Episode One is the first in a series of games that reveal the aftermath of Half-Life 2 and launch a journey beyond City 17.
Follow HL2 installation howto to install and configure HL2 Episode 1
Application Details:
Version: | Episode One: Retail |
License: | Retail |
URL: | http://www.half-life2.com/ |
Votes: | 1 |
Latest Rating: | Platinum |
Latest Wine Version Tested: | 1.1.35 |
Maintainers: About Maintainership
What works
Playing Game, High Quality models and textures, runs fine at full resolution(1366 x 764) great framerates
What does not
Full HDR makes game extremely choppy, slow the first 30 seconds of gameplay, mass physics and lighting effects can make game crash(just the game, nothing else) you can avoid this by not looking directly at whatever is happening for a long time(note that this is not much of an issue)
Workarounds
What was not tested
Everything was tested
Hardware tested
Graphics:
Additional Comments
Gameplay almost as smooth as win7, the game is quite addicting under wine. Ubuntu 9.10 RC 32-bit AMD Turion X2 2.0 GHz Integrated ATI Radeon HD 3100(running with fglrx and pixel shader on)
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Show | Slackware -current | Jan 13 2010 | 1.1.35 | Yes | Yes | Platinum | Bartosz Debski | ||
Current | Ubuntu 9.10 "Karmic" i386 (+ variants like Kubuntu) | Oct 27 2009 | 1.1.32 | Yes | Yes | Platinum | John | ||
Show | Ubuntu 9.04 "Jaunty" i386 (+ variants like Kubuntu) | Oct 18 2009 | 1.1.31 | Yes | Yes | Gold | an anonymous user | ||
Show | Ubuntu 9.04 "Jaunty" amd64 (+ variants like Kubuntu) | Apr 25 2009 | 1.1.20 | Yes | Yes | Platinum | an anonymous user | ||
Show | Gentoo Linux x86_64 | Mar 27 2009 | 1.1.17 | Yes | Yes | Bronze | Night Nord |
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
by quaker on Friday May 20th 2011, 9:22
bugs.winehq.org/show_bug.cgi?id=19522
by vitamin on Friday May 20th 2011, 21:49
by quaker on Saturday May 21st 2011, 5:49
by vitamin on Saturday May 21st 2011, 8:39
by quaker on Saturday May 21st 2011, 8:46
by Christoph Haag on Wednesday March 31st 2010, 3:46
I use catalyst 10.4 (for compatibility with xorg 1.7) with radeon HD 4650.
omploader.org/vNDAxYw
omploader.org/vNDAxZA
When disabling HDR it works fine but I do like the light effects with HDR. :)
Any tips?
by Christoph Haag on Wednesday March 31st 2010, 6:53
Strange, because when I enable it, then warcraft3 does not work well...
by Christoph Haag on Wednesday March 31st 2010, 7:10
It's not the catalyst AI, it's that I changed the OffscreenRenderingMode to backbuffer.
The problems only occur when using fbo.
For the reactor room I had to choose fbo because of the massive slowdown so there was the mixup. After that I changed it again to backbuffer and now it works really well. (I hope there are no other places with backbuffer causing problems)
by Jake ward on Sunday March 28th 2010, 3:10
Showing how the game should run : brilliantly :)
by Milena on Thursday January 7th 2010, 12:18
by Archlinux on Thursday October 22nd 2009, 12:09
by César Catrián Carreño on Friday October 9th 2009, 11:56
· NetBSD current 5.99.14, MesaLib 7.4.4, Xorg 1.6.3 with DRI activated.
· ATI R200 with Xorg driver "radeon"
· xorg.conf options:
AccelMethod: XAA
XAANoOffscreenPixmaps: true
backingstore: true
EnablePageFlip: true
mtrr: on
DRI: true
· Wine 1.0.1
· Regedit:
OffScreenRenderingMode: backbuffer (it crashes with fbo)
DirectDrawRenderer: opengl
PixelShaderMode: enabled
UseGLSL: disabled
· Command line:
export WINEDEBUG="-all"
cd "/home/cajon/wine/drive_c/half-life 2 episode one" && \
/usr/pkg/bin/wine hl2.exe \
-heapsize 512000 \
-fullscreen \
-width 1024 -height 768 \
+mat_reducefillrate 1 \
+mat_picmip 2 \
+r_rootlod 0 \
-dxlevel 81 \
-novid \
-steam \
-game episodic
HL2 performance:
Game slowdowns at 1fps while G-man is on screen. Also when Freeman is transportated the first time to the office of the Administrator. Flashlight illuminate the objets and creatures but not the environment (walls). Yellow fonts too big for the display. Playable.
