The game, but... (see below)
What does not
In order to get the visual display working at all, the game must be run in full-screen mode with a virtual desktop.
There are no fade-in/fade-out screen transitions: The screen simply freezes for a moment, goes blank, and then displays the next game area.
The text is occasionally displayed in squished-together blocks. (But is still readable.)
Regardless of settings, the sound and gameplay is choppy. The hiccups in the game coincide with the reported DSound errors.
What was not tested
Didn't play through the whole game.
The game runs very slowly even when no sound is being played, but no errors aside from the DSound errors (DSOUND_MixInBuffer length not a multiple of block size / DSOUND_MixOne underrun on sound buffer / DSOUND_MixInBuffer Mixpos past buflen) are reported. It may just be my 400mhz computer is unable to run a virtual desktop at a reasonable speed.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Ubuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)||Jun 06 2016||1.6.2||N/A||Yes||Platinum||an anonymous user|
|Show||Ubuntu 10.10 "Maverick" amd64 (+ variants like Kubuntu)||Nov 30 2010||1.2.1||N/A||Yes||Silver||an anonymous user|
|Show||Fedora 13||Jun 24 2010||1.2-rc1||Yes||Yes||Platinum||an anonymous user|
|Show||Ubuntu 9.10 "Karmic" i386 (+ variants like Kubuntu)||Nov 03 2009||1.1.32||Yes||Yes||Garbage||an anonymous user|
|Show||Debian GNU/Linux 5.x "Lenny"||May 10 2009||1.1.20||Yes||Yes||Platinum||shamanix|