Everything, and then some.
What does not
What was not tested
I only tested the game using a single character. Other characters (different clan/background combinations) were not tested.
In addition to the vanilla game working flawlessly, I installed a widescreen patch (http://www.gamefront.com/files/8624553/Vampire-the-Masquerade-Bloodlines-Res-Patcher/) which worked well. The comments suggest disable GLSL, but this caused small graphical glitches for me. All blood spatter turned into giant red squares. Setting OffscreenRenderingMode = fbo did improve performance.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Current||Arch Linux x86_64||Feb 08 2015||1.7.33||Yes||Yes||Platinum||William J Bowman|
|Show||Linux Mint 15 "Olivia"||Dec 05 2013||1.7.6||Yes||Yes||Platinum||Philipglo Joshua Opulencia|
|Show||Ubuntu 12.04 "Precise" amd64 (+ variants like Kubuntu)||Jul 29 2012||1.5.9||Yes||Yes||Garbage||an anonymous user|
|Show||Gentoo Linux x86_64||Mar 30 2011||1.3.15||Yes||Yes||Silver||Tor|
|Show||Gentoo Linux x86_64||Apr 03 2011||1.3.14||Yes||Yes||Platinum||Tor|
If you get the following error and performance issues:
fixme:d3d_surface:fb_copy_to_texture_direct Doing a pixel by pixel copy from the framebuffer to a texture, expect major performance issues
Adding the following Registry key should help:
HKCU/Software/Wine/Direct3D: OffscreenRenderingMode = "fbo"
Also if you have a black menu when the game starts, or graphic errors, you can set the following Registry Key:HKCU/Software/Wine/Direct3D: UseGLSL = "disabled"
(this also increases the performance strongly)
(see http://wiki.winehq.org/UsefulRegistryKeys for further information)
To force antialiasing in the game, run this in a terminal:
wine /path/to/your/Vampire.exe -game Unofficial_Patch