This is currently an inernal build only. I noticed that the game crashes when trying to allocate a z-buffer, because of a missing check for a null-pointer and fixed it in the game itself. Apparently, Wine doesn't give me one (I don't know much about either this piece of the game's code or wine d3d).
I will try to get this fix out on the official TLJ website eventually.
Installing and finishing the game.
What does not
What was not tested
|Arch Linux x86_64
|Aug 28 2018
|Debian GNU/Linux 4.x "Etch"
|Jul 05 2006