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Category: Main Games 1st Person Shooter Half-Life 2 Episode One: Retail

Half-Life 2

Episode One is the first in a series of games that reveal the aftermath of Half-Life 2 and launch a journey beyond City 17.

Follow HL2 installation howto to install and configure HL2 Episode 1

Application Details:

Version: Episode One: Retail
License: Retail
URL: http://www.half-life2.com/
Votes: 1
Latest Rating: Platinum
Latest Wine Version Tested: 1.1.35

Maintainers: About Maintainership

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Test Results

Old test results
The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results

What works

Everything. No wine moderations. Installed via steam

What does not

n/a

Workarounds

What was not tested

n/a

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

my PC AMD64 x2 4200, 2GB ram, gForce 9600GT 512MB. Sometimes you can see that game slows down for asecond if new texture is loaded, but not affecting gameplay in anyway. Plays flawlessly IMHO.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
CurrentSlackware -currentJan 13 20101.1.35Yes Yes PlatinumBartosz Debski 
ShowUbuntu 9.10 "Karmic" i386 (+ variants like Kubuntu)Oct 27 20091.1.32Yes Yes PlatinumJohn 
ShowUbuntu 9.04 "Jaunty" i386 (+ variants like Kubuntu)Oct 18 20091.1.31Yes Yes Goldan anonymous user 
ShowUbuntu 9.04 "Jaunty" amd64 (+ variants like Kubuntu)Apr 25 20091.1.20Yes Yes Platinuman anonymous user 
ShowGentoo Linux x86_64Mar 27 20091.1.17Yes Yes BronzeNight Nord 

Known Bugs

Bug # Description Status Resolution Other apps affected
5464 Half-life2:episode1's main menu does't display menu options CLOSED FIXED View
6094 Half-Life 2 : Screenshots are solid black CLOSED FIXED View
6297 Half life 2 based games occasionally do not start due to registry in use CLOSED INVALID View
6821 Graphical artifacts in HL2:EP1 CLOSED FIXED View
7048 half life 2 crashes at end of level CLOSED ABANDONED View
10231 Half Life 2: Episode 1 tries to install Direct 9.0c over and over CLOSED ABANDONED View
10261 Crashing HL2 Episode One on screening menu (animated background) CLOSED ABANDONED View
10442 Cannot switch back to Half Life 2 after alt-tabbing with managed windows CLOSED FIXED View
12453 Bad performance in Source based games CLOSED FIXED View
13313 Half life 2 hangs with a high cpu usage at a certain point in the game CLOSED FIXED View
16315 Half life 2 - episode one: Excessive sizelevel for element CLOSED ABANDONED View
19522 Team Fortress 2 (TF2) missing menu fonts CLOSED FIXED View
24667 On ATI Radeon HD 5xxx (and probably 6xxx) all source-based games flicker and can't render some objects and NPCs CLOSED INVALID View
24684 Multiple Source engine based games (Steam): out-of-order rendering, bloom effect and lights are visible through walls when multicore rendering is enabled NEW View
25150 Some effects are rendered upside down in source engine games CLOSED FIXED View
27779 Desktop mouse pointer always visible in Steam games CLOSED FIXED View
28347 Severe FPS regression in Source-based games with orm=backbuffer CLOSED FIXED View
28679 Corrupt sound in many apps CLOSED FIXED View
34019 Half-life 2 font doesn't display correctly CLOSED DUPLICATE View

Show open bugs

HowTo / Notes

Half-Life 2: Episode One - Reactor room slowdown bug workaround
In case the game experience a huge slowdown to around 0.5 FPS, most probably you had hit so-called "some other (close) place displayed on the screen" bug. First time you may hit it is in the reactor room just before raiding down on a lift to the core chamber. There would a big screen displaying various parts of the reactor core room. This screen is the bug-trigger.

It was reported that the bug occurs only in case the "Offscreen Render Mode" is set to "backbuffer". To workaround the bug simply set ORM to "fbo" (or "pbuffer", if your GPU supports it) and the FPS will raise back to a playable values.

Keep in mind that setting ORM to anything other than "backbuffer" will break the game shaders dealing with refraction (water and alike) when the AA is on. Another unfortunate effect of setting ORM to "fbo" is that the performance level when using dxlevel 90/95 in Non-HDR mode will be very low, especially in areas where there are a lot of refracting surfaces. For now it seems that the best choice would be to turn off AA, set ORM to "fbo" and switch the game to the dxlevel 81 before entering the bug-triggering area. After successfully passing it redone the changes back to gain more FPS or better quality graphics.

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