HL2 ep1 performance:
The same with HL2. Also there are some crescients squaregrids over the fires (like an alpha channel texture map without the texture). Platforms are translucents looked from downside (ie, soldiers passing through a bridge look like walking through the air). Hardly playable.
by John on Monday October 26th 2009, 22:45
by Steve on Tuesday June 23rd 2009, 16:09
I haven't tried the other games in the series with Jaunty (running Jaunty-64 on an AMD 3700, Nvidia 7200GS using the latest drivers).
by Steve on Saturday June 27th 2009, 12:05
However, the game keeps hanging and freezing in the chapter "Urban Flight" once you've broken through the Combine blockade. Alyx switches off a force field and tells me to go through the doorway. The game tries to load new maps while saving, and at this point the game stalls.
If I load from that point, the loading screen hangs on the last square.
Is there anywhere I can find an output for this to figure out what is going on? I have reinstalled the game from Steam and it persists.
by David Stenberg on Saturday May 16th 2009, 4:03
www.youtube.com/watch?v=edmqJK97uiY
by JFMR on Sunday November 2nd 2008, 4:08
""'Urban flight' crash" (at first seconds of second location in this level - after combine barricade) is back. No workaround was found. Same crash, on same place with the same errors (many of "*** ERROR *** Excessive sizelevel (...) for element" and than 'page fault' glibc error). "
Console output below (from version 1.16 & 1.17):
*** ERROR *** Excessive sizelevel (41) for element
*** ERROR *** Excessive sizelevel (42) for element
*** ERROR *** Excessive sizelevel (43) for element
*** ERROR *** Excessive sizelevel (44) for element
*** ERROR *** Excessive sizelevel (45) for element
*** ERROR *** Excessive sizelevel (46) for element
*** ERROR *** Excessive sizelevel (47) for element
Win32 MiniDump Helper version 1.0.0.0 (c) Copyright 2000-2003 Valve Corporation All rights reserved.
Again, reverting to 1.10 fixes this issue, I'll test 1.11 - 1.15 to see where it first crops up.
by JFMR on Sunday November 2nd 2008, 5:38
So 1.10 is the latest version of wine that'll play through that part.
by X-Drum on Wednesday December 3rd 2008, 12:07
[..]
*** ERROR *** Excessive sizelevel (41) for element
*** ERROR *** Excessive sizelevel (42) for element
*** ERROR *** Excessive sizelevel (43) for element
*** ERROR *** Excessive sizelevel (44) for element
*** ERROR *** Excessive sizelevel (45) for element
*** ERROR *** Excessive sizelevel (46) for element
*** ERROR *** Excessive sizelevel (47) for element
[..]
i tested with the following wine versions:
1.1.0, 1.1.4, 1.1.9 and svn build (02 Dec. 08)
i'm running gentoo on an amd64:
default/linux/amd64/2008.0/desktop, gcc-4.1.2, glibc-2.6.1-r0, 2.6.27-gentoo-r3
by SheeEttin on Wednesday December 3rd 2008, 15:15
by Shawn Vega on Wednesday June 18th 2008, 20:26
by Shawn Vega on Wednesday June 18th 2008, 19:48
by Stu on Wednesday May 14th 2008, 9:44
by Stu on Wednesday May 14th 2008, 9:55
by Ambro on Wednesday May 7th 2008, 9:32
by Brian Tubb on Sunday March 23rd 2008, 2:15
What I find interesting is that the voices get very patchy and annoying in Dx9. The speed may be a factor (I only get 10-30 fps), but I don't think that is the problem. The voices seem to "run up" on each other, compounding an entire sentence into a second. If anyone else can confirm this it would be appreciated.
Texts are also back to normal.
by Flounder on Sunday January 27th 2008, 20:52
by ryanbarnes on Sunday December 23rd 2007, 23:25
When joining a HL2:DM server, everything goes well as long as nobody blows up a barrel. I've isolated it down to just this one particular event after adjusting so many settings it made my head spin.
At first, I thought it was a sound stutter issue, but I switched to ALSA (vice OSS) and had the same issue. I would join a server and it would start stutter crashing.
I can load the HL2:DM just fine, but can not play. I adjusted the video settings to the lowest possible it would let me. Same issue.
I then changed the directX version to force it to use version 7, and much to my surprise it works just fine. Did not crash... at first. But then I realized I was playing on a map that had no barrels. Grenades work fine, combine balls work fine. Rockets work fine.
Next map loads up, and I watch somebody shoot a barrel and voila! Stutter crash!
So I reset all my settings in game back to what they were and left wine alone.
I tried the whole "set wine to Win98" trick, but steam says "This version is no longer supported" and never loads HL2.
So now that I know what is causing the issue, I really hope somebody has some answers because I'm so lost here.
