Initializing, saving/loading, and basic gameplay work.
Â Initially, sound effects were delayed (e.g. the firing sound for the first weapon came after the bullet had already disappeared), but setting the default sample rate to the maximum possible under WINE Config's Audio settings solved the problem.
What does not
Fade in / fade out effects do not work.
What was not tested
A full playthrough of the game.
The test system was using proprietary ATI Graphics Card drivers (FGLRX). There have been a few mods of Cave Story released. A version of a mod in progress (WTF Story 0.4, which can be downloaded from http://wtfstory.wordpress.com/downloads-page/) was also tested, and ran with no problems save the fade in / fade out effects.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Ubuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)||Jun 06 2016||1.6.2||N/A||Yes||Platinum||an anonymous user|
|Current||Ubuntu 10.10 "Maverick" amd64 (+ variants like Kubuntu)||Nov 30 2010||1.2.1||N/A||Yes||Silver||an anonymous user|
|Show||Fedora 13||Jun 24 2010||1.2-rc1||Yes||Yes||Platinum||an anonymous user|
|Show||Ubuntu 9.10 "Karmic" i386 (+ variants like Kubuntu)||Nov 03 2009||1.1.32||Yes||Yes||Garbage||an anonymous user|
|Show||Debian GNU/Linux 5.x "Lenny"||May 10 2009||1.1.20||Yes||Yes||Platinum||shamanix|