF    7e1d7000-7e1db000    Deferred        libcom_err.so.2
ELF    7e1db000-7e1e2000    Deferred        libasound_module_pcm_pulse.so
ELF    7e1e2000-7e219000    Deferred        winealsa
  \-PE    7e1f0000-7e219000    \               winealsa
ELF    7e265000-7e298000    Deferred        uxtheme
  \-PE    7e270000-7e298000    \               uxtheme
ELF    7e298000-7e2a1000    Deferred        libxcursor.so.1
ELF    7e2a1000-7e2a6000    Deferred        libxfixes.so.3
ELF    7e2a6000-7e2aa000    Deferred        libxcomposite.so.1
ELF    7e2aa000-7e2b1000    Deferred        libxrandr.so.2
ELF    7e2b1000-7e2bb000    Deferred        libxrender.so.1
ELF    7e2bb000-7e2c1000    Deferred        libxxf86vm.so.1
ELF    7e2c1000-7e2c4000    Deferred        libxinerama.so.1
ELF    7e2c4000-7e2c9000    Deferred        libxdmcp.so.6
ELF    7e2c9000-7e2e2000    Deferred        libxcb.so.1
ELF    7e2e2000-7e2e5000    Deferred        libxcb-xlib.so.0
ELF    7e2e5000-7e3d4000    Deferred        libx11.so.6
ELF    7e3d4000-7e3e3000    Deferred        libxext.so.6
ELF    7e3e3000-7e3fb000    Deferred        libice.so.6
ELF    7e3fb000-7e404000    Deferred        libsm.so.6
ELF    7e40d000-7e411000    Deferred        libcap.so.1
ELF    7e411000-7e4ad000    Deferred        winex11
  \-PE    7e420000-7e4ad000    \               winex11
ELF    7e4e1000-7e508000    Deferred        libexpat.so.1
ELF    7e508000-7e535000    Deferred        libfontconfig.so.1
ELF    7e542000-7e558000    Deferred        libz.so.1
ELF    7e558000-7e5ce000    Deferred        libfreetype.so.6
ELF    7e5ce000-7e5e3000    Deferred        lz32
  \-PE    7e5d0000-7e5e3000    \               lz32
ELF    7e5e3000-7e5fe000    Deferred        version
  \-PE    7e5f0000-7e5fe000    \               version
ELF    7e5fe000-7e61f000    Deferred        imm32
  \-PE    7e600000-7e61f000    \               imm32
ELF    7e61f000-7e70c000    Deferred        oleaut32
  \-PE    7e640000-7e70c000    \               oleaut32
ELF    7e70c000-7e779000    Deferred        msvcrt
  \-PE    7e720000-7e779000    \               msvcrt
ELF    7e779000-7e7a6000    Deferred        ws2_32
  \-PE    7e780000-7e7a6000    \               ws2_32
ELF    7e7a6000-7e83a000    Deferred        winmm
  \-PE    7e7b0000-7e83a000    \               winmm
ELF    7e83a000-7e84e000    Deferred        libresolv.so.2
ELF    7e84e000-7e851000    Deferred        libxau.so.6
ELF    7e85b000-7e87b000    Deferred        iphlpapi
  \-PE    7e860000-7e87b000    \               iphlpapi
ELF    7e87b000-7e8e2000    Deferred        rpcrt4
  \-PE    7e890000-7e8e2000    \               rpcrt4
ELF    7e8e2000-7e9f5000    Deferred        ole32
  \-PE    7e900000-7e9f5000    \               ole32
