Installation of the game - A message about missing .wav support is shown, but this does not matter.
Game works fine if run with certain variables. (see below)
What does not
Half-Life animation on title screen
Video does not appear on startup, unable to skip through audio.
Submenus do not appear on default settings.
What was not tested
To fix the above, the program must be run as follows from the terminal (or the desktop shortcut modified): "wine c:\\sierra\Half-Life\\hl.exe -- hl.exe -console -gl -win" -win starts the game in a 640x480 window, which fixes sub-menu problem. From here you can set the resolution and change it back to full-screen mode; sub-menus will continue to work. launching in this way also removes the start up videos, and so gets rid of that problem.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Mac OS X 10.10 "Yosemite"||Jan 24 2015||1.6.2||Yes||Yes||Silver||Konstantin|
|Show||Ubuntu 11.04 "Natty" amd64 (+ variants like Kubuntu)||Sep 01 2011||1.2.2||Yes||Yes||Platinum||an anonymous user|
|Show||Linux Mint 10 "Julia"||Feb 04 2011||1.2.2||Yes||Yes||Gold||an anonymous user|
|Show||PCLinuxOS 2007||Dec 31 2007||0.9.51.||Yes||Yes||Platinum||an anonymous user|
|Current||Ubuntu 7.04 "Feisty" i386 (+ variants like Kubuntu)||Jul 13 2007||0.9.40.||Yes||Yes||Silver||Pete Stoneman|
"Half-Life requires 16 bit color. Please change your desktop settings to HiColor."
This is the result of an invalid screen depth reported here: 08069948:Call gdi32.GetDeviceCaps(00000088,0000000c) ret=00412a24 ^^^^^^^^ 0x0c == 12 == BITSPIXEL 08069948:Ret gdi32.GetDeviceCaps() retval=00000018 ret=00412a24 ^^^^^^^^ 0x18 == 24 bpp
Most probably you're not running X11 at 16 bpp. Run "xdpyinfo" to check that. Or maybe you have set "ScreenDepth" in the wine config file ? (and of course to a setting that HL doesn't want, i.e. != 16 !) And if you set ScreenDepth to 16, then it might still yell a "wine: Depth 16 not supported on this screen." at you. This is probably because your 32 bpp screen is not capable of multi-depth. You *need* to use a 16 bpp screen mode in this case, I think. FIXME: maybe problem hints should go into the LHL HOWTO instead...