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Category: Main Games 1st Person Shooter Half-Life 1.1.1.2 (WON2)

Half-Life

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Unofficial Patch to Halflife for people that dont want to use steam

Application Details:

Version: 1.1.1.2 (WON2)
License: Free to use
URL: http://www.steampowered.com
Votes: 0
Latest Rating: Silver
Latest Wine Version Tested: 1.6.2

Maintainers: About Maintainership

Link Steamless Project Free Download Download

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Game installs and runs flawlessly.

What does not

Workarounds

What was not tested

Didn't play very far into game.

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowMac OS X 10.10 "Yosemite"Jan 24 20151.6.2Yes Yes NoSilverKonstantin 
CurrentUbuntu 11.04 "Natty" amd64 (+ variants like Kubuntu)Sep 01 20111.2.2Yes Yes NoPlatinuman anonymous user 
ShowLinux Mint 10 "Julia"Feb 04 20111.2.2Yes Yes NoGoldan anonymous user 
ShowPCLinuxOS 2007Dec 31 20070.9.51.Yes Yes NoPlatinuman anonymous user 
ShowUbuntu 7.04 "Feisty" i386 (+ variants like Kubuntu)Jul 13 20070.9.40.Yes Yes NoSilverPete Stoneman 

Known Bugs

Bug # Description Status Resolution Other apps affected

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HowTo / Notes

Misc. Problems

"Half-Life requires 16 bit color. Please change your desktop settings to HiColor."

This is the result of an invalid screen depth reported here: 08069948:Call gdi32.GetDeviceCaps(00000088,0000000c) ret=00412a24 ^^^^^^^^ 0x0c == 12 == BITSPIXEL 08069948:Ret gdi32.GetDeviceCaps() retval=00000018 ret=00412a24 ^^^^^^^^ 0x18 == 24 bpp

Most probably you're not running X11 at 16 bpp. Run "xdpyinfo" to check that. Or maybe you have set "ScreenDepth" in the wine config file ? (and of course to a setting that HL doesn't want, i.e. != 16 !) And if you set ScreenDepth to 16, then it might still yell a "wine: Depth 16 not supported on this screen." at you. This is probably because your 32 bpp screen is not capable of multi-depth. You *need* to use a 16 bpp screen mode in this case, I think. FIXME: maybe problem hints should go into the LHL HOWTO instead...

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