Oh, here's my stats btw:
Ubuntu Gutsy 7.10
Intel
nVidia Corporation GeForce Go 7900 GS
by ryanbarnes on Sunday December 23rd 2007, 23:26
Stats continued:
Intel Dual Core 2.0GHz
1GB Ram
nVidia card has 256MB
if you need my lsmod/lspci outputs let me know..
by Frozen-Solid on Sunday December 30th 2007, 0:13
As of 0.9.52 this seems to be no longer the case and is working perfectly. Try and upgrade to the new build.
by Sam Skipsey on Thursday December 13th 2007, 15:39
I still seem to be getting the unplayable slowdown (about 0.5 FPS or so) in the reactor room, making that section totally unplayable.
This persists with -dxlevel 80, 81 and 90, and regardless of the Windows compatibility mode chosen.
Does anyone have any ideas?
by Brent Bowman on Friday November 9th 2007, 22:17
wine hl2.exe -game episodic -dxlevel 81 -heapsize 512000
The most important is the "-game episodic" but the heapsize helps to reduce the stuttering bug in HL2.
It runs great this way for me.
also for lost coast, it runs like this:
wine hl2.exe -game lostcoast -dxlevel 81 -heapsize 512000
by Gavin on Tuesday December 4th 2007, 23:28
by scraze on Friday July 16th 2010, 10:12
Games never run through Steam for me, so this is a lifesaver. Couldn't figure out why hl2.exe complained about a missing gameinfo.txt (lower caps) .. It was looking in the hl2 subdir instead of the episodic subdir. Solved with the -game option, of course :)!
Cheers!
by Michael on Tuesday November 6th 2007, 22:22
I run Xubuntu Gutsy with Wine 0.9.48
by Steve on Friday November 9th 2007, 11:33
0.9.47 appears to have the same problem, so skip that one too.
by Pink Floyd on Thursday October 18th 2007, 8:37
Every time I try to install the install enphaticaly insists that I don't have DirectX 9.0c.
Any ideas would be appreciated :).
by Nikolay Kukushkin on Thursday October 18th 2007, 14:21
by Pink Floyd on Friday October 19th 2007, 2:02
Is there a way to trick it?
by Flounder on Thursday September 20th 2007, 23:39
Unhandled page fault on read access to 0x00000024 at address 0xd45b423 (thread 005f), starting debugger...
Unhandled exception: page fault on read access to 0x00000024 in 32-bit code (0x0d45b423)
Backtrace:
=>1 0x0d45b423 in datacache (+0xb423) (0x00000001)
2 0x00000000 (0x00000000)
0x0d45b423: movl 0x24(%ebx),%eax
This happens without fail with the same exact error whenever theres an explosion. Otherwise the game works flawlessly with great frame rates, settings maxed out. On system:
Xubuntu 7.10 Gutsy
AthlonXP 1800
Nforce2 with 512MB RAM
Nvidia QuadroFX 3000 (NV35)
Now I've spent a good part of a day researching and troubleshooting this. Trying just about everything:
Turning all graphics settings down.
Setting all suggested winecfg option combinations.
Re-writing my xorg.conf with different Nvidia driver options.
(Not running it on compiz even though it works flawleslly on it otherwise)
Lot's more...
It's seems to me that it's a hardware and/or software issue on valve's and/or nvidia's side, exasperated by emulation. Or anything for that matter, I don't know. I'm at my wits end with this. Unless I can engage in some more esoteric debugging methods to pin this problem down. I'm open to suggestions.
by Gavin on Friday September 28th 2007, 14:45
Ubuntu 7.10 Gutsy Tribe 5
Intel Core 2 Duo 1.6
2 GB RAM
Nvidia GeForce 8*00, latest driver.
Had similar effects whenever an "event" occurs e.g. the car falls, etc.
It seems to be whatever happens when an explosion sound or something occurs. I'll experiment more with different WINE settings.
by James on Monday November 19th 2007, 14:13
It appears to be a conflict between 64 bit and 32 bit code.
by James on Monday November 19th 2007, 14:39
by ryanbarnes on Sunday December 23rd 2007, 22:29
I have no idea what this is, or why. I know it happened back when I used winXP every now and then. But this is terrible. I cant even join my clan server without it crashing. It's really irritating.
I have very similar specs to yours. Intel Dual Core, nVidia 7900 GS (256mb) 1gb ram. Ran just fine when I had XP.
Has anybody figured this out further? Im a linux/ubuntu n00b so I cant offer much help.
I've tried the lowest settings on everything I can alter. I've given it a 512mb heap size, small window size. I didnt try directx 7 though.. going to give that a try..
by David Conde on Sunday August 5th 2007, 15:10
by Tim Froidcoeur on Friday October 12th 2007, 14:55
err:d3d_draw:blt_to_drawable Blitting surfaces from sysmem not supported yet
fixme:d3d_surface:fb_copy_to_texture_direct Doing a pixel by pixel copy from the framebuffer to a texture, expect major performance issues
by William on Sunday November 11th 2007, 3:34
by Ed Welbon on Monday March 12th 2007, 0:42