Installation, gameplay and automatic updating.
What does not
The intro movies play back at about 10x speed and the game menu is not rendered properly (but is still usable). The game also seems to lock up randomly (graphics freeze, sound loops over and over) and Wine needs to be killed to get rid of it.
What was not tested
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Mac OS X 10.10 "Yosemite"||Jan 24 2015||1.6.2||Yes||Yes||Silver||Konstantin|
|Show||Ubuntu 11.04 "Natty" amd64 (+ variants like Kubuntu)||Sep 01 2011||1.2.2||Yes||Yes||Platinum||an anonymous user|
|Show||Linux Mint 10 "Julia"||Feb 04 2011||1.2.2||Yes||Yes||Gold||an anonymous user|
|Show||PCLinuxOS 2007||Dec 31 2007||0.9.51.||Yes||Yes||Platinum||an anonymous user|
|Show||Ubuntu 7.04 "Feisty" i386 (+ variants like Kubuntu)||Jul 13 2007||0.9.40.||Yes||Yes||Silver||Pete Stoneman|
"Half-Life requires 16 bit color. Please change your desktop settings to HiColor."
This is the result of an invalid screen depth reported here: 08069948:Call gdi32.GetDeviceCaps(00000088,0000000c) ret=00412a24 ^^^^^^^^ 0x0c == 12 == BITSPIXEL 08069948:Ret gdi32.GetDeviceCaps() retval=00000018 ret=00412a24 ^^^^^^^^ 0x18 == 24 bpp
Most probably you're not running X11 at 16 bpp. Run "xdpyinfo" to check that. Or maybe you have set "ScreenDepth" in the wine config file ? (and of course to a setting that HL doesn't want, i.e. != 16 !) And if you set ScreenDepth to 16, then it might still yell a "wine: Depth 16 not supported on this screen." at you. This is probably because your 32 bpp screen is not capable of multi-depth. You *need* to use a 16 bpp screen mode in this case, I think. FIXME: maybe problem hints should go into the LHL HOWTO instead...