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Category: Main Games 1st Person Shooter Half-Life 2 Episode One: Retail

Half-Life 2

Episode One is the first in a series of games that reveal the aftermath of Half-Life 2 and launch a journey beyond City 17.

Follow HL2 installation howto to install and configure HL2 Episode 1

Application Details:

Version: Episode One: Retail
License: Retail
URL: http://www.half-life2.com/
Votes: 1
Latest Rating: Platinum
Latest Wine Version Tested: 1.1.35

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Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

All major features. "Urban Flight" bug goes away again.

What does not

All the same: (

  • Video settings reset
  • Sound issues
  • "Monitor bug" - actually, not buggy is not a monitor itself... dxversion 71 has monitor online, but no lag. If set all video settings to minimum on dxversion 81 - lag still exists. Probably it's because of shaders on this monitor (problem exactly near it - before it, or after, when monitor shows anything else - there is no lag) - wine argues on "expensive comparsion" for one of arguments.

)

Workarounds

What was not tested

  • Game without GLSL
  • Dx91
  • Changing resolution

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

Kernel: 2.6.25-gentoo-r5; CPU: AMD Athlon64 X2 4200+; GPU: NVidia 7600Gt 256Mb, nvidia-drivers-173.14.09

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowSlackware -currentJan 13 20101.1.35Yes Yes PlatinumBartosz Debski 
ShowUbuntu 9.10 "Karmic" i386 (+ variants like Kubuntu)Oct 27 20091.1.32Yes Yes PlatinumJohn 
ShowUbuntu 9.04 "Jaunty" i386 (+ variants like Kubuntu)Oct 18 20091.1.31Yes Yes Goldan anonymous user 
ShowUbuntu 9.04 "Jaunty" amd64 (+ variants like Kubuntu)Apr 25 20091.1.20Yes Yes Platinuman anonymous user 
ShowGentoo Linux x86_64Mar 27 20091.1.17Yes Yes BronzeNight Nord 

Known Bugs

Bug # Description Status Resolution Other apps affected
24684 Multiple Source engine based games (Steam): out-of-order rendering, bloom effect and lights are visible through walls when multicore rendering is enabled NEW View

Show all bugs

HowTo / Notes

Half-Life 2: Episode One - Reactor room slowdown bug workaround
In case the game experience a huge slowdown to around 0.5 FPS, most probably you had hit so-called "some other (close) place displayed on the screen" bug. First time you may hit it is in the reactor room just before raiding down on a lift to the core chamber. There would a big screen displaying various parts of the reactor core room. This screen is the bug-trigger.

It was reported that the bug occurs only in case the "Offscreen Render Mode" is set to "backbuffer". To workaround the bug simply set ORM to "fbo" (or "pbuffer", if your GPU supports it) and the FPS will raise back to a playable values.

Keep in mind that setting ORM to anything other than "backbuffer" will break the game shaders dealing with refraction (water and alike) when the AA is on. Another unfortunate effect of setting ORM to "fbo" is that the performance level when using dxlevel 90/95 in Non-HDR mode will be very low, especially in areas where there are a lot of refracting surfaces. For now it seems that the best choice would be to turn off AA, set ORM to "fbo" and switch the game to the dxlevel 81 before entering the bug-triggering area. After successfully passing it redone the changes back to gain more FPS or better quality graphics.

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