ELF    7e9f5000-7eabc000    Deferred        comctl32
  \-PE    7ea00000-7eabc000    \               comctl32
ELF    7eabc000-7eb11000    Deferred        advapi32
  \-PE    7ead0000-7eb11000    \               advapi32
ELF    7eb11000-7ebb1000    Deferred        gdi32
  \-PE    7eb20000-7ebb1000    \               gdi32
ELF    7ebb1000-7ecff000    Deferred        user32
  \-PE    7ebd0000-7ecff000    \               user32
ELF    7ecff000-7ed5c000    Deferred        shlwapi
  \-PE    7ed10000-7ed5c000    \               shlwapi
ELF    7ed5c000-7ee88000    Deferred        shell32
  \-PE    7ed70000-7ee88000    \               shell32
ELF    7efa8000-7efb4000    Deferred        libnss_files.so.2
ELF    7efb4000-7efcd000    Deferred        libnsl.so.1
ELF    7efcd000-7eff3000    Deferred        libm.so.6
ELF    7eff5000-7f000000    Deferred        libnss_nis.so.2
ELF    b7da6000-b7daf000    Deferred        libnss_compat.so.2
ELF    b7db0000-b7db4000    Deferred        libdl.so.2
ELF    b7db4000-b7f12000    Deferred        libc.so.6
ELF    b7f13000-b7f2c000    Deferred        libpthread.so.0
ELF    b7f39000-b8070000    Export          libwine.so.1
ELF    b8072000-b808f000    Deferred        ld-linux.so.2
Threads:
process  tid      prio (all id:s are in hex)
00000008 (D) C:\Program Files\Microsoft Games\Age of Mythology\aomx.exe
    0000002c   15
    00000009    0 <==
0000000c
    00000019    0
    00000012    0
    0000000e    0
    0000000d    0
0000000f
    00000015    0
    00000014    0
    00000011    0
    00000010    0
00000016
    0000001a    0
    00000018    0
    00000017    0
0000001c
    0000001d    0
Backtrace:
=>1 0x7d3b5f4c DestroyContext+0x2c() in wined3d (0x0032fbf8)
  2 0x7d45c79e in wined3d (+0xcc79e) (0x0032fc48)
  3 0x7e043716 in d3d8 (+0x13716) (0x0032fc78)
  4 0x7e03fca8 D3D8CB_DestroySwapChain+0x78() in d3d8 (0x0032fcb8)
  5 0x7d3cb1ea in wined3d (+0x3b1ea) (0x0032fcf8)
  6 0x7e03e1c5 in d3d8 (+0xe1c5) (0x0032fd28)
  7 0x00856ef6 in aomx (+0x456ef6) (0x0032fe6c)
  8 0x004ce4c6 in aomx (+0xce4c6) (0x0032ff08)
  9 0x7b878c18 in kernel32 (+0x58c18) (0x0032ffe8)
  10 0xb7f40d37 wine_switch_to_stack+0x17() in libwine.so.1 (0x00000000)
fixme:imm:ImmDisableIME (-1): stub
fixme:advapi:RegisterEventSourceW ((null),L"Age of Mythology"): stub
fixme:advapi:ReportEventA (0xcafe4242,0x0001,0x0000,0x000003e8,(nil),0x0005,0x0000004b,0x7e27a7fc,0x7e27a3b4): stub
fixme:advapi:ReportEventW (0xcafe4242,0x0001,0x0000,0x000003e8,(nil),0x0005,0x0000004b,0x1391c8,0x7e27a3b4): stub
err:eventlog:ReportEventW L"aomx.exe"
err:eventlog:ReportEventW L"4.2004.1.500"
err:eventlog:ReportEventW L""
err:eventlog:ReportEventW L"0.0.0.0"
err:eventlog:ReportEventW L"00000000"
fixme:advapi:DeregisterEventSource (0xcafe4242) stub

