After installation from the "setup.exe" (not the Catalog Luncher Window) the game can be run from the "battlefront.exe" in the Star Wars Battlefront\GameData folder(again, not the Catalog Luncher Window). Single player run very smooth, only a few frameskips. Animation and sound emulation is also respectable.
What does not
While the game does load, the loading screens into the game and the levels take far longer than they should.
What was not tested
Multi-player games on a LAN can be hosted; however, I have been unable to test with another person. From the looks of it, the game should be able to link up to other machines.
The initial lunching window (Catalog Luncher) opens white and unusable; however if one accesses the setup files directly, the game will install. The same method must be done for running the game. In addition, I'm using wine tricks with just D3dx9 installed.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Debian GNU/Linux 9.x "Stretch" x86_64||Aug 07 2019||4.0.1||Yes||Yes||No||Garbage||m0dese7en|
|Show||Ubuntu 12.04 "Precise" i386 (+ variants like Kubuntu)||Jun 19 2012||1.5.6||Yes||Yes||Bronze||Joe|
|Show||Arch Linux x86_64||May 07 2012||1.5.3||Yes||Yes||Platinum||Serge Hooge|
|Show||Arch Linux x86_64||Apr 19 2012||1.5.2||N/A||Yes||Platinum||Arthur Huillet|
|Show||Arch Linux x86_64||Mar 06 2011||1.3.15||Yes||No||Garbage||David Zaragoza|
-To start install type:
$ wine "d:\GameData\setup.exe" (d is your diskdrive, check winecfg for the correct letter)
-When asked to insall Gamespy choose 'No'
-Patch to 1.2
-Apply no-cd patch
-Run 'wincfg' and disable vertex shader support in the 'Graphics 'tab
-Run 'Battlefront.exe' from the( .wine/drive_c/Program Files/LucasArts/Star Wars Battlefront/GameData' folder