The Longest Journey

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This is currently an inernal build only. I noticed that the game crashes when trying to allocate a z-buffer, because of a missing check for a null-pointer and fixed it in the game itself. Apparently, Wine doesn't give me one (I don't know much about either this piece of the game's code or wine d3d).

I will try to get this fix out on the official TLJ website eventually.

Application Details:

Version: Build 158
Votes: 0
Latest Rating: Silver
Latest Wine Version Tested: 3.14

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Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

The game now runs in wine 0.9.11. I can get past the menu screen and play it, walked through a few locations for testing. Sound works. Bink videos work as well as smacker animations.

What does not

Pink fonts and the characters flickering are like mad. I have to use 16 bit mode as the 32 bit mode of wine reports to be 24-bit, which the game deosn't like either and crashes. The flickering characters are annoying enough to still consider this unplayable, but I think it's a big step forward.


What was not tested

I didn't play through the entire game. I didn't try the installer (I used the demo, which IIRC uses NSIS instead of installshield).

Hardware tested


  • GPU:
  • Driver:

Additional Comments

If you know anything at all about backbuffers support in wine, please contact me!

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
ShowArch Linux x86_64Aug 28 20183.14Yes Yes YesSilverPaul 
CurrentDebian GNU/Linux 4.x "Etch"Jul 05 20060.9.11.Yes Yes BronzeEnno Rehling 

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