Game itself with OpenGL mode, fullscreen. Almost flawlessly. Sound works without problems. Keyboard and mouse too.
Installer from CD works (mounted using hdiutil mount cd.iso). Patch installers hl1110.exe and hl1112_final.exe work too.
What does not
Menu (fullscreen) glitches, sometimes displaying white screen, sometimes glitched image. So it's hard to start game, change settings, etc.
What was not tested
Software and Direct3D rendering modes.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Current||Mac OS X 10.10 "Yosemite"||Jan 24 2015||1.6.2||Yes||Yes||Silver||Konstantin|
|Show||Ubuntu 11.04 "Natty" amd64 (+ variants like Kubuntu)||Sep 01 2011||1.2.2||Yes||Yes||Platinum||an anonymous user|
|Show||Linux Mint 10 "Julia"||Feb 04 2011||1.2.2||Yes||Yes||Gold||an anonymous user|
|Show||PCLinuxOS 2007||Dec 31 2007||0.9.51.||Yes||Yes||Platinum||an anonymous user|
|Show||Ubuntu 7.04 "Feisty" i386 (+ variants like Kubuntu)||Jul 13 2007||0.9.40.||Yes||Yes||Silver||Pete Stoneman|
|Bug #||Description||Status||Resolution||Other apps affected|
|1305||HalfLife crashed when starting game||CLOSED||FIXED||View|
|1977||When running Half-Life in software mode, the screen is not updated||CLOSED||FIXED||View|
|3277||X11DRV_ChoosePixelFormat glXChooseFBConfig returns NULL (glError: 0)||CLOSED||ABANDONED||View|
|5366||Screenshots vertically mirrored, when using ddraw-patched wine||CLOSED||FIXED||View|
|5672||Half-Life: switching processes using alt-tab does not pause game or release the mouse||CLOSED||FIXED||View|
|22533||Half-Life: Logo video rendering is wrong (msrle32 does not handle frames with 0 biClrUsed)||CLOSED||FIXED||View|
|27528||Half Life Software Rendering completely wrong||UNCONFIRMED||View|
|36566||Half-Life's (CD Version) Menu refuses to work after a while||UNCONFIRMED||View|
"Half-Life requires 16 bit color. Please change your desktop settings to HiColor."
This is the result of an invalid screen depth reported here: 08069948:Call gdi32.GetDeviceCaps(00000088,0000000c) ret=00412a24 ^^^^^^^^ 0x0c == 12 == BITSPIXEL 08069948:Ret gdi32.GetDeviceCaps() retval=00000018 ret=00412a24 ^^^^^^^^ 0x18 == 24 bpp
Most probably you're not running X11 at 16 bpp. Run "xdpyinfo" to check that. Or maybe you have set "ScreenDepth" in the wine config file ? (and of course to a setting that HL doesn't want, i.e. != 16 !) And if you set ScreenDepth to 16, then it might still yell a "wine: Depth 16 not supported on this screen." at you. This is probably because your 32 bpp screen is not capable of multi-depth. You *need* to use a 16 bpp screen mode in this case, I think. FIXME: maybe problem hints should go into the LHL HOWTO instead...