#12 Waves will be drawn on land and smoothly come forward into the water, when it should do the opposite and not show the wave coming from land.

#13 There isn't a distinction between lit up and nonlit up areas. It shows all land, except covered land, as lit up. But you can't see what the enemy is doing, you still need a character to use its line of sight to see what's happening in the unlit land.

#14 The gradient problem is not only for the land but it's also for the water. The water will not gradually become water, it's just one solid color, Dark Blue. Also will not show what's underneath the water, such as seaweed, etc.

#15 While playing the sound abruptly shut off but the gradient for water started to be drawn correctly, as well as what's underneath the water.

#16 After using the first disk to install half the game, a prompt will ask for the second disk. Put in the second disk, and hit OK. The window will blink, the cursor will say busy if you move the mouse on the top of the window ( which is the main window behind the install window ). You will have to almost play around with it by hitting OK multiple times. I think I got passed this by navigating to my second disk's directory and running it's _aomg.exe file in wine in the terminal and then hitting OK, successfully bringing me to the second half of the install.

#17 During the "Fall of the Trident" scenario part 1. Omens, when Arkantos is on the ship sitting down, it looks like his knees are going through his body. No screenshot taken sorry.

#18 After first scenario is over, the loading bar will appear on the bottom, but the background of the game will be pitch black instead of showing the European map.
[/quote]

Screen shots:

[url=http://img201.imageshack.us/my.php?image=aomgoldnogradualchangefhu3.png]#6, #7 No gradual change from covered to uncovered land[/url]
[url=http://img201.imageshack.us/my.php?image=aomgolduncoverlandgradiuy5.png]#7 Line of sight - no object [/url]
[url=http://img523.imageshack.us/my.php?image=aomgolduncoverlandbug2snf6.png]#7 Line of sight - objects[/url]
[url=http://img201.imageshack.us/my.php?image=aomgoldmarkerdoesnotshomk8.png]#10 Marker doesn't show when right clicking objects[/url]
[url=http://img519.imageshack.us/my.php?image=aomgoldwavescomefromlannp6.png]#12 Waves coming from land[/url]
[url=http://img201.imageshack.us/my.php?image=aomgoldnolighttodarkarefv2.png]#13 No light to dark difference - look at minimap light to dark and then look at the actual map[/url]
[url=http://img523.imageshack.us/my.php?image=aomgoldwaterisdrawnstraym8.png]#14 Water is drawn strangely[/url]
[url=http://img519.imageshack.us/my.php?image=aomgoldwaterbugrandomlyal5.png]#14 Water is fixed? #14 randomly fixes itself[/url]
[url=http://img300.imageshack.us/my.php?image=aomgoldnormalmr6.png]Is this how AOM characters are supposed to appear?[/url] - no bug reference

A previous bug report I did file was concerning the text drawn in straight lines. That bug is fixed. :)

I will file all the bug reports immediately. I already filed the AOM Gold crashing bug a while back. Hopefully someone can fix these issues and make wine just that much better. :)

Workarounds

What was not tested

- multiplayer due to using the NoCD patch

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowArch Linux x86_64Aug 05 20183.13Yes Yes YesGoldIsira Seneviratne 
ShowUbuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)Jul 24 20161.9.15Yes Yes PlatinumIsira Seneviratne 
ShowUbuntu 12.04 "Precise" amd64 (+ variants like Kubuntu)Jun 20 20141.7.18No, but has workaround Yes SilverThor 
ShowUbuntu 13.10 "Saucy" i386 (+ variants like Kubuntu)Dec 29 20131.6.1No, but has workaround Yes Silveran anonymous user 
ShowFedora 19 x86_64Aug 25 20131.6Yes Yes Goldalbert 

Known Bugs

Bug # Description Status Resolution Other apps affected
657 Many games and applications need 'mfc42.dll' ('winetricks -q mfc42' is a workaround) NEW View

Show all bugs

HowTo / Notes

Old Errors/Problems

These errors/problems have been reported on older versions of wine, but are listed here (along with possible solutions) in case they pop up again.

 

Problem:  Flickering water and/or memory leak
Solution:  Set graphics detail to low and increase your swap size. 

Problem:  MS EULA Appears below AoM logo on first launch.
Solution:  Focus the window using the taskbar or Alt+Tab and then use Alt+A to agree.

Problem:  You need MSXML 4.0
Solution:  Use the version included on the install CD.  Type "wine msiexec /i msxml.msi" to install.

Problem:  The installer can't find PidGen.DLL.
Solution:  Copy PidGen.DLL from the installation CD and place it in C:\WINDOWS\SYSTEM32. 

HOWTO

AoM installation may require:

* MFC42.DLL

If nothing happens after you click "Next" on the CD Key input screen, you may need this file.

Download this file from dll-files and place it in C:\WINDOWS\SYSTEM32.  Add a new override (see below).

Adding an Override

Run "winecfg" from the command line.  Click the "Libraries" tab at the top of the window that appears.

Type the name of the library into "New override for library:" (type "pidgen" for PidGen.DLL).  Click "Add",

make sure that "(native, builtin)" appears next to the library you just added.  If it doesn't highlight the new

override and click "Edit" select "Native then builtin" and click "OK" and finally click "OK".

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