This is currently an inernal build only. I noticed that the game crashes when trying to allocate a z-buffer, because of a missing check for a null-pointer and fixed it in the game itself. Apparently, Wine doesn't give me one (I don't know much about either this piece of the game's code or wine d3d).
I will try to get this fix out on the official TLJ website eventually.
Installing and finishing the game.
What does not
What was not tested
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Current||Arch Linux x86_64||Aug 28 2018||3.14||Yes||Yes||Yes||Silver||Paul|
|Show||Debian GNU/Linux 4.x "Etch"||Jul 05 2006||0.9.11.||Yes||Yes||Bronze||Enno Rehling|