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Project IGI 2: Covert Strike

Retail CD release

Application Details:

Version: 1.00
License:
URL: http://www.codemasters.com/igi...
Votes: 0
Latest Rating: Platinum
Latest Wine Version Tested: 2.9

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Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Installation, menu, intro (partially).

What does not

The intro crashes after a few seconds. You can interrupt it with ESC, but then the game crashes almost immediately too. Wine outputs a lot of FIXME warnings:

fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x1722a8) : stub, simulatin g 64MB for now, returning 64MB left
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x171ac0)->((nil),00000008)
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x171ac0)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x171f48)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:d3d:IWineD3DDeviceImpl_SetClipStatus (0x8fad438) : stub
fixme:d3d8:ValidateVertexShader (0x9653480 (nil) (nil) 1 0x33e958): stub
[...]
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x8fad438) : stub
fixme:d3d:IWineD3DDeviceImpl_SetClipStatus (0x8fad438) : stub
[...]
fixme:d3d:IWineD3DDeviceImpl_SetRenderTarget Trying to set render target 0 to NU LL
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:d3d:IWineD3DDeviceImpl_SetClipStatus (0x8fad438) : stub
fixme:d3d8:ValidateVertexShader (0x9653918 (nil) (nil) 1 0x33ed8c): stub
[...]
fixme:d3d:IWineD3DDeviceImpl_SetClipStatus (0x8fad438) : stub
[...]
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x8fad438) : stub
fixme:d3d:IWineD3DDeviceImpl_SetClipStatus (0x8fad438) : stub
[...]
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x8fad438) : stub
[...]
fixme:d3d:IWineD3DDeviceImpl_SetClipStatus (0x8fad438) : stub
[...]
err:dbghelp_msc:codeview_process_info Unknown CODEVIEW signature 00905A4D in mod ule dinput8
wine: Unhandled page fault on read access to 0xffffffff at address 0x55fa23 (thr ead 0009), starting debugger...

Workarounds

What was not tested

The actual gameplay.

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

The intro uses game engine (it's not a movie) and partially works, so it's very promising.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowUbuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)Jun 05 20172.9Yes Yes PlatinumRabittsu Tom 
ShowArch Linux x86_64Jun 10 20141.7.19Yes Yes BronzeLunaVorax 
ShowLinux Mint 15 "Olivia" x86_64Sep 22 20131.4.1Yes Yes Platinuman anonymous user 
ShowUbuntu 10.10 "Maverick" i386 (+ variants like Kubuntu)Dec 11 20101.3.8Yes Yes Silveran anonymous user 
ShowUbuntu 9.04 "Jaunty" i386 (+ variants like Kubuntu)Aug 19 20091.1.27Yes Yes Goldan anonymous user 

Known Bugs

Bug # Description Status Resolution Other apps affected

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