WineHQ

WinterMute Engine

Wintermute Engine runtime and the tools require DirectX 8.0 or later to run.

It uses

  • ddraw.dll
  • d3d8.dll
  • d3dxof.dll
  • dsound.dll
  • dinput.dll

Application Details:

Version: 1.6.x
License:
URL: http://www.dead-code.org
Votes: 0
Latest Rating: Silver
Latest Wine Version Tested: 0.9.29.

Maintainers: About Maintainership

No maintainers. Volunteer today!

Test Results

Old test results
The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results

What works

Engine work not flawless (some buttons in SpriteEdit tool and SceneEdit tool looks bad), but very good. It is possible to create a game and compile it.

game.exe, compiled by WME:

When the game starts, there is a only black window.

If Wine uses native d3dxof.dll the game works, but there are some troubles with graphics. It looks bad.

Output:

fixme:d3d_caps:IWineD3DImpl_GetAdapterMonitor (0x1866b8): returning the
primary monitor for adapter 0
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x18c978) : stub,
simulating 64MB for now, returning 64MB left
fixme:d3d8:IDirect3DDevice8Impl_GetInfo (0x186850) : stub
fixme:d3d:IWineD3DDeviceImpl_ResourceReleased Vertex buffer released while
bound to a state block, stream 0 (new in 0.9.29)

fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock

What does not

:( Regress in SpriteEdit.exe:
When I open (by clicking "Open" button) some sprite I get fullscreen black window
(since 0.9.28 I can see sprite image, but I can't see toolbar, menubar, etc.)

Output:
fixme:d3d_caps:IWineD3DImpl_GetAdapterMonitor (0x1cb5f8): returning the
primary monitor for adapter 0
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x14b0020) : stub,
simulating 64MB for now, returning 64MB left

fixme:d3d:IWineD3DDeviceImpl_ResourceReleased Vertex buffer released while
bound to a state block, stream 0 (new in 0.9.29)


fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock

:( Regress in SceneEdit.exe:
When I open (by clicking "Open" button) some scene I get fullscreen black window
(since 0.9.28 I can see scene image, but I can't see toolbar, menubar, etc.)

Output:
fixme:d3d_caps:IWineD3DImpl_GetAdapterMonitor (0x1cb5f8): returning the
primary monitor for adapter 0
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x14b0020) : stub,
simulating 64MB for now, returning 64MB left

fixme:d3d:IWineD3DDeviceImpl_ResourceReleased Vertex buffer released while
bound to a state block, stream 0 (new in 0.9.29)


fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock


ProjectMan.exe output:

err:x11drv:X11DRV_CreateWindow invalid window height -32
fixme:shdocvw:PersistStreamInit_InitNew (0x1991b8)
err:ole:ITypeInfo_fnInvoke did not find member id -514, flags 0x2!
err:ole:ITypeInfo_fnInvoke did not find member id -504, flags 0x2!
fixme:d3d_caps:IWineD3DImpl_GetAdapterMonitor (0x1b8f58): returning the
primary monitor for adapter 0
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x1bf568) : stub,
simulating 64MB for now, returning 64MB left
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x1b9408)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x1b8f58)->(0x10040,00000008)
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Can't handle DDBLT_WAIT flag right
now.
fixme:shdocvw:InPlaceActiveObject_TranslateAccelerator (0x1991b8)->(0x185c90)
fixme:shdocvw:navigate_url Unsupported arguments
err:ole:CoCreateInstance apartment not initialised
err:shdocvw:navigate Could not create HTMLDocument: 800401f0
fixme:shdocvw:OleInPlaceObject_InPlaceDeactivate (0x1991b8)
fixme:shdocvw:OleObject_Close (0x1991b8)->(1)
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x1b8f58)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock

 

games with 3-D actor don't work well

Workarounds

What was not tested

all was tested

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

Here is regression yet

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
CurrentSUSE 10.0Jan 10 20070.9.29.Yes Yes SilverDennis 

Known Bugs

Bug # Description Status Resolution Other apps affected

Show all bugs

HowTo / Notes

HOWTO

To enable the sound, please, run winecfg, open "Audio" page and set
"Hardware Acceleration" to "Emulation".

Comments

Comments Disabled

Comments for this application have been disabled because there are no maintainers.
Back